Player Matchup

Sol
Sol
 
Sol
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Keefycb
Kumbhakarna
Level 102
God Stats
3W - 2L
1,543 SR
Queue Stats
25W - 25L
1,587 Elo+
Party 1
Bastet
Bastet
NummySnackz
Bastet
Level 127
God Stats
2W - 0L
1,453 SR
Queue Stats
42W - 35L
1,587 Elo+
Party 1
Izanami
Izanami
ProtienBro
Izanami
Level 85
God Stats
13W - 3L
1,784 SR
Queue Stats
197W - 129L
1,629 Elo+
Party 1
Atlas
Atlas
wolfgamer2413
Atlas
Level 128
God Stats
2W - 1L
1,623 SR
Queue Stats
45W - 24L
1,596 Elo+
Party 1
Team Averages
Level 112
1,581 SR
1,580 Elo+

VS

Team Averages
Level 137
1,598 SR
1,496 Elo+
King Arthur
King Arthur
 
King Arthur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
BLOODmonkey6969
Ganesha
Level 156
God Stats
3W - 4L
1,628 SR
Queue Stats
421W - 449L
1,483 Elo+
Party 2
Merlin
Merlin
Jobbadahutt
Merlin
Level 152
God Stats
35W - 35L
1,491 SR
Queue Stats
644W - 669L
1,497 Elo+
Solo
Artemis
Artemis
TheChimeraKing
Artemis
Level 73
God Stats
6W - 3L
1,702 SR
Queue Stats
156W - 162L
1,479 Elo+
Party 2
Ne Zha
Ne Zha
xayvia
Ne Zha
Level 147
God Stats
1W - 2L
1,667 SR
Queue Stats
120W - 116L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 1 / 10
8,056
806
13,462
7,084
3,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kumbhakarna
Keefycb
Kumbhakarna
13
1 / 0 / 11
7,254
725
3,207
10,315
7,863
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
14
4 / 1 / 8
7,668
767
8,707
9,879
4,445
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
ProtienBro
Izanami
15
4 / 1 / 6
8,059
806
12,182
8,385
4,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 1 / 12
7,993
799
7,534
12,232
12,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 2 / 3
6,508
651
3,002
7,492
5,459
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 7 / 4
6,867
687
5,884
14,421
15,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
13
3 / 0 / 0
7,279
728
11,910
6,672
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 5 / 3
6,860
686
8,091
11,450
4,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
xayvia
Ne Zha
13
0 / 3 / 0
6,745
675
5,660
9,702
4,237
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
14
17
Kills
4
4
Deaths
17
47
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
10
10
L
King Arthur
 
King Arthur
0
2
3
0.75
L
0
7
4
0.29
L
Merlin
3
0
0
3
W
Kumbhakarna
Keefycb
Kumbhakarna
1
0
11
6.5
W
Bastet
4
1
8
8
W
Izanami
ProtienBro
Izanami
4
1
6
7
L
1
5
3
0.5
W
3
1
12
9
L
Ne Zha
xayvia
Ne Zha
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,092
Damage
34,547
47,895
Taken
49,737
31,995
Mitigated
32,695
11,861
Healing
8,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,462
5,516
0
1,588
7,084
3,410
1,674
4,392
2,692
33,866
3,015
L
King Arthur
 
King Arthur
3,002
148
0
2,145
7,492
5,459
0
3,863
3,629
0
13,446
L
5,884
761
0
640
14,421
15,554
0
8,330
6,091
11,348
0
L
Merlin
11,910
600
0
1,435
6,672
2,762
0
2,616
4,056
29,189
0
W
Kumbhakarna
Keefycb
Kumbhakarna
3,207
423
50
1,274
10,315
7,863
0
3,060
7,255
13,228
0
W
Bastet
8,707
2,055
0
1,946
9,879
4,445
422
2,512
7,367
0
22,379
W
Izanami
ProtienBro
Izanami
12,182
9,024
0
2,318
8,385
4,056
1,531
2,595
5,790
0
38,662
L
8,091
4,713
0
2,385
11,450
4,683
222
5,342
6,108
0
13,556
W
7,534
3,214
565
4,120
12,232
12,221
208
5,235
6,997
13,621
0
L
Ne Zha
xayvia
Ne Zha
5,660
655
0
1,606
9,702
4,237
0
2,494
7,208
0
24,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,030
Gold Earned
34,259
188
Minions Killed
157
0
Camps Cleared
0
1,053,148
Distance Traveled
961,360
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,056
806
64
6
0
195,199
1
L
King Arthur
6,508
651
30
3
0
195,803
3
L
Ganesha
6,867
687
1
0
0
174,541
3
L
Merlin
7,279
728
54
5
0
213,278
0
W
Kumbhakarna
7,254
725
20
2
0
208,163
0
W
Bastet
7,668
767
27
3
0
236,182
0
W
Izanami
8,059
806
68
7
0
195,339
4
L
Artemis
6,860
686
29
3
0
163,998
0
W
Atlas
7,993
799
9
1
0
218,265
4
L
Ne Zha
6,745
675
43
4
0
213,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role