Player Matchup

Anhur
Anhur
Dragre999
Anhur
Level 146
God Stats
13W - 13L
1,541 SR
Queue Stats
290W - 313L
1,546 Elo+
Solo
Merlin
Merlin
ImpurusAlbino
Merlin
Level 121
God Stats
10W - 9L
1,550 SR
Queue Stats
94W - 65L
1,578 Elo+
Party 2
Guan Yu
Guan Yu
jwode93
Guan Yu
Level 153
God Stats
3W - 0L
1,837 SR
Queue Stats
177W - 134L
1,540 Elo+
Party 2
Team Averages
Level 140
1,642 SR
1,555 Elo+

VS

Team Averages
Level 113
1,433 SR
1,491 Elo+
Sun Wukong
Sun Wukong
ChuckJr009
Sun Wukong
Level 88
God Stats
4W - 4L
1,451 SR
Queue Stats
4W - 4L
1,484 Elo+
Party 1
Hel
Hel
rushjohnson33
Hel
Level 128
God Stats
0W - 1L
1,348 SR
Queue Stats
4W - 5L
1,493 Elo+
Party 1
Erlang Shen
Erlang Shen
zlbkdb16
Erlang Shen
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dragre999
Anhur
20
6 / 1 / 2
14,831
742
19,092
19,019
9,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
2 / 3 / 5
13,136
657
24,223
14,280
7,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
jwode93
Guan Yu
19
0 / 1 / 7
12,776
639
16,430
22,392
34,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChuckJr009
Sun Wukong
17
0 / 5 / 5
11,938
597
11,973
31,009
21,523
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 2 / 2
12,793
640
12,102
19,882
11,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
zlbkdb16
Erlang Shen
20
2 / 1 / 3
12,846
642
21,128
21,316
18,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
8
Kills
5
5
Deaths
8
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ChuckJr009
Sun Wukong
0
5
5
0.5
W
Anhur
Dragre999
Anhur
6
1
2
7
W
2
3
5
1.5
W
Guan Yu
jwode93
Guan Yu
0
1
7
3.5
L
3
2
2
2
L
Erlang Shen
zlbkdb16
Erlang Shen
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,745
Damage
45,203
55,691
Taken
72,207
51,603
Mitigated
51,972
29,005
Healing
23,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ChuckJr009
Sun Wukong
11,973
1,893
0
6,117
31,009
21,523
0
9,345
21,664
0
47,388
W
Anhur
Dragre999
Anhur
19,092
10,714
0
5,159
19,019
9,563
2,750
3,146
15,873
0
99,522
W
24,223
1,980
76
4,158
14,280
7,185
570
2,964
11,316
84,139
0
W
Guan Yu
jwode93
Guan Yu
16,430
1,570
6,175
13,437
22,392
34,855
60
6,219
16,173
0
48,770
L
12,102
2,232
5,325
6,936
19,882
11,570
0
8,531
11,351
51,394
0
L
Erlang Shen
zlbkdb16
Erlang Shen
21,128
7,270
0
5,040
21,316
18,879
0
6,484
14,832
0
76,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,743
Gold Earned
37,577
283
Minions Killed
218
0
Camps Cleared
0
1,131,468
Distance Traveled
1,115,204
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,938
597
57
3
0
356,263
1
W
Anhur
14,831
742
131
7
0
372,785
5
W
Merlin
13,136
657
100
5
0
338,637
7
W
Guan Yu
12,776
639
52
3
0
420,046
4
L
Hel
12,793
640
79
4
0
327,015
3
L
Erlang Shen
12,846
642
82
4
0
431,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role