Player Matchup

Sun Wukong
Sun Wukong
Gold V
Orachorus
Sun Wukong
Gold V
Level 154
God Stats
0W - 1L
1,504 SR
Queue Stats
20W - 21L
1,472 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
RedactedEra
Danzaburou
Bronze III
Level 81
God Stats
0W - 1L
1,488 SR
Queue Stats
0W - 2L
1,500 MMR
Party 4
Tiamat
Tiamat
Gold II
VIIIDesrtFox
Tiamat
Gold II
Level 83
God Stats
0W - 1L
1,299 SR
Queue Stats
85W - 74L
1,636 MMR
Party 2
Maui
Maui
Platinum V
aProspector
Maui
Platinum V
Level 160
God Stats
5W - 8L
1,628 SR
Queue Stats
125W - 122L
1,558 MMR
Solo
Nemesis
Nemesis
Gold V
foundprodigy
Nemesis
Gold V
Level 127
God Stats
0W - 1L
1,653 SR
Queue Stats
20W - 16L
1,708 MMR
Party 4
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,514 SR
1,575 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 108
1,656 SR
1,577 MMR
Scylla
Scylla
Platinum III
Clucknuts
Scylla
Platinum III
Level 159
God Stats
2W - 2L
1,703 SR
Queue Stats
207W - 203L
1,742 MMR
Party 3
Ne Zha
Ne Zha
Silver II
DarkestDrako
Ne Zha
Silver II
Level 76
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 55L
1,459 MMR
Party 1
Cabrakan
Cabrakan
Bronze III
JustKyle7119
Cabrakan
Bronze III
Level 157
God Stats
2W - 0L
1,362 SR
Queue Stats
17W - 7L
1,500 MMR
Party 3
Rama
Rama
Gold IV
NardsXD
Rama
Gold IV
Level 85
God Stats
3W - 0L
1,888 SR
Queue Stats
14W - 9L
1,587 MMR
Solo
Achilles
Achilles
Gold III
RîasØppaiLσv3r
Achilles
Gold III
Level 62
God Stats
11W - 3L
1,826 SR
Queue Stats
95W - 80L
1,600 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Orachorus
Sun Wukong
14
2 / 3 / 1
8,531
533
8,604
15,020
8,018
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
RedactedEra
Danzaburou
14
1 / 3 / 0
8,175
511
3,284
10,438
4,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
15
5 / 4 / 0
8,913
557
10,615
12,534
7,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 3 / 1
6,455
403
4,220
12,871
10,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
foundprodigy
Nemesis
13
2 / 4 / 4
8,317
520
9,527
15,875
6,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
AtlasYu HuangHadesThor

VS

Bans
Da JiTsukuyomiAgniCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Clucknuts
Scylla
15
1 / 2 / 2
9,300
581
6,877
7,567
2,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
17
5 / 3 / 5
9,915
620
8,958
15,546
6,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cabrakan
JustKyle7119
Cabrakan
11
0 / 2 / 8
8,190
512
6,165
16,062
18,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rama
NardsXD
Rama
15
6 / 1 / 1
9,988
624
10,966
10,420
4,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 2 / 1
10,027
627
14,382
17,781
13,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
10
Kills
17
17
Deaths
10
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Scylla
Clucknuts
Scylla
1
2
2
1
W
Ne Zha
5
3
5
2.5
W
Cabrakan
JustKyle7119
Cabrakan
0
2
8
2
W
Rama
NardsXD
Rama
6
1
1
6.5
L
Sun Wukong
Orachorus
Sun Wukong
2
3
1
0.83
L
Danzaburou
RedactedEra
Danzaburou
1
3
0
0.33
W
5
2
1
2.75
L
Tiamat
5
4
0
1.25
L
0
3
1
0.17
L
Nemesis
foundprodigy
Nemesis
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,250
Damage
47,348
66,738
Taken
67,376
36,884
Mitigated
44,977
17,869
Healing
27,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Clucknuts
Scylla
6,877
814
0
1,397
7,567
2,864
0
3,994
3,573
89,015
0
W
Ne Zha
8,958
3,016
0
3,289
15,546
6,280
0
2,396
13,150
0
96,486
W
Cabrakan
JustKyle7119
Cabrakan
6,165
1,019
206
5,481
16,062
18,358
0
4,778
11,284
23,353
2,434
W
Rama
NardsXD
Rama
10,966
9,121
0
6,844
10,420
4,439
2,946
2,043
8,377
0
86,158
L
Sun Wukong
Orachorus
Sun Wukong
8,604
1,975
0
5,144
15,020
8,018
0
1,793
12,381
0
56,662
L
Danzaburou
RedactedEra
Danzaburou
3,284
1,308
0
3,265
10,438
4,112
0
981
9,457
0
61,685
W
14,382
4,951
0
10,546
17,781
13,036
1,188
970
16,811
0
68,598
L
Tiamat
10,615
915
0
2,423
12,534
7,701
0
5,562
6,891
68,101
0
L
4,220
1,423
1,122
3,073
12,871
10,664
0
1,819
10,908
20,202
6,788
L
Nemesis
foundprodigy
Nemesis
9,527
5,299
0
2,842
15,875
6,389
0
2,634
13,136
0
62,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,391
Gold Earned
47,420
480
Minions Killed
588
0
Camps Cleared
0
1,469,717
Distance Traveled
1,634,912
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,300
581
151
9
0
338,621
5
W
Ne Zha
9,915
620
145
9
0
368,919
4
W
Cabrakan
8,190
512
23
1
0
312,841
5
W
Rama
9,988
624
153
10
0
300,526
3
L
Sun Wukong
8,531
533
96
6
0
329,921
5
L
Danzaburou
8,175
511
109
7
0
276,041
5
W
Achilles
10,027
627
116
7
0
314,005
4
L
Tiamat
8,913
557
114
7
0
303,469
5
L
Maui
6,455
403
61
4
0
216,337
2
L
Nemesis
8,317
520
100
6
0
343,949
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role