Player Matchup

Scylla
Scylla
Diamond II
AtlanimalTTV
Scylla
Diamond II
Level 82
God Stats
11W - 10L
1,648 SR
Queue Stats
99W - 107L
2,367 MMR
Solo
Khepri
Khepri
Diamond I
BUSTEDBRAND23
Khepri
Diamond I
Level 125
God Stats
3W - 3L
1,633 SR
Queue Stats
317W - 357L
2,516 MMR
Solo
Cernunnos
Cernunnos
Platinum I
FR0ST BL1TZ
Cernunnos
Platinum I
Level 160
God Stats
2W - 0L
1,676 SR
Queue Stats
38W - 13L
2,331 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 122
1,652 SR
2,404 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 151
1,509 SR
2,435 MMR
Kuzenbo
Kuzenbo
Diamond II
Bigbrunojhctghnj
Kuzenbo
Diamond II
Level 152
God Stats
1W - 5L
1,359 SR
Queue Stats
879W - 1,065L
2,299 MMR
Solo
Gilgamesh
Gilgamesh
Diamond III
ChampZ23
Gilgamesh
Diamond III
Level 154
God Stats
1W - 2L
1,407 SR
Queue Stats
148W - 127L
2,318 MMR
Solo
Vulcan
Vulcan
Masters
MentalGG
Vulcan
Masters
Level 147
God Stats
2W - 5L
1,760 SR
Queue Stats
216W - 122L
2,689 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
2 / 0 / 8
9,793
700
12,273
7,110
3,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 1 / 8
11,289
806
5,850
15,741
21,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
FR0ST BL1TZ
Cernunnos
17
6 / 0 / 4
10,762
769
20,402
10,066
6,247
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bans
CabrakanAchillesAh Muzen CabAtlasNe Zha

VS

Bans
Guan YuShivaThorOdinFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
8,690
621
4,854
20,355
31,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
ChampZ23
Gilgamesh
13
0 / 3 / 0
8,310
594
4,718
13,500
11,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
MentalGG
Vulcan
15
1 / 3 / 0
9,209
658
13,170
9,426
4,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
1
10
Kills
1
1
Deaths
10
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Scylla
2
0
8
6
W
2
1
8
6
L
0
4
0
0
L
Gilgamesh
ChampZ23
Gilgamesh
0
3
0
0
W
Cernunnos
FR0ST BL1TZ
Cernunnos
6
0
4
8
L
Vulcan
MentalGG
Vulcan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,525
Damage
22,742
32,917
Taken
43,281
31,722
Mitigated
47,891
9,572
Healing
6,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
12,273
1,753
0
1,746
7,110
3,607
756
4,119
2,991
64,220
0
W
5,850
587
0
3,487
15,741
21,868
133
7,417
8,324
15,537
0
L
4,854
982
650
4,108
20,355
31,732
0
8,001
12,354
15,686
0
L
Gilgamesh
ChampZ23
Gilgamesh
4,718
712
0
1,239
13,500
11,810
0
6,339
7,161
0
30,316
W
Cernunnos
FR0ST BL1TZ
Cernunnos
20,402
11,132
0
4,339
10,066
6,247
2,881
6,574
3,492
0
85,854
L
Vulcan
MentalGG
Vulcan
13,170
7,046
0
769
9,426
4,349
0
3,804
5,622
49,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,844
Gold Earned
26,209
248
Minions Killed
164
0
Camps Cleared
0
807,152
Distance Traveled
779,376
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,793
700
106
8
0
261,476
2
W
Khepri
11,289
806
17
1
0
293,035
3
L
Kuzenbo
8,690
621
26
2
0
241,193
1
L
Gilgamesh
8,310
594
43
3
0
270,004
2
W
Cernunnos
10,762
769
125
9
0
252,641
0
L
Vulcan
9,209
658
95
7
0
268,179
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role