Player Matchup

Neith
Neith
Cleiton0007
Neith
Level 97
God Stats
6W - 8L
1,394 SR
Queue Stats
57W - 64L
1,363 Elo+
Solo
Hel
Hel
FudderShucks
Hel
Level 89
God Stats
9W - 9L
1,348 SR
Queue Stats
319W - 360L
1,349 Elo+
Party 1
Horus
Horus
IAmFerb9974
Horus
Level 105
God Stats
1W - 0L
1,322 SR
Queue Stats
28W - 29L
1,339 Elo+
Solo
Arachne
Arachne
Palcarten
Arachne
Level 56
God Stats
12W - 12L
1,492 SR
Queue Stats
20W - 27L
1,315 Elo+
Solo
Zhong Kui
Zhong Kui
SoupCANSwindler
Zhong Kui
Level 99
God Stats
12W - 12L
1,466 SR
Queue Stats
176W - 239L
1,267 Elo+
Party 1
Team Averages
Level 89
1,404 SR
1,326 Elo+

VS

Team Averages
Level 59
1,540 SR
1,349 Elo+
Thor
Thor
Ayksm
Thor
Level 69
God Stats
1W - 4L
1,293 SR
Queue Stats
197W - 217L
1,388 Elo+
Party 3
Bacchus
Bacchus
InsaneChirris19
Bacchus
Level 43
God Stats
4W - 4L
1,498 SR
Queue Stats
45W - 52L
1,309 Elo+
Party 3
He Bo
He Bo
MJs0f1n3
He Bo
Level 29
God Stats
2W - 2L
1,698 SR
Queue Stats
59W - 86L
1,362 Elo+
Party 2
Vulcan
Vulcan
Samurai__Rasta
Vulcan
Level 94
God Stats
31W - 34L
1,487 SR
Queue Stats
198W - 218L
1,363 Elo+
Party 2
Heimdallr
Heimdallr
SwiftHerecktic
Heimdallr
Level 62
God Stats
1W - 1L
1,725 SR
Queue Stats
61W - 67L
1,322 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 5
9,041
502
12,962
9,950
3,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 1 / 1
10,737
597
5,364
11,946
6,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 1 / 9
8,685
483
7,670
20,961
17,606
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
Palcarten
Arachne
15
6 / 1 / 5
9,442
525
6,454
15,234
6,499
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
SoupCANSwindler
Zhong Kui
16
6 / 3 / 2
10,092
561
12,368
17,230
13,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Ayksm
Thor
13
3 / 5 / 2
8,448
469
11,908
17,115
7,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 5 / 1
6,999
389
5,273
15,252
12,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

He Bo
MJs0f1n3
He Bo
14
2 / 5 / 2
9,208
512
8,476
11,737
4,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 3 / 1
8,803
489
8,129
9,754
4,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
SwiftHerecktic
Heimdallr
11
1 / 5 / 0
7,331
407
10,859
16,599
7,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
22
Kills
7
7
Deaths
23
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thor
Ayksm
Thor
3
5
2
0.8
W
4
1
5
6.5
W
2
1
1
2.5
W
4
1
9
8.5
L
0
5
1
0.1
L
He Bo
MJs0f1n3
He Bo
2
5
2
0.6
W
Arachne
Palcarten
Arachne
6
1
5
8.5
L
1
3
1
0.5
W
Zhong Kui
SoupCANSwindler
Zhong Kui
6
3
2
2.33
L
Heimdallr
SwiftHerecktic
Heimdallr
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,818
Damage
44,645
75,321
Taken
70,457
48,256
Mitigated
36,517
36,862
Healing
17,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Ayksm
Thor
11,908
2,968
0
4,286
17,115
7,477
0
3,483
13,632
0
60,329
W
12,962
5,430
340
5,109
9,950
3,952
827
1,078
8,872
0
63,617
W
5,364
123
153
5,433
11,946
6,451
934
6,313
5,633
100,255
0
W
7,670
3,883
2,737
11,571
20,961
17,606
261
4,975
15,986
0
40,835
L
5,273
756
401
3,774
15,252
12,642
0
1,987
13,265
23,311
0
L
He Bo
MJs0f1n3
He Bo
8,476
617
0
1,450
11,737
4,869
0
5,498
6,239
55,891
0
W
Arachne
Palcarten
Arachne
6,454
5,445
0
5,331
15,234
6,499
3,197
2,478
12,756
0
47,596
L
8,129
4,093
0
2,908
9,754
4,259
364
4,940
4,814
63,375
0
W
Zhong Kui
SoupCANSwindler
Zhong Kui
12,368
1,995
0
6,188
17,230
13,748
1,120
7,034
10,196
70,333
0
L
Heimdallr
SwiftHerecktic
Heimdallr
10,859
4,005
0
4,191
16,599
7,270
0
1,824
14,775
0
57,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,997
Gold Earned
40,789
534
Minions Killed
442
0
Camps Cleared
0
1,723,119
Distance Traveled
1,624,495
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,448
469
98
5
0
337,382
0
W
Neith
9,041
502
85
5
0
300,751
6
W
Hel
10,737
597
212
12
0
360,865
2
W
Horus
8,685
483
61
3
0
357,106
6
L
Bacchus
6,999
389
35
2
0
349,934
2
L
He Bo
9,208
512
108
6
0
304,941
0
W
Arachne
9,442
525
79
4
0
383,654
0
L
Vulcan
8,803
489
118
7
0
315,048
0
W
Zhong Kui
10,092
561
97
5
0
320,743
1
L
Heimdallr
7,331
407
83
5
0
317,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role