Player Matchup

Sun Wukong
Sun Wukong
LilBigs252
Sun Wukong
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
241W - 255L
1,456 Elo+
Solo
Mercury
Mercury
chikibran
Mercury
Level 104
God Stats
10W - 5L
1,711 SR
Queue Stats
161W - 156L
1,368 Elo+
Solo
Artemis
Artemis
jorfabri
Artemis
Level 102
God Stats
44W - 31L
1,562 SR
Queue Stats
79W - 83L
1,448 Elo+
Solo
Tiamat
Tiamat
licomello9
Tiamat
Level 122
God Stats
0W - 1L
1,444 SR
Queue Stats
200W - 222L
1,388 Elo+
Solo
Bacchus
Bacchus
necromancer pri
Bacchus
Level 105
God Stats
2W - 3L
1,464 SR
Queue Stats
112W - 95L
1,454 Elo+
Solo
Team Averages
Level 103
1,536 SR
1,423 Elo+

VS

Team Averages
Level 90
1,580 SR
1,414 Elo+
Baron Samedi
Baron Samedi
ATG x IPOST
Baron Samedi
Level 80
God Stats
18W - 16L
1,506 SR
Queue Stats
298W - 335L
1,393 Elo+
Party 1
Hachiman
Hachiman
Babybalc3
Hachiman
Level 66
God Stats
2W - 1L
1,446 SR
Queue Stats
126W - 134L
1,358 Elo+
Party 1
Ares
Ares
DoctorKingK
Ares
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 77L
1,403 Elo+
Solo
Mulan
Mulan
Rianzinhou
Mulan
Level 124
God Stats
2W - 1L
1,878 SR
Queue Stats
206W - 207L
1,445 Elo+
Solo
Arachne
Arachne
ThatLiqTalk
Arachne
Level 81
God Stats
5W - 3L
1,568 SR
Queue Stats
151W - 142L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LilBigs252
Sun Wukong
16
4 / 6 / 1
11,248
489
16,151
31,409
35,989
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
chikibran
Mercury
15
2 / 7 / 3
9,690
421
15,233
21,537
9,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
jorfabri
Artemis
16
3 / 5 / 7
10,054
437
17,726
20,290
9,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tiamat
licomello9
Tiamat
15
2 / 11 / 3
9,797
426
12,604
19,577
14,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
4 / 5 / 3
10,434
454
12,631
28,518
49,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ATG x IPOST
Baron Samedi
17
5 / 2 / 11
11,665
507
17,866
17,228
11,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Babybalc3
Hachiman
17
4 / 5 / 17
11,362
494
17,437
22,826
12,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 3 / 18
11,525
501
12,503
26,660
35,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
19
7 / 4 / 10
12,914
561
31,511
30,600
36,509
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
ThatLiqTalk
Arachne
20
15 / 1 / 5
13,476
586
21,701
25,407
17,794
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
95
15
Kills
34
34
Deaths
15
17
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ATG x IPOST
Baron Samedi
5
2
11
5.25
W
Hachiman
Babybalc3
Hachiman
4
5
17
2.5
W
3
3
18
4
L
Sun Wukong
LilBigs252
Sun Wukong
4
6
1
0.75
W
Mulan
7
4
10
3
W
Arachne
ThatLiqTalk
Arachne
15
1
5
17.5
L
Mercury
chikibran
Mercury
2
7
3
0.5
L
Artemis
jorfabri
Artemis
3
5
7
1.3
L
Tiamat
licomello9
Tiamat
2
11
3
0.32
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,345
Damage
101,018
121,331
Taken
122,721
118,795
Mitigated
114,770
24,279
Healing
53,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ATG x IPOST
Baron Samedi
17,866
1,671
1,970
6,685
17,228
11,890
390
6,168
10,709
91,067
0
W
Hachiman
Babybalc3
Hachiman
17,437
10,167
0
9,658
22,826
12,755
1,784
5,256
17,450
0
89,423
W
12,503
827
537
4,674
26,660
35,822
328
6,422
19,968
35,542
0
L
Sun Wukong
LilBigs252
Sun Wukong
16,151
5,241
0
8,452
31,409
35,989
305
3,388
28,021
59
81,370
W
Mulan
31,511
2,988
0
15,689
30,600
36,509
939
2,962
27,361
788
119,172
W
Arachne
ThatLiqTalk
Arachne
21,701
14,297
0
14,464
25,407
17,794
67
3,185
22,160
0
148,576
L
Mercury
chikibran
Mercury
15,233
7,846
0
611
21,537
9,176
0
1,881
19,656
0
70,048
L
Artemis
jorfabri
Artemis
17,726
8,381
0
9,036
20,290
9,455
774
7,443
12,847
0
84,411
L
Tiamat
licomello9
Tiamat
12,604
957
155
1,874
19,577
14,395
59
8,582
10,995
49,771
0
L
12,631
1,902
468
3,683
28,518
49,780
0
10,020
18,498
41,996
3,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,223
Gold Earned
60,942
521
Minions Killed
584
0
Camps Cleared
0
2,001,307
Distance Traveled
2,196,300
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,665
507
113
5
0
384,185
4
W
Hachiman
11,362
494
100
4
0
400,763
2
W
Ares
11,525
501
36
2
0
453,553
0
L
Sun Wukong
11,248
489
136
6
0
401,280
0
W
Mulan
12,914
561
178
8
0
431,809
2
W
Arachne
13,476
586
157
7
0
525,990
8
L
Mercury
9,690
421
106
5
0
473,378
0
L
Artemis
10,054
437
118
5
0
370,082
3
L
Tiamat
9,797
426
109
5
0
340,875
1
L
Bacchus
10,434
454
52
2
0
415,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role