Player Matchup

Ra
Ra
JIBA CROCODILO
Ra
Level 160
God Stats
42W - 42L
1,538 SR
Queue Stats
302W - 345L
1,376 Elo+
Party 1
Zhong Kui
Zhong Kui
Why Hurj
Zhong Kui
Level 53
God Stats
6W - 2L
1,840 SR
Queue Stats
205W - 234L
1,419 Elo+
Solo
Neith
Neith
anderson2020
Neith
Level 153
God Stats
4W - 6L
1,358 SR
Queue Stats
153W - 165L
1,453 Elo+
Party 1
Fafnir
Fafnir
iAmSmithie
Fafnir
Level 61
God Stats
8W - 7L
1,657 SR
Queue Stats
153W - 122L
1,542 Elo+
Solo
Da Ji
Da Ji
totenk
Da Ji
Level 158
God Stats
1W - 1L
1,467 SR
Queue Stats
51W - 66L
1,380 Elo+
Party 1
Team Averages
Level 117
1,572 SR
1,434 Elo+

VS

Team Averages
Level 131
1,533 SR
1,449 Elo+
Ganesha
Ganesha
DerSizzler
Ganesha
Level 104
God Stats
23W - 19L
1,525 SR
Queue Stats
89W - 69L
1,474 Elo+
Party 2
Chang'e
Chang'e
MermaidMama219
Chang'e
Level 159
God Stats
31W - 39L
1,458 SR
Queue Stats
1,507W - 1,749L
1,407 Elo+
Party 2
Hun Batz
Hun Batz
SetoKaiba666lol
Hun Batz
Level 109
God Stats
10W - 7L
1,500 SR
Queue Stats
235W - 205L
1,477 Elo+
Solo
Amaterasu
Amaterasu
TRC_Jhony
Amaterasu
Level 124
God Stats
6W - 2L
1,580 SR
Queue Stats
368W - 326L
1,454 Elo+
Solo
Neith
Neith
mandyhell
Neith
Level 160
God Stats
68W - 52L
1,602 SR
Queue Stats
731W - 846L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 0
9,942
523
5,918
12,604
9,667
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Why Hurj
Zhong Kui
14
2 / 3 / 2
8,838
465
18,551
15,255
12,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

16
1 / 1 / 2
9,700
511
10,666
9,604
4,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
iAmSmithie
Fafnir
13
0 / 1 / 4
9,036
476
5,989
13,116
16,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
totenk
Da Ji
14
4 / 7 / 2
9,018
475
7,790
16,928
7,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DerSizzler
Ganesha
15
1 / 1 / 6
9,310
490
6,909
19,804
18,696
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 4 / 2
8,646
455
10,054
17,684
8,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
17
7 / 1 / 2
10,678
562
13,729
16,682
7,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
TRC_Jhony
Amaterasu
18
7 / 0 / 3
10,969
577
8,343
13,983
10,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Neith
mandyhell
Neith
15
0 / 2 / 2
9,412
495
5,591
13,277
6,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
8
Kills
16
16
Deaths
8
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ganesha
DerSizzler
Ganesha
1
1
6
4
L
1
4
0
0.25
W
1
4
2
0.5
W
Hun Batz
7
1
2
8
W
Amaterasu
TRC_Jhony
Amaterasu
7
0
3
8.5
L
Zhong Kui
Why Hurj
Zhong Kui
2
3
2
1
L
1
1
2
2
L
Fafnir
iAmSmithie
Fafnir
0
1
4
2
W
Neith
mandyhell
Neith
0
2
2
0.5
L
Da Ji
totenk
Da Ji
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,914
Damage
44,626
67,507
Taken
81,430
50,871
Mitigated
52,235
20,507
Healing
34,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
DerSizzler
Ganesha
6,909
2,081
3,359
3,503
19,804
18,696
82
8,066
11,738
33,525
0
L
5,918
628
232
4,697
12,604
9,667
258
1,610
10,994
88,316
0
W
10,054
1,402
2,250
7,885
17,684
8,359
516
10,286
7,398
69,828
0
W
Hun Batz
13,729
4,942
0
6,846
16,682
7,758
1,309
5,137
11,545
0
100,149
W
Amaterasu
TRC_Jhony
Amaterasu
8,343
3,330
0
6,833
13,983
10,870
1,026
6,103
7,880
0
89,266
L
Zhong Kui
Why Hurj
Zhong Kui
18,551
2,452
0
6,120
15,255
12,500
1,151
6,302
8,953
77,798
0
L
10,666
4,443
0
3,032
9,604
4,901
2,550
388
9,216
0
96,313
L
Fafnir
iAmSmithie
Fafnir
5,989
1,978
0
2,836
13,116
16,741
5
4,832
8,284
15,785
0
W
Neith
mandyhell
Neith
5,591
1,980
0
4,078
13,277
6,552
2,390
866
12,411
0
82,362
L
Da Ji
totenk
Da Ji
7,790
2,168
0
3,590
16,928
7,062
296
3,831
13,097
0
51,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,534
Gold Earned
49,015
541
Minions Killed
612
0
Camps Cleared
0
1,606,048
Distance Traveled
1,788,960
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,310
490
14
1
0
366,416
9
L
Ra
9,942
523
163
9
0
332,744
7
W
Chang'e
8,646
455
128
7
0
322,017
6
W
Hun Batz
10,678
562
134
7
0
441,370
5
W
Amaterasu
10,969
577
168
9
0
391,559
5
L
Zhong Kui
8,838
465
111
6
0
285,523
4
L
Neith
9,700
511
159
8
0
300,582
5
L
Fafnir
9,036
476
19
1
0
354,995
0
W
Neith
9,412
495
168
9
0
267,598
1
L
Da Ji
9,018
475
89
5
0
332,204
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role