Player Matchup

Ares
Ares
HollowKing29
Ares
Level 129
God Stats
2W - 1L
1,494 SR
Queue Stats
300W - 308L
1,475 Elo+
Solo
Atlas
Atlas
SoBeGreen
Atlas
Level 125
God Stats
4W - 5L
1,419 SR
Queue Stats
352W - 369L
1,445 Elo+
Solo
Ah Puch
Ah Puch
The Real LGP
Ah Puch
Level 149
God Stats
2W - 2L
1,464 SR
Queue Stats
137W - 139L
1,450 Elo+
Party 1
Vulcan
Vulcan
bbimagiraffe
Vulcan
Level 92
God Stats
4W - 0L
1,790 SR
Queue Stats
107W - 110L
1,432 Elo+
Party 1
Ne Zha
Ne Zha
itsKNOTZ
Ne Zha
Level 87
God Stats
6W - 3L
1,634 SR
Queue Stats
150W - 159L
1,455 Elo+
Solo
Team Averages
Level 116
1,560 SR
1,452 Elo+

VS

Team Averages
Level 96
1,418 SR
1,430 Elo+
Set
Set
Calculate
Set
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 120L
1,539 Elo+
Party 2
Loki
Loki
GGSREDNOSE7745
Loki
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 39L
1,441 Elo+
Solo
Rama
Rama
MissJxFRAT
Rama
Level 82
God Stats
0W - 1L
1,213 SR
Queue Stats
5W - 11L
1,282 Elo+
Party 2
Tiamat
Tiamat
MisterHoffmann
Tiamat
Level 128
God Stats
2W - 5L
1,366 SR
Queue Stats
736W - 767L
1,458 Elo+
Solo
Janus
Janus
Seereddy
Janus
Level 120
God Stats
7W - 6L
1,510 SR
Queue Stats
164W - 174L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 17
11,680
834
5,620
19,541
25,468
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Atlas
SoBeGreen
Atlas
19
7 / 1 / 17
12,069
862
13,084
17,844
19,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
The Real LGP
Ah Puch
17
7 / 4 / 15
10,737
767
14,804
13,492
8,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
19
3 / 1 / 20
11,157
797
14,371
11,702
8,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
itsKNOTZ
Ne Zha
18
3 / 3 / 13
10,804
772
17,915
19,152
20,023
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 3
10,757
768
14,030
18,445
23,476
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 5 / 6
9,301
664
5,901
12,747
6,880
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
1 / 6 / 4
8,921
637
8,544
15,042
7,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
1 / 6 / 2
8,800
629
8,973
14,190
9,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
Seereddy
Janus
18
4 / 4 / 4
10,820
773
19,534
9,601
4,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
31
26
Kills
12
13
Deaths
26
82
Assists
19
Player
Kills
Deaths
Assists
KDA
L
5
5
3
1.3
L
1
5
6
0.8
W
6
4
17
3.63
L
1
6
4
0.5
L
1
6
2
0.33
L
Janus
Seereddy
Janus
4
4
4
1.5
W
Atlas
SoBeGreen
Atlas
7
1
17
15.5
W
Ah Puch
The Real LGP
Ah Puch
7
4
15
3.63
W
Vulcan
3
1
20
13
W
Ne Zha
itsKNOTZ
Ne Zha
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,794
Damage
56,982
81,731
Taken
70,025
82,261
Mitigated
50,728
26,395
Healing
21,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,030
5,469
2,034
5,331
18,445
23,476
1,131
12,592
5,853
0
24,070
L
5,901
942
2,414
3,283
12,747
6,880
0
7,662
5,085
0
15,750
W
5,620
524
1,807
1,803
19,541
25,468
789
4,403
15,138
7,644
0
L
8,544
3,309
812
2,921
15,042
7,033
1,274
11,413
3,629
0
18,981
L
8,973
409
334
1,823
14,190
9,044
811
10,248
3,942
25,601
0
L
Janus
Seereddy
Janus
19,534
94
904
1,398
9,601
4,295
1,269
5,988
3,613
38,996
0
W
Atlas
SoBeGreen
Atlas
13,084
4,895
1,315
3,079
17,844
19,786
859
6,700
11,144
29,491
0
W
Ah Puch
The Real LGP
Ah Puch
14,804
716
705
2,721
13,492
8,289
2,178
4,197
9,295
23,881
0
W
Vulcan
14,371
5,631
2,739
2,282
11,702
8,695
1,298
4,713
6,989
44,503
0
W
Ne Zha
itsKNOTZ
Ne Zha
17,915
2,293
4,366
5,578
19,152
20,023
1,276
8,494
10,658
24
41,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,447
Gold Earned
48,599
163
Minions Killed
144
0
Camps Cleared
0
1,396,972
Distance Traveled
1,218,311
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,757
768
14
1
0
234,155
1
L
Loki
9,301
664
16
1
0
267,748
0
W
Ares
11,680
834
6
0
0
257,006
0
L
Rama
8,921
637
34
2
0
229,397
0
L
Tiamat
8,800
629
26
2
0
222,641
0
L
Janus
10,820
773
54
4
0
264,370
0
W
Atlas
12,069
862
32
2
0
286,513
0
W
Ah Puch
10,737
767
21
2
0
241,940
1
W
Vulcan
11,157
797
70
5
0
313,316
5
W
Ne Zha
10,804
772
34
2
0
298,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role