Player Matchup

Osiris
Osiris
Lebowski0906
Osiris
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,701 Elo+
Party 3
Thor
Thor
Scxrlette
Thor
Level 15
God Stats
1W - 2L
1,718 SR
Queue Stats
3W - 6L
1,449 Elo+
Party 2
Merlin
Merlin
Shugussy
Merlin
Level 133
God Stats
6W - 3L
1,616 SR
Queue Stats
222W - 201L
1,649 Elo+
Party 2
Yemoja
Yemoja
TheHvsky
Yemoja
Level 122
God Stats
1W - 2L
1,533 SR
Queue Stats
850W - 817L
1,628 Elo+
Party 3
Neith
Neith
xcupcakexlo
Neith
Level 145
God Stats
6W - 7L
1,594 SR
Queue Stats
358W - 333L
1,651 Elo+
Party 2
Team Averages
Level 84
1,592 SR
1,616 Elo+

VS

Team Averages
Level 88
1,555 SR
1,637 Elo+
Vamana
Vamana
BMORE_Chaos
Vamana
Level 148
God Stats
6W - 8L
1,410 SR
Queue Stats
488W - 450L
1,583 Elo+
Party 1
Xbalanque
Xbalanque
DaddyNeptune
Xbalanque
Level 126
God Stats
7W - 3L
1,619 SR
Queue Stats
264W - 230L
1,592 Elo+
Party 1
Janus
Janus
PlatSlapper
Janus
Level 30
God Stats
3W - 2L
1,637 SR
Queue Stats
94W - 51L
1,731 Elo+
Solo
Set
Set
Qexi1
Set
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 2L
1,626 Elo+
Party 1
Bacchus
Bacchus
Sĸull
Bacchus
Level 127
God Stats
4W - 3L
1,609 SR
Queue Stats
125W - 95L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
0 / 2 / 0
6,521
543
6,908
10,381
10,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
9
0 / 2 / 0
5,558
463
1,658
8,949
3,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Shugussy
Merlin
11
0 / 1 / 0
6,038
503
2,416
4,798
1,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
TheHvsky
Yemoja
9
0 / 2 / 0
5,370
448
2,424
7,331
4,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
0 / 4 / 0
5,625
469
3,335
8,597
3,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
1 / 0 / 3
7,481
623
4,862
8,332
4,934
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xbalanque
DaddyNeptune
Xbalanque
12
2 / 0 / 3
7,541
628
3,731
4,979
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
2 / 0 / 2
7,204
600
3,045
3,306
1,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Set
Qexi1
Set
12
4 / 0 / 4
7,337
611
6,632
9,974
4,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Sĸull
Bacchus
11
2 / 0 / 6
6,899
575
6,578
6,131
6,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
11
11
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Vamana
1
0
3
2.5
W
Xbalanque
DaddyNeptune
Xbalanque
2
0
3
3.5
L
Osiris
0
2
0
0
W
2
0
2
3
W
Set
Qexi1
Set
4
0
4
6
L
Thor
0
2
0
0
L
Merlin
Shugussy
Merlin
0
1
0
0
W
Bacchus
Sĸull
Bacchus
2
0
6
5
L
Yemoja
TheHvsky
Yemoja
0
2
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,741
Damage
24,848
40,056
Taken
32,722
24,684
Mitigated
18,753
15,856
Healing
11,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
4,862
1,802
0
3,502
8,332
4,934
0
206
8,126
0
54,746
W
Xbalanque
DaddyNeptune
Xbalanque
3,731
1,612
0
3,497
4,979
1,666
1,587
513
4,466
0
56,181
L
Osiris
6,908
2,263
0
5,061
10,381
10,928
0
376
10,005
0
53,301
W
3,045
304
0
878
3,306
1,398
0
1,780
1,526
53,071
0
W
Set
Qexi1
Set
6,632
2,977
0
1,264
9,974
4,496
0
1,102
8,872
0
57,936
L
Thor
1,658
376
0
3,762
8,949
3,342
0
921
7,942
0
37,202
L
Merlin
Shugussy
Merlin
2,416
77
0
750
4,798
1,824
0
2,231
2,501
53,271
0
W
Bacchus
Sĸull
Bacchus
6,578
1,341
0
2,275
6,131
6,259
0
1,239
4,892
20,035
3,238
L
Yemoja
TheHvsky
Yemoja
2,424
565
1,313
2,702
7,331
4,848
0
1,844
5,487
17,389
0
L
3,335
1,220
0
2,268
8,597
3,742
0
3,497
5,064
0
42,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,112
Gold Earned
36,462
409
Minions Killed
447
0
Camps Cleared
0
1,113,945
Distance Traveled
1,217,429
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,481
623
107
9
0
235,539
6
W
Xbalanque
7,541
628
101
8
0
217,371
2
L
Osiris
6,521
543
110
9
0
234,022
2
W
Janus
7,204
600
113
9
0
230,940
3
W
Set
7,337
611
98
8
0
280,463
2
L
Thor
5,558
463
79
7
0
251,601
0
L
Merlin
6,038
503
105
9
0
214,041
4
W
Bacchus
6,899
575
28
2
0
253,116
6
L
Yemoja
5,370
448
40
3
0
205,032
2
L
Neith
5,625
469
75
6
0
209,249
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role