Player Matchup

King Arthur
King Arthur
Gold II
 
King Arthur
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Platinum IV
Auronos
Chang'e
Platinum IV
Level 160
God Stats
3W - 3L
1,662 SR
Queue Stats
721W - 712L
1,574 MMR
Solo
Xing Tian
Xing Tian
Gold II
FreyaSimp
Xing Tian
Gold II
Level 135
God Stats
7W - 4L
1,728 SR
Queue Stats
80W - 80L
1,550 MMR
Solo
Loki
Loki
Gold III
RyukUnreal
Loki
Gold III
Level 159
God Stats
15W - 10L
1,790 SR
Queue Stats
282W - 293L
1,544 MMR
Solo
Chiron
Chiron
Gold IV
vTeek
Chiron
Gold IV
Level 129
God Stats
0W - 1L
1,687 SR
Queue Stats
83W - 88L
1,531 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,673 SR
1,540 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,670 SR
1,554 MMR
Yu Huang
Yu Huang
Bronze III
LayorDeps
Yu Huang
Bronze III
Level 154
God Stats
1W - 0L
1,532 SR
Queue Stats
4W - 2L
1,521 MMR
Solo
Cernunnos
Cernunnos
Gold V
PutasPereira
Cernunnos
Gold V
Level 36
God Stats
5W - 0L
1,862 SR
Queue Stats
17W - 5L
1,692 MMR
Solo
Guan Yu
Guan Yu
Gold II
SickByNature
Guan Yu
Gold II
Level 129
God Stats
6W - 4L
1,847 SR
Queue Stats
42W - 35L
1,534 MMR
Solo
Ymir
Ymir
Gold IV
Slate11
Ymir
Gold IV
Level 121
God Stats
71W - 51L
1,607 SR
Queue Stats
357W - 371L
1,524 MMR
Solo
Hun Batz
Hun Batz
Bronze III
thej0se1
Hun Batz
Bronze III
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
0 / 7 / 0
9,327
444
5,954
19,567
16,160
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
Auronos
Chang'e
14
2 / 5 / 2
8,890
423
8,431
20,892
6,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
FreyaSimp
Xing Tian
12
0 / 2 / 4
8,525
406
7,512
18,810
17,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
4 / 5 / 1
11,362
541
6,253
17,962
6,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chiron
vTeek
Chiron
17
1 / 4 / 1
10,466
498
14,610
19,130
7,291
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
KhepriThorNe ZhaVulcan

VS

Bans
AtlasLancelotAwilixUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
LayorDeps
Yu Huang
18
4 / 1 / 3
11,877
566
16,469
8,978
4,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
PutasPereira
Cernunnos
20
6 / 1 / 1
13,654
650
17,717
17,640
7,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
SickByNature
Guan Yu
17
8 / 0 / 5
12,360
589
20,379
16,530
23,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
Slate11
Ymir
15
3 / 2 / 8
11,193
533
8,451
18,507
21,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
thej0se1
Hun Batz
18
2 / 3 / 7
11,661
555
5,875
17,210
8,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
7
Kills
23
23
Deaths
7
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
7
0
0
L
Chang'e
Auronos
Chang'e
2
5
2
0.6
L
Xing Tian
FreyaSimp
Xing Tian
0
2
4
1
W
Yu Huang
LayorDeps
Yu Huang
4
1
3
5.5
W
Cernunnos
PutasPereira
Cernunnos
6
1
1
6.5
L
4
5
1
0.9
W
Guan Yu
SickByNature
Guan Yu
8
0
5
10.5
W
Ymir
Slate11
Ymir
3
2
8
3.5
W
Hun Batz
thej0se1
Hun Batz
2
3
7
1.83
L
Chiron
vTeek
Chiron
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,760
Damage
68,891
96,361
Taken
78,865
55,228
Mitigated
66,096
21,476
Healing
37,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,954
537
0
1,596
19,567
16,160
0
1,560
17,094
36
72,158
L
Chang'e
Auronos
Chang'e
8,431
881
1,596
4,118
20,892
6,981
0
9,107
11,179
62,426
0
L
Xing Tian
FreyaSimp
Xing Tian
7,512
495
0
2,620
18,810
17,937
0
8,404
9,801
30,524
2,588
W
Yu Huang
LayorDeps
Yu Huang
16,469
2,954
0
1,947
8,978
4,721
1,134
3,598
5,273
104,989
0
W
Cernunnos
PutasPereira
Cernunnos
17,717
9,919
0
11,440
17,640
7,928
2,943
1,410
16,230
0
151,798
L
6,253
2,330
0
6,662
17,962
6,859
1,988
1,242
16,562
0
115,469
W
Guan Yu
SickByNature
Guan Yu
20,379
2,513
2,050
9,043
16,530
23,242
824
2,030
14,403
0
80,425
W
Ymir
Slate11
Ymir
8,451
2,749
0
6,406
18,507
21,920
0
6,793
11,453
33,427
1,535
W
Hun Batz
thej0se1
Hun Batz
5,875
1,907
0
6,720
17,210
8,285
0
2,710
14,418
0
90,923
L
Chiron
vTeek
Chiron
14,610
5,284
549
4,335
19,130
7,291
0
3,288
15,713
0
103,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,570
Gold Earned
60,745
653
Minions Killed
681
0
Camps Cleared
0
1,909,381
Distance Traveled
2,031,406
24
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,327
444
120
6
0
415,315
5
L
Chang'e
8,890
423
121
6
0
334,977
8
L
Xing Tian
8,525
406
47
2
0
370,398
5
W
Yu Huang
11,877
566
156
7
0
382,891
11
W
Cernunnos
13,654
650
223
11
0
391,766
8
L
Loki
11,362
541
185
9
0
408,448
3
W
Guan Yu
12,360
589
120
6
0
456,416
0
W
Ymir
11,193
533
42
2
0
368,440
5
W
Hun Batz
11,661
555
140
7
0
431,893
4
L
Chiron
10,466
498
180
9
0
380,243
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role