Player Matchup

Mercury
Mercury
caio_mkern
Mercury
Level 38
God Stats
0W - 1L
1,473 SR
Queue Stats
2W - 10L
1,155 Elo+
Party 1
Bellona
Bellona
gui_silveira3012
Bellona
Level 80
God Stats
0W - 1L
1,351 SR
Queue Stats
5W - 21L
1,116 Elo+
Party 1
Ra
Ra
marcossalemi
Ra
Level 43
God Stats
0W - 4L
1,256 SR
Queue Stats
1W - 9L
1,129 Elo+
Party 1
Team Averages
Level 54
1,360 SR
1,133 Elo+

VS

Team Averages
Level 100
1,539 SR
1,420 Elo+
Odin
Odin
Fürersicc
Odin
Level 108
God Stats
4W - 6L
1,557 SR
Queue Stats
22W - 39L
1,265 Elo+
Party 2
Chang'e
Chang'e
Seyfier
Chang'e
Level 107
God Stats
4W - 1L
1,561 SR
Queue Stats
14W - 9L
1,462 Elo+
Party 2
Olorun
Olorun
xxXx6aMeRxXxx
Olorun
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 95L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
caio_mkern
Mercury
13
0 / 6 / 1
9,028
602
3,734
12,004
5,201
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 5 / 0
9,276
618
16,738
20,786
14,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
1 / 4 / 1
9,832
655
8,302
12,000
5,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 14
10,700
713
9,172
19,291
10,857
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Seyfier
Chang'e
18
8 / 1 / 7
11,637
776
16,703
12,285
5,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
6 / 0 / 8
11,374
758
9,529
12,001
6,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
44
2
Kills
15
15
Deaths
2
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
1
1
14
8
W
Chang'e
Seyfier
Chang'e
8
1
7
11.5
L
Mercury
caio_mkern
Mercury
0
6
1
0.08
L
1
5
0
0.2
L
1
4
1
0.38
W
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,774
Damage
35,404
44,790
Taken
43,577
25,458
Mitigated
22,711
5,794
Healing
26,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,172
1,612
0
5,966
19,291
10,857
512
3,989
15,302
1,354
45,391
W
Chang'e
Seyfier
Chang'e
16,703
1,277
5,617
7,427
12,285
5,616
870
2,691
9,594
45,281
0
L
Mercury
caio_mkern
Mercury
3,734
1,056
0
0
12,004
5,201
0
6,803
5,201
0
36,581
L
16,738
5,792
0
3,121
20,786
14,496
0
10,007
10,779
0
49,617
L
8,302
359
1,237
1,436
12,000
5,761
0
8,806
3,194
38,908
0
W
9,529
5,625
293
7,050
12,001
6,238
1,727
2,213
9,788
46,978
7,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,136
Gold Earned
33,711
181
Minions Killed
206
0
Camps Cleared
0
765,739
Distance Traveled
910,440
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,700
713
60
4
0
309,460
5
W
Chang'e
11,637
776
80
5
0
325,833
3
L
Mercury
9,028
602
46
3
0
248,388
0
L
Bellona
9,276
618
72
5
0
261,504
0
L
Ra
9,832
655
63
4
0
255,847
1
W
Olorun
11,374
758
66
4
0
275,147
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role