Player Matchup

Sol
Sol
ChaserRex
Sol
Level 83
God Stats
400W - 177L
1,780 SR
Queue Stats
563W - 316L
1,732 Elo+
Solo
Thanatos
Thanatos
Fliegesau
Thanatos
Level 123
God Stats
2W - 5L
1,457 SR
Queue Stats
140W - 185L
1,401 Elo+
Party 1
Kuzenbo
Kuzenbo
Freezy66
Kuzenbo
Level 46
God Stats
0W - 2L
1,319 SR
Queue Stats
156W - 161L
1,504 Elo+
Party 1
Team Averages
Level 84
1,518 SR
1,546 Elo+

VS

Team Averages
Level 147
1,758 SR
1,650 Elo+
Guan Yu
Guan Yu
Bullets_Flyy
Guan Yu
Level 146
God Stats
4W - 0L
1,989 SR
Queue Stats
160W - 95L
1,739 Elo+
Party 2
Merlin
Merlin
TeslaSniper
Merlin
Level 156
God Stats
4W - 0L
1,785 SR
Queue Stats
125W - 135L
1,500 Elo+
Solo
Atlas
Atlas
cjnugget17
Atlas
Level 140
God Stats
15W - 14L
1,500 SR
Queue Stats
196W - 120L
1,711 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 0
5,807
645
4,674
3,820
1,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
Fliegesau
Thanatos
11
1 / 7 / 2
6,696
744
4,142
10,020
3,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kuzenbo
Freezy66
Kuzenbo
12
1 / 2 / 1
7,180
798
3,790
14,676
15,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bullets_Flyy
Guan Yu
12
3 / 2 / 4
7,473
830
5,475
10,006
7,568
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
13
2 / 1 / 7
7,880
876
8,892
5,707
2,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Atlas
14
6 / 0 / 5
8,890
988
7,462
10,322
11,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
11
11
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Bullets_Flyy
Guan Yu
3
2
4
2.5
L
1
2
0
0.5
L
Thanatos
Fliegesau
Thanatos
1
7
2
0.29
L
Kuzenbo
Freezy66
Kuzenbo
1
2
1
0.75
W
Merlin
2
1
7
5.5
W
Atlas
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,606
Damage
21,829
28,516
Taken
26,035
21,177
Mitigated
22,147
6,017
Healing
5,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Bullets_Flyy
Guan Yu
5,475
814
1,409
1,649
10,006
7,568
604
2,271
7,735
0
22,980
L
4,674
2,126
0
1,467
3,820
1,201
0
1,873
1,947
16,787
0
L
Thanatos
Fliegesau
Thanatos
4,142
710
0
2,700
10,020
3,985
0
6,607
3,413
0
13,355
L
Kuzenbo
Freezy66
Kuzenbo
3,790
1,447
0
1,850
14,676
15,991
11
7,926
6,750
18,883
0
W
Merlin
8,892
734
0
1,415
5,707
2,641
1,682
2,257
3,450
45,738
0
W
Atlas
7,462
2,502
0
1,160
10,322
11,938
649
3,974
6,348
21,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,683
Gold Earned
24,243
80
Minions Killed
134
0
Camps Cleared
0
423,200
Distance Traveled
510,850
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,473
830
37
4
0
191,362
1
L
Sol
5,807
645
30
3
0
71,918
1
L
Thanatos
6,696
744
22
2
0
157,582
0
L
Kuzenbo
7,180
798
28
3
0
193,700
1
W
Merlin
7,880
876
76
8
0
163,588
2
W
Atlas
8,890
988
21
2
0
155,900
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role