Player Matchup

Hades
Hades
S1m0ncete-12
Hades
Level 81
God Stats
44W - 44L
1,456 SR
Queue Stats
290W - 432L
1,331 Elo+
Party 2
Freya
Freya
VaRox6
Freya
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Party 2
Chaac
Chaac
XinoChan
Chaac
Level 37
God Stats
1W - 2L
1,201 SR
Queue Stats
26W - 63L
1,120 Elo+
Solo
Da Ji
Da Ji
ZABUZA-0209
Da Ji
Level 106
God Stats
10W - 10L
1,566 SR
Queue Stats
70W - 75L
1,375 Elo+
Solo
Sol
Sol
smker004
Sol
Level 102
God Stats
15W - 8L
1,681 SR
Queue Stats
461W - 577L
1,338 Elo+
Party 2
Team Averages
Level 66
1,481 SR
1,333 Elo+

VS

Team Averages
Level 77
1,510 SR
1,488 Elo+
Fenrir
Fenrir
 
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
EveGR
Morgan Le Fay
Level 156
God Stats
47W - 36L
1,578 SR
Queue Stats
493W - 503L
1,443 Elo+
Party 1
Izanami
Izanami
YogaTeam2
Izanami
Level 58
God Stats
107W - 114L
1,441 SR
Queue Stats
159W - 182L
1,378 Elo+
Solo
Nike
Nike
Zactor420
Nike
Level 27
God Stats
2W - 3L
1,533 SR
Queue Stats
34W - 39L
1,621 Elo+
Party 1
Shiva
Shiva
iloveWindowsXP
Shiva
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
5,021
386
2,501
4,372
1,769
Freya
VaRox6
Freya
10
1 / 3 / 1
6,014
463
5,839
13,631
4,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
XinoChan
Chaac
11
1 / 0 / 1
6,537
503
5,269
9,887
7,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 6 / 0
5,902
454
5,449
10,513
3,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 1 / 0
7,339
565
5,173
6,278
2,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 0 / 4
7,379
568
4,077
11,544
5,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
EveGR
Morgan Le Fay
13
8 / 1 / 1
8,278
637
10,335
7,884
3,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
YogaTeam2
Izanami
10
0 / 1 / 0
5,981
460
5,333
8,622
2,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
10
0 / 1 / 2
6,514
501
5,769
11,338
7,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 1 / 1
6,392
492
1,823
6,458
3,976
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
4
Kills
10
10
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
4
4
W
Morgan Le Fay
EveGR
Morgan Le Fay
8
1
1
8.5
L
0
0
0
0
L
Freya
VaRox6
Freya
1
3
1
0.5
L
Chaac
XinoChan
Chaac
1
0
1
1.5
W
Izanami
YogaTeam2
Izanami
0
1
0
0
L
1
6
0
0.17
W
Nike
0
1
2
1
W
0
1
1
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,231
Damage
27,337
44,681
Taken
45,846
19,588
Mitigated
22,380
13,350
Healing
13,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,077
422
0
3,689
11,544
5,501
0
2,825
8,719
0
49,655
W
Morgan Le Fay
EveGR
Morgan Le Fay
10,335
2,169
87
3,558
7,884
3,105
402
1,655
6,229
62,086
0
L
2,501
328
0
878
4,372
1,769
481
2,187
2,185
13,784
0
L
Freya
VaRox6
Freya
5,839
2,635
0
4,815
13,631
4,685
795
3,161
10,470
41,717
0
L
Chaac
XinoChan
Chaac
5,269
1,221
296
4,137
9,887
7,170
240
231
9,656
0
26,637
W
Izanami
YogaTeam2
Izanami
5,333
3,489
0
3,452
8,622
2,780
829
1,325
7,297
0
46,276
L
5,449
1,263
0
1,132
10,513
3,633
0
3,973
6,540
0
24,964
W
Nike
5,769
826
0
2,595
11,338
7,018
170
4,465
6,873
0
23,736
W
1,823
221
0
375
6,458
3,976
149
2,697
3,761
0
30,961
L
5,173
1,836
0
2,092
6,278
2,331
930
783
5,495
47,365
8,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,813
Gold Earned
34,544
261
Minions Killed
345
0
Camps Cleared
0
1,088,868
Distance Traveled
1,277,224
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,379
568
71
5
0
283,828
0
W
Morgan Le Fay
8,278
637
109
8
0
247,757
7
L
Hades
5,021
386
24
2
0
148,538
1
L
Freya
6,014
463
70
5
0
207,533
0
L
Chaac
6,537
503
29
2
0
273,960
0
W
Izanami
5,981
460
70
5
0
225,058
0
L
Da Ji
5,902
454
31
2
0
218,260
0
W
Nike
6,514
501
37
3
0
258,600
0
W
Shiva
6,392
492
58
4
0
261,981
1
L
Sol
7,339
565
107
8
0
240,577
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role