Player Matchup

Cthulhu
Cthulhu
HeyItsGman
Cthulhu
Level 160
God Stats
8W - 3L
1,726 SR
Queue Stats
190W - 137L
1,700 Elo+
Party 1
Thor
Thor
MR WE LIVIN THO
Thor
Level 160
God Stats
27W - 7L
1,771 SR
Queue Stats
525W - 415L
1,502 Elo+
Party 1
Baron Samedi
Baron Samedi
xxn0fatexx
Baron Samedi
Level 158
God Stats
7W - 5L
1,588 SR
Queue Stats
62W - 40L
1,589 Elo+
Party 1
Team Averages
Level 159
1,695 SR
1,597 Elo+

VS

Team Averages
Level 93
1,533 SR
1,412 Elo+
Chiron
Chiron
FearlessPlumber
Chiron
Level 105
God Stats
24W - 15L
1,626 SR
Queue Stats
159W - 202L
1,383 Elo+
Solo
Scylla
Scylla
Vini-_-Boy-Br
Scylla
Level 108
God Stats
12W - 19L
1,474 SR
Queue Stats
348W - 393L
1,529 Elo+
Solo
Cabrakan
Cabrakan
WikWikky98
Cabrakan
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HeyItsGman
Cthulhu
14
0 / 1 / 6
7,832
712
8,198
13,802
14,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 2 / 3
8,432
767
9,910
6,744
3,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
xxn0fatexx
Baron Samedi
15
4 / 0 / 3
8,534
776
9,039
4,325
2,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 1
7,968
724
5,371
9,591
4,278
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 4 / 2
7,775
707
5,537
8,838
3,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
WikWikky98
Cabrakan
12
0 / 2 / 1
8,072
734
4,151
11,489
15,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
7
Kills
2
3
Deaths
7
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Cthulhu
HeyItsGman
Cthulhu
0
1
6
3
W
3
2
3
2.25
L
1
4
2
0.5
L
Cabrakan
WikWikky98
Cabrakan
0
2
1
0.25
W
Baron Samedi
xxn0fatexx
Baron Samedi
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,147
Damage
15,059
24,871
Taken
29,918
20,401
Mitigated
23,032
11,705
Healing
6,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,371
1,405
604
3,099
9,591
4,278
0
4,234
5,097
0
35,079
W
Cthulhu
HeyItsGman
Cthulhu
8,198
678
123
3,924
13,802
14,621
496
5,964
7,838
30,373
0
W
9,910
1,548
0
1,519
6,744
3,599
903
1,896
4,848
0
31,891
L
5,537
355
0
548
8,838
3,537
0
4,544
3,903
28,408
0
L
Cabrakan
WikWikky98
Cabrakan
4,151
705
310
1,956
11,489
15,217
0
7,489
3,627
11,112
0
W
Baron Samedi
xxn0fatexx
Baron Samedi
9,039
597
3,847
2,292
4,325
2,181
745
1,884
2,441
31,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,798
Gold Earned
23,815
144
Minions Killed
139
0
Camps Cleared
0
651,321
Distance Traveled
597,580
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,968
724
79
7
0
195,233
2
W
Cthulhu
7,832
712
54
5
0
246,117
5
W
Thor
8,432
767
36
3
0
205,262
1
L
Scylla
7,775
707
47
4
0
214,165
4
L
Cabrakan
8,072
734
13
1
0
188,182
0
W
Baron Samedi
8,534
776
54
5
0
199,942
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role