Player Matchup

Mulan
Mulan
 
Mulan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DementedShadow
Neith
Level 118
God Stats
1W - 4L
1,521 SR
Queue Stats
141W - 159L
1,518 Elo+
Solo
Athena
Athena
Fallmufinsas
Athena
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 115L
1,483 Elo+
Solo
Ishtar
Ishtar
MiuSoulVerde
Ishtar
Level 158
God Stats
3W - 3L
1,528 SR
Queue Stats
288W - 239L
1,653 Elo+
Solo
Team Averages
Level 122
1,510 SR
1,531 Elo+

VS

Team Averages
Level 89
1,569 SR
1,490 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
InexactTax50993
Mulan
Level 37
God Stats
5W - 2L
1,600 SR
Queue Stats
47W - 40L
1,522 Elo+
Party 2
Guan Yu
Guan Yu
brunodeafter
Guan Yu
Level 125
God Stats
16W - 7L
1,601 SR
Queue Stats
369W - 325L
1,488 Elo+
Party 1
Sol
Sol
saboisaias123
Sol
Level 106
God Stats
8W - 7L
1,643 SR
Queue Stats
198W - 190L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
0 / 3 / 0
5,212
521
2,907
7,063
3,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
 
Nemesis
9
0 / 1 / 0
4,819
482
1,466
7,419
2,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 4 / 0
4,978
498
4,824
7,255
3,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Athena
8
1 / 3 / 3
5,288
529
4,875
10,756
5,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ishtar
10
2 / 2 / 2
5,655
566
7,218
7,012
2,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
3 / 1 / 1
5,733
573
3,463
7,325
3,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
 
Medusa
10
0 / 3 / 4
5,522
552
6,620
10,080
3,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
5 / 0 / 3
6,358
636
4,274
6,828
3,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Guan Yu
brunodeafter
Guan Yu
11
2 / 0 / 1
6,720
672
6,107
5,469
4,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
3 / 0 / 2
6,294
629
6,615
7,381
2,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
4
Kills
13
13
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
3
0
0
L
Nemesis
 
Nemesis
0
1
0
0
W
Sylvanus
 
Sylvanus
3
1
1
3.5
W
Medusa
 
Medusa
0
3
4
0.67
L
1
4
0
0.25
L
Athena
1
3
3
0.83
W
5
0
3
6.5
L
Ishtar
2
2
2
1.5
W
Guan Yu
brunodeafter
Guan Yu
2
0
1
2.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,290
Damage
27,079
39,505
Taken
37,083
17,275
Mitigated
17,225
10,667
Healing
17,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
2,907
600
0
2,486
7,063
3,617
0
0
6,547
0
32,082
L
Nemesis
 
Nemesis
1,466
189
0
1,857
7,419
2,211
0
863
6,430
0
29,971
W
Sylvanus
 
Sylvanus
3,463
1,167
1,925
2,978
7,325
3,690
0
1,208
6,117
14,200
0
W
Medusa
 
Medusa
6,620
3,853
0
3,474
10,080
3,219
108
2,187
7,893
0
37,199
L
4,824
2,206
0
1,600
7,255
3,208
0
5,109
2,146
0
33,347
L
Athena
4,875
1,317
0
1,911
10,756
5,765
0
3,028
7,728
17,083
1,768
W
4,274
750
0
2,381
6,828
3,112
0
364
6,464
0
44,687
L
Ishtar
7,218
5,427
0
2,813
7,012
2,474
0
1,078
5,934
0
39,029
W
Guan Yu
brunodeafter
Guan Yu
6,107
1,164
0
1,892
5,469
4,783
0
0
5,469
0
44,384
W
6,615
2,897
0
4,988
7,381
2,421
0
528
6,853
47,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,952
Gold Earned
30,627
269
Minions Killed
329
0
Camps Cleared
0
963,584
Distance Traveled
992,127
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,212
521
62
6
0
198,286
4
L
Nemesis
4,819
482
54
5
0
216,913
0
W
Sylvanus
5,733
573
25
3
0
200,176
6
W
Medusa
5,522
552
53
5
0
187,998
4
L
Neith
4,978
498
53
5
0
175,764
1
L
Athena
5,288
529
36
4
0
196,831
4
W
Mulan
6,358
636
84
8
0
227,166
0
L
Ishtar
5,655
566
64
6
0
175,790
3
W
Guan Yu
6,720
672
81
8
0
200,869
1
W
Sol
6,294
629
86
9
0
175,918
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role