Player Matchup

Pele
Pele
Celest_02
Pele
Level 85
God Stats
38W - 28L
1,575 SR
Queue Stats
402W - 444L
1,429 Elo+
Solo
Ullr
Ullr
GebMoHa
Ullr
Level 80
God Stats
8W - 17L
1,341 SR
Queue Stats
485W - 539L
1,485 Elo+
Party 1
Ra
Ra
Huzain47
Ra
Level 64
God Stats
5W - 4L
1,418 SR
Queue Stats
50W - 83L
1,328 Elo+
Party 1
Shiva
Shiva
Steggo991
Shiva
Level 67
God Stats
4W - 1L
1,542 SR
Queue Stats
137W - 145L
1,355 Elo+
Solo
Ganesha
Ganesha
Waled5052
Ganesha
Level 106
God Stats
7W - 6L
1,519 SR
Queue Stats
470W - 573L
1,445 Elo+
Party 1
Team Averages
Level 80
1,479 SR
1,408 Elo+

VS

Team Averages
Level 73
1,455 SR
1,374 Elo+
Ares
Ares
ColonelAutumn116
Ares
Level 98
God Stats
5W - 7L
1,577 SR
Queue Stats
96W - 92L
1,473 Elo+
Solo
Ymir
Ymir
Jpagnol2
Ymir
Level 60
God Stats
5W - 8L
1,357 SR
Queue Stats
6W - 10L
1,332 Elo+
Party 3
Chang'e
Chang'e
Quality-_-Sk1LS
Chang'e
Level 54
God Stats
2W - 7L
1,339 SR
Queue Stats
99W - 145L
1,313 Elo+
Party 2
Artemis
Artemis
TOM_PGM1
Artemis
Level 64
God Stats
1W - 2L
1,493 SR
Queue Stats
6W - 11L
1,315 Elo+
Party 3
Bastet
Bastet
msciciel2003
Bastet
Level 89
God Stats
11W - 10L
1,510 SR
Queue Stats
120W - 139L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
11 / 0 / 1
8,209
631
8,571
8,140
3,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ullr
GebMoHa
Ullr
10
1 / 1 / 7
6,343
488
7,255
6,887
2,943
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 7
6,989
538
4,363
9,475
4,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shiva
Steggo991
Shiva
11
2 / 1 / 3
6,896
530
7,600
10,099
7,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ganesha
Waled5052
Ganesha
9
0 / 1 / 6
6,281
483
3,183
10,243
9,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
5,174
398
2,881
7,524
2,734
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ymir
10
2 / 0 / 1
6,233
479
3,184
7,899
5,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

9
1 / 5 / 0
5,914
455
4,290
10,538
3,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Artemis
TOM_PGM1
Artemis
9
0 / 3 / 2
5,323
409
4,760
8,023
2,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
9
2 / 5 / 1
6,034
464
4,739
12,331
4,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
15
Kills
5
5
Deaths
16
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
11
0
1
11.5
L
0
3
0
0
W
Ullr
GebMoHa
Ullr
1
1
7
4.5
W
1
2
7
2.25
L
Ymir
2
0
1
2.5
L
1
5
0
0.2
W
Shiva
Steggo991
Shiva
2
1
3
3.5
L
Artemis
TOM_PGM1
Artemis
0
3
2
0.33
W
Ganesha
Waled5052
Ganesha
0
1
6
3
L
Bastet
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,972
Damage
19,854
44,844
Taken
46,315
27,963
Mitigated
19,331
10,843
Healing
11,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
8,571
2,541
0
1,504
8,140
3,281
0
807
7,333
0
58,530
L
2,881
440
0
0
7,524
2,734
0
0
7,043
21,943
0
W
Ullr
GebMoHa
Ullr
7,255
2,099
0
1,498
6,887
2,943
0
1,318
5,569
0
36,673
W
4,363
387
671
2,537
9,475
4,354
0
3,709
5,766
43,840
0
L
Ymir
3,184
1,151
0
3,159
7,899
5,944
0
1,654
6,200
20,864
0
L
4,290
409
138
2,331
10,538
3,670
0
3,201
7,292
31,586
0
W
Shiva
Steggo991
Shiva
7,600
960
0
2,750
10,099
7,699
0
2,537
7,562
0
41,940
L
Artemis
TOM_PGM1
Artemis
4,760
2,107
0
2,481
8,023
2,784
0
1,264
6,759
0
30,040
W
Ganesha
Waled5052
Ganesha
3,183
359
0
1,883
10,243
9,686
0
1,984
8,259
18,545
1,905
L
Bastet
4,739
1,328
0
3,290
12,331
4,199
0
1,237
10,939
0
29,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,718
Gold Earned
28,678
328
Minions Killed
204
0
Camps Cleared
0
1,206,837
Distance Traveled
1,064,660
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,209
631
95
7
0
298,381
1
L
Ares
5,174
398
32
2
0
152,176
0
W
Ullr
6,343
488
87
7
0
223,097
1
W
Ra
6,989
538
71
5
0
239,742
2
L
Ymir
6,233
479
22
2
0
245,392
5
L
Chang'e
5,914
455
46
4
0
211,121
0
W
Shiva
6,896
530
69
5
0
225,310
2
L
Artemis
5,323
409
47
4
0
221,322
2
W
Ganesha
6,281
483
6
0
0
220,307
4
L
Bastet
6,034
464
57
4
0
234,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role