Player Matchup

Tiamat
Tiamat
Entrópico
Tiamat
Level 68
God Stats
3W - 2L
1,754 SR
Queue Stats
32W - 33L
1,543 Elo+
Party 1
King Arthur
King Arthur
Littlewoodsman
King Arthur
Level 65
God Stats
1W - 7L
1,162 SR
Queue Stats
36W - 34L
1,545 Elo+
Party 1
Maui
Maui
Nirvanium
Maui
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 19L
1,533 Elo+
Party 1
Team Averages
Level 64
1,472 SR
1,540 Elo+

VS

Team Averages
Level 120
1,673 SR
1,533 Elo+
Neith
Neith
Anthony21R
Neith
Level 77
God Stats
11W - 8L
1,586 SR
Queue Stats
708W - 774L
1,501 Elo+
Solo
Zhong Kui
Zhong Kui
DivineFortune
Zhong Kui
Level 128
God Stats
4W - 2L
1,677 SR
Queue Stats
231W - 250L
1,546 Elo+
Solo
Yemoja
Yemoja
Wolti16
Yemoja
Level 155
God Stats
9W - 3L
1,755 SR
Queue Stats
204W - 193L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Entrópico
Tiamat
13
3 / 4 / 1
8,336
758
7,250
10,027
8,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Littlewoodsman
King Arthur
12
1 / 6 / 2
7,464
679
6,156
12,287
10,658
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Maui
13
1 / 5 / 3
7,561
687
3,640
15,817
17,113
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
6 / 1 / 7
9,729
884
11,344
7,446
3,482
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
DivineFortune
Zhong Kui
15
6 / 2 / 7
9,502
864
13,764
10,244
7,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Wolti16
Yemoja
14
3 / 2 / 6
9,476
861
5,362
8,926
7,491
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
5
Kills
15
15
Deaths
5
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Neith
6
1
7
9.5
W
Zhong Kui
DivineFortune
Zhong Kui
6
2
7
4.75
L
Tiamat
Entrópico
Tiamat
3
4
1
0.88
L
King Arthur
Littlewoodsman
King Arthur
1
6
2
0.33
L
Maui
1
5
3
0.5
W
Yemoja
Wolti16
Yemoja
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,046
Damage
30,470
38,131
Taken
26,616
36,101
Mitigated
18,961
5,285
Healing
12,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
11,344
5,154
0
2,583
7,446
3,482
1,510
2,999
4,447
0
50,326
W
Zhong Kui
DivineFortune
Zhong Kui
13,764
1,255
0
3,605
10,244
7,988
358
4,170
6,074
37,401
0
L
Tiamat
Entrópico
Tiamat
7,250
580
0
1,648
10,027
8,330
0
5,997
3,805
29,266
0
L
King Arthur
Littlewoodsman
King Arthur
6,156
1,128
0
363
12,287
10,658
0
5,139
6,924
0
23,567
L
Maui
3,640
572
1,196
2,078
15,817
17,113
0
7,265
8,160
11,541
0
W
Yemoja
Wolti16
Yemoja
5,362
1,488
3,206
2,918
8,926
7,491
854
3,728
5,198
17,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,361
Gold Earned
28,707
92
Minions Killed
169
0
Camps Cleared
0
569,490
Distance Traveled
628,679
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,729
884
70
6
0
225,107
2
W
Zhong Kui
9,502
864
73
7
0
209,275
4
L
Tiamat
8,336
758
59
5
0
186,079
3
L
King Arthur
7,464
679
23
2
0
200,904
1
L
Maui
7,561
687
10
1
0
182,507
1
W
Yemoja
9,476
861
26
2
0
194,297
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role