Player Matchup

Anubis
Anubis
A-17CAMP
Anubis
Level 125
God Stats
13W - 7L
1,600 SR
Queue Stats
312W - 205L
1,553 Elo+
Party 1
Neith
Neith
I2willspikeyou
Neith
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
246W - 174L
1,598 Elo+
Party 1
Artio
Artio
Sampoundsyou
Artio
Level 126
God Stats
10W - 5L
1,625 SR
Queue Stats
360W - 251L
1,521 Elo+
Party 1
Team Averages
Level 120
1,575 SR
1,557 Elo+

VS

Team Averages
Level 72
1,332 SR
1,411 Elo+
Ra
Ra
Fliegesau
Ra
Level 123
God Stats
1W - 7L
1,211 SR
Queue Stats
140W - 185L
1,397 Elo+
Party 2
Sylvanus
Sylvanus
Freezy66
Sylvanus
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
156W - 161L
1,497 Elo+
Party 2
Charybdis
Charybdis
joker13-22
Charybdis
Level 47
God Stats
0W - 3L
1,285 SR
Queue Stats
70W - 110L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
A-17CAMP
Anubis
13
5 / 1 / 5
8,504
850
14,732
11,620
6,983
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 1 / 3
8,694
869
11,940
6,879
3,368
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
1 / 1 / 8
8,281
828
4,674
15,545
16,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,374
637
6,919
10,161
3,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
Freezy66
Sylvanus
12
1 / 1 / 2
7,426
743
6,127
12,601
11,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Charybdis
joker13-22
Charybdis
9
0 / 7 / 1
5,955
596
4,909
12,693
4,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
12
Kills
2
3
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
A-17CAMP
Anubis
5
1
5
7.5
L
1
4
1
0.38
L
Sylvanus
Freezy66
Sylvanus
1
1
2
2
W
6
1
3
7.5
W
1
1
8
5
L
Charybdis
joker13-22
Charybdis
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,346
Damage
17,955
34,044
Taken
35,455
26,895
Mitigated
19,013
14,869
Healing
10,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
A-17CAMP
Anubis
14,732
732
407
6,454
11,620
6,983
899
5,880
5,740
43,786
0
L
6,919
763
858
1,485
10,161
3,823
0
6,431
3,730
20,899
0
L
Sylvanus
Freezy66
Sylvanus
6,127
2,608
1,621
4,921
12,601
11,052
0
6,257
6,344
19,619
0
W
11,940
3,427
210
1,539
6,879
3,368
1,481
1,618
5,261
0
40,028
W
4,674
250
1,416
4,843
15,545
16,544
573
5,617
9,928
10,872
0
L
Charybdis
joker13-22
Charybdis
4,909
1,952
0
1,500
12,693
4,138
0
6,748
5,945
0
11,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,479
Gold Earned
19,755
137
Minions Killed
74
0
Camps Cleared
0
569,184
Distance Traveled
461,537
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,504
850
55
6
0
171,476
2
L
Ra
6,374
637
31
3
0
155,554
1
L
Sylvanus
7,426
743
31
3
0
154,384
3
W
Neith
8,694
869
70
7
0
178,936
0
W
Artio
8,281
828
12
1
0
218,772
2
L
Charybdis
5,955
596
12
1
0
151,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role