Player Matchup

Anubis
Anubis
BenjiDood
Anubis
Level 17
God Stats
0W - 2L
1,269 SR
Queue Stats
7W - 11L
1,354 Elo+
Party 2
Medusa
Medusa
HighWestlo
Medusa
Level 57
God Stats
5W - 1L
1,742 SR
Queue Stats
16W - 23L
1,403 Elo+
Party 2
Horus
Horus
IAdmissive
Horus
Level 17
God Stats
4W - 6L
1,503 SR
Queue Stats
12W - 17L
1,372 Elo+
Party 2
Team Averages
Level 30
1,505 SR
1,376 Elo+

VS

Team Averages
Level 52
1,375 SR
1,415 Elo+
Hel
Hel
ArloTheFrog
Hel
Level 26
God Stats
4W - 7L
1,275 SR
Queue Stats
64W - 70L
1,409 Elo+
Party 1
Hercules
Hercules
MRmanley
Hercules
Level 66
God Stats
4W - 5L
1,487 SR
Queue Stats
27W - 20L
1,489 Elo+
Solo
Atlas
Atlas
Wanimetic
Atlas
Level 65
God Stats
5W - 9L
1,364 SR
Queue Stats
156W - 262L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BenjiDood
Anubis
15
2 / 5 / 1
8,437
649
9,188
8,762
4,974
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
HighWestlo
Medusa
15
3 / 2 / 1
9,111
701
13,060
12,198
6,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
12
0 / 5 / 5
8,529
656
6,400
16,131
9,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 9
9,144
703
7,831
10,860
4,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
MRmanley
Hercules
16
8 / 0 / 3
10,718
824
12,353
11,795
10,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Atlas
Wanimetic
Atlas
15
3 / 1 / 8
10,021
771
10,507
13,696
16,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
5
Kills
12
12
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
4
9
1.38
L
Anubis
BenjiDood
Anubis
2
5
1
0.5
L
Medusa
HighWestlo
Medusa
3
2
1
1.75
L
Horus
0
5
5
0.5
W
Hercules
MRmanley
Hercules
8
0
3
9.5
W
Atlas
Wanimetic
Atlas
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,648
Damage
30,691
37,091
Taken
36,351
21,023
Mitigated
31,262
9,766
Healing
17,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,831
1,346
4,468
4,447
10,860
4,496
0
2,480
8,380
39,133
0
L
Anubis
BenjiDood
Anubis
9,188
678
0
509
8,762
4,974
0
3,658
4,857
31,179
0
L
Medusa
HighWestlo
Medusa
13,060
5,704
0
2,652
12,198
6,371
0
6,563
5,503
0
45,938
L
Horus
6,400
2,784
1,868
4,737
16,131
9,678
0
8,144
7,629
0
12,116
W
Hercules
MRmanley
Hercules
12,353
4,213
0
5,136
11,795
10,482
551
2,914
8,881
0
48,160
W
Atlas
Wanimetic
Atlas
10,507
3,719
189
3,435
13,696
16,284
0
3,918
9,778
25,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,077
Gold Earned
29,883
141
Minions Killed
161
0
Camps Cleared
0
608,311
Distance Traveled
671,479
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,144
703
58
4
0
204,526
2
L
Anubis
8,437
649
57
4
0
181,445
4
L
Medusa
9,111
701
71
5
0
221,229
0
L
Horus
8,529
656
13
1
0
205,637
0
W
Hercules
10,718
824
75
6
0
247,123
4
W
Atlas
10,021
771
28
2
0
219,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role