Player Matchup

Pele
Pele
KZNA
Pele
Level 94
God Stats
0W - 2L
1,340 SR
Queue Stats
32W - 29L
1,555 Elo+
Party 2
Izanami
Izanami
pixiechi
Izanami
Level 4
God Stats
0W - 2L
1,281 SR
Queue Stats
0W - 2L
1,273 Elo+
Party 2
Hel
Hel
rebeLsk
Hel
Level 105
God Stats
3W - 5L
1,561 SR
Queue Stats
3W - 6L
1,399 Elo+
Solo
Team Averages
Level 68
1,394 SR
1,409 Elo+

VS

Team Averages
Level 77
1,500 SR
1,315 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
AkkauntMaksa
Janus
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,313 Elo+
Party 1
Olorun
Olorun
Razzirum
Olorun
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,131 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
KZNA
Pele
13
3 / 4 / 1
8,557
778
9,609
13,758
6,415
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
pixiechi
Izanami
12
1 / 5 / 1
7,346
668
2,209
10,589
5,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hel
10
0 / 3 / 1
6,663
606
3,185
9,917
5,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
3 / 2 / 7
8,637
785
10,011
4,995
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
5 / 1 / 7
9,187
835
12,147
6,170
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
Razzirum
Olorun
14
4 / 1 / 6
8,519
774
8,946
6,954
3,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
4
Kills
12
12
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
3
2
7
3.25
W
5
1
7
8.5
L
Pele
KZNA
Pele
3
4
1
0.88
W
Olorun
Razzirum
Olorun
4
1
6
7
L
Izanami
pixiechi
Izanami
1
5
1
0.3
L
Hel
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,003
Damage
31,104
34,264
Taken
18,119
16,661
Mitigated
7,628
9,935
Healing
3,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
10,011
581
0
250
4,995
2,176
235
1,207
3,788
38,797
0
W
12,147
597
0
624
6,170
2,013
159
1,053
5,117
37,593
0
L
Pele
KZNA
Pele
9,609
1,463
0
3,438
13,758
6,415
0
11,528
2,230
0
42,836
W
Olorun
Razzirum
Olorun
8,946
5,075
402
2,497
6,954
3,439
808
954
6,000
19,205
2,233
L
Izanami
pixiechi
Izanami
2,209
808
0
152
10,589
5,090
0
10,086
503
0
12,700
L
Hel
3,185
0
3,214
3,131
9,917
5,156
0
8,258
1,659
14,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,566
Gold Earned
26,343
124
Minions Killed
155
0
Camps Cleared
0
612,406
Distance Traveled
643,448
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,637
785
55
5
0
224,793
1
W
Janus
9,187
835
68
6
0
217,172
0
L
Pele
8,557
778
62
6
0
199,362
4
W
Olorun
8,519
774
32
3
0
201,483
3
L
Izanami
7,346
668
39
4
0
189,730
1
L
Hel
6,663
606
23
2
0
223,314
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role