Player Matchup

Guan Yu
Guan Yu
Afro_Thunder19
Guan Yu
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 119L
1,453 Elo+
Solo
Hachiman
Hachiman
DryestChair4106
Hachiman
Level 137
God Stats
7W - 3L
1,533 SR
Queue Stats
350W - 346L
1,413 Elo+
Solo
Hera
Hera
TFR BLUNT MAN
Hera
Level 141
God Stats
1W - 2L
1,269 SR
Queue Stats
137W - 149L
1,464 Elo+
Solo
Kuzenbo
Kuzenbo
Zuho
Kuzenbo
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,341 Elo+
Solo
Hun Batz
Hun Batz
phannywreks
Hun Batz
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 246L
1,483 Elo+
Solo
Team Averages
Level 127
1,461 SR
1,431 Elo+

VS

Team Averages
Level 107
1,551 SR
1,479 Elo+
Merlin
Merlin
Biggerplz
Merlin
Level 54
God Stats
3W - 1L
1,612 SR
Queue Stats
92W - 95L
1,471 Elo+
Solo
Ishtar
Ishtar
FoulTarnished
Ishtar
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,545 Elo+
Solo
Hades
Hades
Kingbeast1001
Hades
Level 141
God Stats
41W - 26L
1,601 SR
Queue Stats
1,275W - 1,336L
1,449 Elo+
Solo
Osiris
Osiris
UnseenRam
Osiris
Level 155
God Stats
6W - 5L
1,544 SR
Queue Stats
248W - 229L
1,470 Elo+
Solo
Chang'e
Chang'e
lexer567
Chang'e
Level 160
God Stats
2W - 4L
1,499 SR
Queue Stats
154W - 161L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 12
9,633
642
9,945
24,383
28,627
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hachiman
18
7 / 4 / 5
11,308
754
28,291
17,227
8,806
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
4 / 4 / 6
11,314
754
22,733
14,539
6,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Zuho
Kuzenbo
16
0 / 3 / 12
9,500
633
15,317
19,461
25,741
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hun Batz
phannywreks
Hun Batz
15
3 / 6 / 7
9,801
653
19,616
17,519
8,559
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Biggerplz
Merlin
20
2 / 1 / 13
11,473
765
17,257
16,322
7,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
5 / 3 / 10
11,158
744
22,027
17,786
8,142
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
6 / 7 / 6
11,388
759
14,412
23,892
13,532
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
UnseenRam
Osiris
18
4 / 2 / 11
12,170
811
9,638
33,400
23,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
lexer567
Chang'e
18
3 / 2 / 10
10,790
719
19,609
22,739
9,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
70
14
Kills
20
20
Deaths
15
42
Assists
50
Player
Kills
Deaths
Assists
KDA
L
0
3
12
2
W
Merlin
Biggerplz
Merlin
2
1
13
8.5
L
Hachiman
7
4
5
2.38
W
5
3
10
3.33
W
6
7
6
1.29
L
4
4
6
1.75
W
Osiris
UnseenRam
Osiris
4
2
11
4.75
L
Kuzenbo
Zuho
Kuzenbo
0
3
12
2
W
Chang'e
lexer567
Chang'e
3
2
10
4
L
Hun Batz
phannywreks
Hun Batz
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,902
Damage
82,943
93,129
Taken
114,139
78,489
Mitigated
62,310
47,985
Healing
71,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,945
1,156
16,366
13,148
24,383
28,627
757
13,281
11,102
300
14,392
W
Merlin
Biggerplz
Merlin
17,257
1,158
4,978
4,260
16,322
7,434
1,550
4,930
11,312
55,648
0
L
Hachiman
28,291
14,671
0
5,062
17,227
8,806
1,881
10,000
7,227
0
41,118
W
22,027
11,558
0
3,373
17,786
8,142
3,412
6,491
11,069
0
40,836
W
14,412
258
4,979
6,954
23,892
13,532
118
5,719
17,944
33,865
0
L
22,733
4,594
985
1,998
14,539
6,756
1,291
9,400
5,139
54,755
0
W
Osiris
UnseenRam
Osiris
9,638
2,020
4,977
14,259
33,400
23,328
1,032
12,531
20,351
1,031
15,410
L
Kuzenbo
Zuho
Kuzenbo
15,317
5,057
2,317
3,162
19,461
25,741
501
10,257
9,204
19,339
0
W
Chang'e
lexer567
Chang'e
19,609
2,333
16,348
11,863
22,739
9,874
1,801
7,496
15,139
36,751
0
L
Hun Batz
phannywreks
Hun Batz
19,616
3,040
1,634
3,313
17,519
8,559
199
8,807
8,712
0
26,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,556
Gold Earned
56,979
137
Minions Killed
207
0
Camps Cleared
0
1,428,139
Distance Traveled
1,389,174
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,633
642
19
1
0
292,001
0
W
Merlin
11,473
765
71
5
0
293,352
2
L
Hachiman
11,308
754
21
1
0
282,741
0
W
Ishtar
11,158
744
42
3
0
251,679
0
W
Hades
11,388
759
42
3
0
247,019
0
L
Hera
11,314
754
80
5
0
248,589
0
W
Osiris
12,170
811
9
1
0
302,558
1
L
Kuzenbo
9,500
633
3
0
0
313,899
1
W
Chang'e
10,790
719
43
3
0
294,566
1
L
Hun Batz
9,801
653
14
1
0
290,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role