Player Matchup

Fenrir
Fenrir
Elite_Nijar_06
Fenrir
Level 76
God Stats
1W - 1L
1,676 SR
Queue Stats
35W - 33L
1,438 Elo+
Party 1
Hachiman
Hachiman
Lt-Nijar
Hachiman
Level 104
God Stats
2W - 5L
1,455 SR
Queue Stats
34W - 32L
1,432 Elo+
Party 1
Ymir
Ymir
LtNijar1299
Ymir
Level 33
God Stats
3W - 5L
1,755 SR
Queue Stats
32W - 33L
1,432 Elo+
Party 1
Bellona
Bellona
MegaTigo10
Bellona
Level 49
God Stats
1W - 0L
1,214 SR
Queue Stats
20W - 22L
1,440 Elo+
Party 1
Hel
Hel
The1nonlyJB1286
Hel
Level 65
God Stats
1W - 2L
1,391 SR
Queue Stats
33W - 34L
1,429 Elo+
Party 1
Team Averages
Level 65
1,498 SR
1,434 Elo+

VS

Team Averages
Level 105
1,451 SR
1,392 Elo+
Cerberus
Cerberus
CorruptedCat945
Cerberus
Level 105
God Stats
3W - 4L
1,294 SR
Queue Stats
82W - 76L
1,458 Elo+
Solo
Sol
Sol
FallenXAngel495
Sol
Level 125
God Stats
18W - 21L
1,455 SR
Queue Stats
529W - 573L
1,365 Elo+
Solo
Merlin
Merlin
Legendarypurt15
Merlin
Level 103
God Stats
99W - 93L
1,529 SR
Queue Stats
110W - 103L
1,433 Elo+
Solo
Gilgamesh
Gilgamesh
hiddenleaf10107
Gilgamesh
Level 107
God Stats
5W - 4L
1,490 SR
Queue Stats
181W - 181L
1,323 Elo+
Solo
Cupid
Cupid
mente_asombroso
Cupid
Level 84
God Stats
220W - 207L
1,489 SR
Queue Stats
290W - 301L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
6,535
503
4,282
11,719
4,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Lt-Nijar
Hachiman
11
1 / 0 / 4
6,328
487
8,700
6,161
2,137
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 0 / 2
6,767
521
3,484
8,103
5,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
MegaTigo10
Bellona
12
3 / 0 / 2
7,033
541
5,903
9,681
7,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 1 / 2
6,657
512
4,021
6,050
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
0 / 3 / 1
5,594
430
1,944
12,421
5,401
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 0 / 0
7,128
548
5,675
7,724
3,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 1 / 0
5,448
419
3,250
4,363
1,342
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
hiddenleaf10107
Gilgamesh
11
1 / 3 / 1
6,302
485
6,211
11,477
8,324
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 2 / 0
5,448
419
3,905
5,396
1,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
9
Kills
4
4
Deaths
9
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
3
1
0.17
W
2
3
2
1
L
2
0
0
2
L
1
1
0
1
W
Hachiman
Lt-Nijar
Hachiman
1
0
4
3
W
2
0
2
3
W
Bellona
MegaTigo10
Bellona
3
0
2
4
W
1
1
2
2
L
Gilgamesh
hiddenleaf10107
Gilgamesh
1
3
1
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,390
Damage
20,985
41,714
Taken
41,381
22,342
Mitigated
20,171
13,832
Healing
13,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
1,944
96
847
3,715
12,421
5,401
0
3,976
8,445
21,015
0
W
4,282
750
0
1,505
11,719
4,980
0
2,318
9,401
0
46,036
L
5,675
1,192
0
4,452
7,724
3,327
373
2,107
5,617
54,340
8,682
L
3,250
320
0
792
4,363
1,342
0
323
4,040
29,742
0
W
Hachiman
Lt-Nijar
Hachiman
8,700
5,957
0
1,496
6,161
2,137
773
1,966
4,195
0
47,274
W
3,484
323
17
3,242
8,103
5,020
222
1,116
6,987
31,472
0
W
Bellona
MegaTigo10
Bellona
5,903
1,979
0
3,432
9,681
7,866
0
1,598
8,083
0
40,090
W
4,021
320
1,114
3,026
6,050
2,339
500
3,460
2,590
41,978
0
L
Gilgamesh
hiddenleaf10107
Gilgamesh
6,211
1,299
0
1,711
11,477
8,324
0
0
11,477
0
36,015
L
3,905
1,287
981
1,358
5,396
1,777
0
1,099
4,297
0
37,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,320
Gold Earned
29,920
349
Minions Killed
304
0
Camps Cleared
0
1,208,102
Distance Traveled
1,112,342
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,594
430
27
2
0
235,453
0
W
Fenrir
6,535
503
84
6
0
275,697
4
L
Sol
7,128
548
108
8
0
223,686
2
L
Merlin
5,448
419
47
4
0
214,095
5
W
Hachiman
6,328
487
76
6
0
227,755
2
W
Ymir
6,767
521
43
3
0
234,474
0
W
Bellona
7,033
541
70
5
0
239,059
0
W
Hel
6,657
512
76
6
0
231,117
1
L
Gilgamesh
6,302
485
56
4
0
240,763
2
L
Cupid
5,448
419
66
5
0
198,345
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role