Player Matchup

Fenrir
Fenrir
GURTHEHOOLIGAN
Fenrir
Level 106
God Stats
1W - 2L
1,691 SR
Queue Stats
25W - 37L
1,423 Elo+
Solo
Osiris
Osiris
Laggxr
Osiris
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,674 Elo+
Solo
Anubis
Anubis
oRuLaZz
Anubis
Level 121
God Stats
9W - 8L
1,638 SR
Queue Stats
303W - 321L
1,470 Elo+
Solo
Team Averages
Level 96
1,610 SR
1,522 Elo+

VS

Team Averages
Level 78
1,445 SR
1,437 Elo+
Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Jubbernaut99
Ganesha
Level 49
God Stats
28W - 18L
1,541 SR
Queue Stats
115W - 99L
1,472 Elo+
Party 1
Cupid
Cupid
MostWanted17743
Cupid
Level 56
God Stats
2W - 0L
1,292 SR
Queue Stats
63W - 86L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
8,522
609
3,535
14,676
11,163
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Osiris
Laggxr
Osiris
14
2 / 2 / 0
8,844
632
10,167
13,716
14,198
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anubis
oRuLaZz
Anubis
14
0 / 4 / 1
8,544
610
8,436
11,406
5,108
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
4 / 1 / 1
9,746
696
14,433
6,460
2,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Jubbernaut99
Ganesha
15
0 / 0 / 6
10,143
725
8,133
11,431
13,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 1 / 3
9,659
690
9,064
9,859
4,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
6
6
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
1
4.5
L
0
0
0
0
W
Ganesha
Jubbernaut99
Ganesha
0
0
6
3
L
Osiris
Laggxr
Osiris
2
2
0
1
W
2
1
3
3.5
L
Anubis
oRuLaZz
Anubis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,138
Damage
31,630
39,798
Taken
27,750
30,469
Mitigated
19,944
9,451
Healing
12,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
14,433
748
0
170
6,460
2,618
0
2,469
3,991
50,908
0
L
3,535
372
1,564
2,602
14,676
11,163
0
6,630
8,046
0
23,544
W
Ganesha
Jubbernaut99
Ganesha
8,133
1,070
891
4,355
11,431
13,071
0
4,658
6,773
23,645
0
L
Osiris
Laggxr
Osiris
10,167
1,821
0
1,220
13,716
14,198
0
7,667
6,049
9,418
17,474
W
9,064
4,548
1,424
5,191
9,859
4,255
549
3,452
6,407
0
29,497
L
Anubis
oRuLaZz
Anubis
8,436
938
0
4,065
11,406
5,108
0
8,298
3,108
42,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,910
Gold Earned
29,548
141
Minions Killed
165
0
Camps Cleared
0
707,114
Distance Traveled
746,968
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,746
696
94
7
0
236,530
4
L
Fenrir
8,522
609
40
3
0
272,910
2
W
Ganesha
10,143
725
0
0
0
272,523
5
L
Osiris
8,844
632
30
2
0
229,078
0
W
Cupid
9,659
690
71
5
0
237,915
0
L
Anubis
8,544
610
71
5
0
205,126
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role