Player Matchup

Yemoja
Yemoja
CDJason520
Yemoja
Level 160
God Stats
2W - 0L
1,236 SR
Queue Stats
48W - 58L
1,346 Elo+
Party 1
Thor
Thor
Dead-Numb
Thor
Level 124
God Stats
1W - 0L
1,368 SR
Queue Stats
30W - 31L
1,360 Elo+
Solo
Izanami
Izanami
Flufferkins
Izanami
Level 126
God Stats
4W - 1L
1,711 SR
Queue Stats
143W - 166L
1,375 Elo+
Solo
Kumbhakarna
Kumbhakarna
TheKingKonradd
Kumbhakarna
Level 108
God Stats
4W - 6L
1,255 SR
Queue Stats
308W - 317L
1,421 Elo+
Solo
Ravana
Ravana
你说woc
Ravana
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,726 Elo+
Party 1
Team Averages
Level 108
1,414 SR
1,446 Elo+

VS

Team Averages
Level 74
1,501 SR
1,416 Elo+
Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
El Demoledor234
Bakasura
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Raijin
Raijin
SamuelDavid
Raijin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,295 Elo+
Solo
Chernobog
Chernobog
Thawp
Chernobog
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,481 Elo+
Solo
Ymir
Ymir
dirty und13s
Ymir
Level 151
God Stats
14W - 14L
1,505 SR
Queue Stats
506W - 549L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CDJason520
Yemoja
17
3 / 0 / 19
10,067
774
4,550
7,013
7,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Thor
18
10 / 3 / 16
10,773
829
18,998
15,107
8,133
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Flufferkins
Izanami
19
8 / 1 / 18
10,740
826
20,930
18,594
9,755
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kumbhakarna
TheKingKonradd
Kumbhakarna
15
6 / 4 / 17
10,379
798
8,901
17,686
14,079
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
你说woc
Ravana
15
1 / 3 / 15
8,714
670
10,327
14,099
14,286
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
1 / 5 / 5
9,055
697
8,417
16,848
11,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bakasura
12
0 / 7 / 3
7,352
566
2,625
13,816
8,320
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
13
1 / 6 / 5
8,152
627
7,607
12,613
4,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
Thawp
Chernobog
19
8 / 5 / 2
10,085
776
20,460
17,476
8,646
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 5 / 4
8,520
655
13,805
13,285
7,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
30
28
Kills
11
11
Deaths
28
85
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
5
5
0.7
W
Yemoja
CDJason520
Yemoja
3
0
19
12.5
W
Thor
10
3
16
6
L
Bakasura
0
7
3
0.21
W
Izanami
Flufferkins
Izanami
8
1
18
17
L
Raijin
1
6
5
0.58
L
Chernobog
Thawp
Chernobog
8
5
2
1.8
W
Kumbhakarna
TheKingKonradd
Kumbhakarna
6
4
17
3.63
L
1
5
4
0.6
W
Ravana
你说woc
Ravana
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,706
Damage
52,914
72,499
Taken
74,038
53,603
Mitigated
40,621
40,996
Healing
18,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
8,417
1,793
6,951
3,319
16,848
11,339
35
2,830
14,018
20,792
0
W
Yemoja
CDJason520
Yemoja
4,550
872
14,688
2,723
7,013
7,350
172
3,989
3,024
8,530
0
W
Thor
18,998
1,807
2,084
1,384
15,107
8,133
292
5,408
9,689
0
42,973
L
Bakasura
2,625
512
0
353
13,816
8,320
217
2,107
11,709
28
5,916
W
Izanami
Flufferkins
Izanami
20,930
14,413
2,948
5,539
18,594
9,755
682
7,854
10,715
0
40,961
L
Raijin
7,607
1,139
299
1,931
12,613
4,517
381
1,468
11,145
18,066
0
L
Chernobog
Thawp
Chernobog
20,460
11,741
511
2,913
17,476
8,646
559
3,062
14,414
0
32,430
W
Kumbhakarna
TheKingKonradd
Kumbhakarna
8,901
1,578
5,932
3,866
17,686
14,079
117
7,384
10,292
14,446
0
L
13,805
954
850
1,023
13,285
7,799
0
4,010
9,275
25,507
0
W
Ravana
你说woc
Ravana
10,327
1,549
936
896
14,099
14,286
154
5,222
8,877
26
16,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,673
Gold Earned
43,164
140
Minions Killed
106
0
Camps Cleared
0
1,153,434
Distance Traveled
928,802
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,055
697
22
2
0
173,100
0
W
Yemoja
10,067
774
16
1
0
208,010
0
W
Thor
10,773
829
59
5
0
241,156
1
L
Bakasura
7,352
566
11
1
0
206,131
2
W
Izanami
10,740
826
47
4
0
230,047
0
L
Raijin
8,152
627
20
2
0
160,427
0
L
Chernobog
10,085
776
25
2
0
210,991
0
W
Kumbhakarna
10,379
798
3
0
0
219,745
0
L
Ymir
8,520
655
28
2
0
178,153
0
W
Ravana
8,714
670
15
1
0
254,476
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role