Player Matchup

Thoth
Thoth
Diamond I
 
Thoth
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Diamond I
 
Mulan
Diamond I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Masters
speeni
Vamana
Masters
Level 160
God Stats
4W - 1L
1,944 SR
Queue Stats
128W - 31L
2,724 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,648 SR
1,908 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 122
1,553 SR
1,739 MMR
Thor
Thor
Diamond IV
MYWONE2255
Thor
Diamond IV
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 22L
2,140 MMR
Solo
Guan Yu
Guan Yu
Gold III
Saint_Sergius
Guan Yu
Gold III
Level 153
God Stats
5W - 4L
1,615 SR
Queue Stats
38W - 59L
1,562 MMR
Solo
Sol
Sol
Gold V
jordan_lp
Sol
Gold V
Level 125
God Stats
4W - 6L
1,542 SR
Queue Stats
156W - 210L
1,516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
18
6 / 3 / 7
12,682
746
21,387
9,346
3,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
 
Mulan
17
3 / 3 / 10
11,620
684
16,936
22,428
21,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
speeni
Vamana
18
5 / 0 / 8
13,625
801
19,205
28,258
27,629
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
FenrirCabrakanAh Muzen CabAchilles

VS

Bans
BastetBaba YagaShivaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 3
11,525
678
11,613
20,433
8,157
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
18
2 / 3 / 3
12,047
709
11,128
23,514
30,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 6 / 2
10,385
611
13,511
19,722
8,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
14
Kills
6
6
Deaths
14
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
6
3
7
3.17
W
Mulan
 
Mulan
3
3
10
2.67
L
2
5
3
0.7
L
Guan Yu
2
3
3
1.17
L
2
6
2
0.5
W
Vamana
speeni
Vamana
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,528
Damage
36,252
60,032
Taken
63,669
52,281
Mitigated
46,668
19,441
Healing
19,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
21,387
446
0
1,383
9,346
3,604
378
1,222
8,124
74,668
0
W
Mulan
 
Mulan
16,936
3,229
0
4,747
22,428
21,048
1,154
6,225
16,203
0
42,599
L
11,613
2,483
0
3,437
20,433
8,157
0
9,168
11,265
0
58,116
L
Guan Yu
11,128
1,098
2,424
8,375
23,514
30,022
0
6,645
16,869
0
32,053
L
13,511
3,629
0
4,998
19,722
8,489
0
6,814
12,908
42,961
3,934
W
Vamana
speeni
Vamana
19,205
9,293
1,851
11,460
28,258
27,629
1,937
5,150
23,108
6,543
72,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,927
Gold Earned
33,957
232
Minions Killed
187
0
Camps Cleared
0
979,159
Distance Traveled
888,929
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,682
746
114
7
0
301,479
1
W
Mulan
11,620
684
51
3
0
311,356
0
L
Thor
11,525
678
84
5
0
291,202
4
L
Guan Yu
12,047
709
31
2
0
341,503
3
L
Sol
10,385
611
72
4
0
256,224
4
W
Vamana
13,625
801
67
4
0
366,324
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role