Player Matchup

Hun Batz
Hun Batz
BikiniLoverJake
Hun Batz
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 40L
1,202 Elo+
Solo
Cupid
Cupid
Pr1ncessBubbl3s
Cupid
Level 7
God Stats
10W - 8L
1,428 SR
Queue Stats
10W - 8L
1,196 Elo+
Party 1
Bacchus
Bacchus
WiscoBadgers
Bacchus
Level 158
God Stats
10W - 7L
1,482 SR
Queue Stats
24W - 25L
1,328 Elo+
Party 1
Team Averages
Level 67
1,470 SR
1,242 Elo+

VS

Team Averages
Level 51
1,529 SR
1,403 Elo+
Yemoja
Yemoja
BlakixTekzer
Yemoja
Level 41
God Stats
0W - 2L
1,693 SR
Queue Stats
27W - 42L
1,607 Elo+
Solo
Pele
Pele
Colinization18
Pele
Level 63
God Stats
2W - 4L
1,449 SR
Queue Stats
163W - 227L
1,307 Elo+
Solo
Sol
Sol
Slime_Sensei937
Sol
Level 49
God Stats
42W - 58L
1,445 SR
Queue Stats
50W - 81L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
1 / 1 / 6
7,631
694
4,070
7,384
3,074
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
7 / 0 / 3
8,748
795
14,296
9,335
4,371
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
WiscoBadgers
Bacchus
15
5 / 0 / 8
9,544
868
10,683
9,794
12,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
0 / 0 / 1
7,241
658
2,840
9,476
7,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 7 / 0
6,677
607
7,257
12,859
5,419
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 6 / 0
6,683
608
8,148
12,335
5,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
13
Kills
1
1
Deaths
13
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
1
1
6
4
L
Yemoja
0
0
1
0.5
L
1
7
0
0.14
W
7
0
3
8.5
L
0
6
0
0
W
Bacchus
WiscoBadgers
Bacchus
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,049
Damage
18,245
26,513
Taken
34,670
20,328
Mitigated
18,103
7,953
Healing
4,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
4,070
478
0
1,210
7,384
3,074
0
1,793
5,591
0
32,080
L
Yemoja
2,840
472
595
1,756
9,476
7,077
105
3,543
5,933
11,000
0
L
7,257
1,909
0
309
12,859
5,419
270
3,862
8,997
0
19,465
W
14,296
7,694
2,806
2,177
9,335
4,371
1,293
4,310
5,025
0
39,466
L
8,148
3,451
263
1,949
12,335
5,607
484
3,322
9,013
23,576
2,647
W
Bacchus
WiscoBadgers
Bacchus
10,683
1,729
421
1,339
9,794
12,883
29
3,774
6,020
28,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,923
Gold Earned
20,601
144
Minions Killed
90
0
Camps Cleared
0
597,912
Distance Traveled
514,737
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,631
694
42
4
0
193,227
4
L
Yemoja
7,241
658
17
2
0
169,388
1
L
Pele
6,677
607
24
2
0
183,729
0
W
Cupid
8,748
795
62
6
0
187,171
0
L
Sol
6,683
608
49
4
0
161,620
1
W
Bacchus
9,544
868
40
4
0
217,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role