Player Matchup

Rama
Rama
ClassicGecko
Rama
Level 63
God Stats
9W - 4L
1,652 SR
Queue Stats
41W - 41L
1,511 Elo+
Party 2
Scylla
Scylla
KnightmareDemon
Scylla
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 31L
1,549 Elo+
Solo
Bacchus
Bacchus
Th3OhGee
Bacchus
Level 122
God Stats
5W - 2L
1,651 SR
Queue Stats
40W - 41L
1,489 Elo+
Party 1
Mercury
Mercury
ricewizard
Mercury
Level 103
God Stats
2W - 2L
1,405 SR
Queue Stats
47W - 59L
1,440 Elo+
Party 1
Horus
Horus
thePlaj3rOne
Horus
Level 158
God Stats
4W - 2L
1,550 SR
Queue Stats
258W - 235L
1,513 Elo+
Party 2
Team Averages
Level 103
1,552 SR
1,500 Elo+

VS

Team Averages
Level 105
1,502 SR
1,485 Elo+
Bacchus
Bacchus
 
Bacchus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
AzerothVes
Nemesis
Level 66
God Stats
10W - 10L
1,526 SR
Queue Stats
212W - 221L
1,518 Elo+
Solo
Anubis
Anubis
Hydrist
Anubis
Level 123
God Stats
9W - 8L
1,639 SR
Queue Stats
295W - 286L
1,473 Elo+
Solo
Medusa
Medusa
MrZombie529
Medusa
Level 100
God Stats
6W - 7L
1,484 SR
Queue Stats
176W - 190L
1,498 Elo+
Solo
Sol
Sol
fen44
Sol
Level 149
God Stats
1W - 3L
1,361 SR
Queue Stats
414W - 457L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 0
9,359
585
9,236
8,047
3,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
5 / 1 / 4
9,765
610
12,064
7,724
3,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Th3OhGee
Bacchus
13
2 / 1 / 9
8,708
544
9,040
12,190
14,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
ricewizard
Mercury
13
1 / 2 / 6
7,906
494
5,023
15,474
6,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
2 / 1 / 2
9,113
570
6,407
13,697
11,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 5 / 3
7,129
446
4,219
14,590
14,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
AzerothVes
Nemesis
13
2 / 2 / 1
8,059
504
6,683
11,904
4,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
Hydrist
Anubis
14
1 / 3 / 0
8,170
511
3,870
8,983
3,438
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
13
1 / 3 / 0
7,977
499
7,665
10,081
4,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sol
fen44
Sol
15
1 / 3 / 0
9,262
579
13,199
14,027
5,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
16
Kills
5
6
Deaths
16
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
5
3
0.3
L
Nemesis
AzerothVes
Nemesis
2
2
1
1.25
W
6
1
0
6
L
Anubis
Hydrist
Anubis
1
3
0
0.33
W
5
1
4
7
L
Medusa
1
3
0
0.33
W
Bacchus
Th3OhGee
Bacchus
2
1
9
6.5
L
Sol
fen44
Sol
1
3
0
0.33
W
Mercury
ricewizard
Mercury
1
2
6
2
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,770
Damage
35,636
57,132
Taken
59,585
38,248
Mitigated
32,100
19,848
Healing
17,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,219
615
0
1,738
14,590
14,495
0
4,895
9,695
22,760
1,456
L
Nemesis
AzerothVes
Nemesis
6,683
2,772
0
1,234
11,904
4,646
0
3,367
8,537
0
52,128
W
9,236
7,915
0
4,014
8,047
3,480
1,965
1,358
6,689
0
73,561
L
Anubis
Hydrist
Anubis
3,870
129
0
3,361
8,983
3,438
0
5,822
3,161
75,936
0
W
12,064
1,958
0
625
7,724
3,188
0
3,340
4,384
93,527
0
L
Medusa
7,665
3,327
0
3,751
10,081
4,155
0
2,749
7,332
0
71,851
W
Bacchus
Th3OhGee
Bacchus
9,040
1,525
0
2,584
12,190
14,468
0
3,091
9,099
22,892
7,835
L
Sol
fen44
Sol
13,199
5,240
0
7,436
14,027
5,366
347
2,514
11,513
87,989
5,699
W
Mercury
ricewizard
Mercury
5,023
1,567
0
5,858
15,474
6,055
167
3,069
12,405
0
55,189
W
6,407
2,541
787
5,980
13,697
11,057
608
9,094
4,603
0
73,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,851
Gold Earned
40,597
556
Minions Killed
538
0
Camps Cleared
0
1,694,136
Distance Traveled
1,558,704
15
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,129
446
41
3
0
315,093
6
L
Nemesis
8,059
504
87
5
0
393,059
1
W
Rama
9,359
585
141
9
0
308,828
4
L
Anubis
8,170
511
132
8
0
272,947
8
W
Scylla
9,765
610
179
11
0
295,467
2
L
Medusa
7,977
499
116
7
0
303,570
4
W
Bacchus
8,708
544
30
2
0
324,812
5
L
Sol
9,262
579
162
10
0
274,035
8
W
Mercury
7,906
494
87
5
0
396,763
1
W
Horus
9,113
570
119
7
0
368,266
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role