Player Matchup

Geb
Geb
CrispySlump
Geb
Level 25
God Stats
4W - 3L
1,606 SR
Queue Stats
47W - 70L
1,297 Elo+
Party 2
Atlas
Atlas
KewlAloe
Atlas
Level 11
God Stats
1W - 4L
1,404 SR
Queue Stats
32W - 48L
1,355 Elo+
Party 2
Sun Wukong
Sun Wukong
KingLordGaming
Sun Wukong
Level 28
God Stats
3W - 2L
1,553 SR
Queue Stats
40W - 61L
1,295 Elo+
Party 2
Chronos
Chronos
MoonMan6969
Chronos
Level 47
God Stats
3W - 3L
1,500 SR
Queue Stats
83W - 103L
1,308 Elo+
Party 2
Nemesis
Nemesis
Saltman3000
Nemesis
Level 19
God Stats
3W - 6L
1,416 SR
Queue Stats
20W - 32L
1,187 Elo+
Party 2
Team Averages
Level 26
1,496 SR
1,288 Elo+

VS

Team Averages
Level 54
1,468 SR
1,296 Elo+
Chiron
Chiron
Bellsprout1235
Chiron
Level 18
God Stats
2W - 5L
1,264 SR
Queue Stats
25W - 51L
1,180 Elo+
Party 1
Atlas
Atlas
LiINúgget
Atlas
Level 27
God Stats
2W - 2L
1,602 SR
Queue Stats
4W - 3L
1,545 Elo+
Party 1
Kukulkan
Kukulkan
LooTains
Kukulkan
Level 120
God Stats
2W - 0L
1,719 SR
Queue Stats
7W - 10L
1,506 Elo+
Party 1
Shiva
Shiva
NotTacoTue
Shiva
Level 17
God Stats
2W - 3L
1,485 SR
Queue Stats
8W - 45L
1,048 Elo+
Party 1
Arachne
Arachne
XaiSenpai
Arachne
Level 86
God Stats
1W - 1L
1,270 SR
Queue Stats
18W - 43L
1,199 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 2
9,732
360
11,028
24,350
29,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
KewlAloe
Atlas
14
1 / 8 / 4
10,019
371
11,729
26,255
24,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sun Wukong
KingLordGaming
Sun Wukong
17
2 / 2 / 1
11,513
426
14,915
23,688
31,853
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
MoonMan6969
Chronos
18
5 / 6 / 5
12,356
458
19,475
22,821
10,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Saltman3000
Nemesis
17
7 / 7 / 4
12,517
464
18,407
26,181
12,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 8
11,482
425
14,502
19,714
8,630
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
17
3 / 0 / 14
13,449
498
12,704
26,444
38,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
LooTains
Kukulkan
20
10 / 2 / 6
16,265
602
32,778
19,511
11,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shiva
18
0 / 4 / 7
12,725
471
12,716
23,690
36,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
XaiSenpai
Arachne
20
10 / 6 / 7
13,995
518
22,847
34,953
17,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
70
15
Kills
28
28
Deaths
17
16
Assists
42
Player
Kills
Deaths
Assists
KDA
W
5
5
8
1.8
L
0
5
2
0.2
L
Atlas
KewlAloe
Atlas
1
8
4
0.38
L
Sun Wukong
KingLordGaming
Sun Wukong
2
2
1
1.25
W
Atlas
3
0
14
10
W
Kukulkan
LooTains
Kukulkan
10
2
6
6.5
L
Chronos
MoonMan6969
Chronos
5
6
5
1.25
W
Shiva
0
4
7
0.88
L
Nemesis
Saltman3000
Nemesis
7
7
4
1.29
W
Arachne
XaiSenpai
Arachne
10
6
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,554
Damage
95,547
123,295
Taken
124,312
108,579
Mitigated
112,579
14,562
Healing
40,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,502
5,826
2,673
5,210
19,714
8,630
1,723
13,015
6,494
0
53,101
L
11,028
848
0
5,508
24,350
29,335
998
11,185
13,111
48,252
0
L
Atlas
KewlAloe
Atlas
11,729
3,752
0
2,404
26,255
24,502
486
9,588
16,667
51,236
0
L
Sun Wukong
KingLordGaming
Sun Wukong
14,915
1,715
0
1,938
23,688
31,853
827
7,088
14,661
0
86,564
W
Atlas
12,704
4,972
612
5,911
26,444
38,246
1,049
12,690
13,550
48,554
0
W
Kukulkan
LooTains
Kukulkan
32,778
3,854
0
5,226
19,511
11,684
3,263
7,838
11,495
202,081
0
L
Chronos
MoonMan6969
Chronos
19,475
4,928
0
2,770
22,821
10,435
0
12,807
10,014
89,728
0
W
Shiva
12,716
992
2,386
5,169
23,690
36,462
852
3,508
20,174
125
82,014
L
Nemesis
Saltman3000
Nemesis
18,407
11,798
0
1,942
26,181
12,454
793
6,200
19,882
0
88,496
W
Arachne
XaiSenpai
Arachne
22,847
17,350
0
13,677
34,953
17,557
432
9,823
24,873
0
126,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,137
Gold Earned
67,916
492
Minions Killed
604
0
Camps Cleared
0
2,511,862
Distance Traveled
2,597,539
5
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,482
425
63
2
0
488,289
8
L
Geb
9,732
360
35
1
0
508,209
3
L
Atlas
10,019
371
57
2
0
444,415
1
L
Sun Wukong
11,513
426
124
5
0
553,742
0
W
Atlas
13,449
498
34
1
0
529,285
4
W
Kukulkan
16,265
602
252
9
0
511,456
11
L
Chronos
12,356
458
162
6
0
468,111
1
W
Shiva
12,725
471
116
4
0
499,452
7
L
Nemesis
12,517
464
114
4
0
537,385
0
W
Arachne
13,995
518
139
5
0
569,057
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role