Player Matchup

Fenrir
Fenrir
Diamond I
AdølfHїtler
Fenrir
Diamond I
Level 109
God Stats
18W - 1L
2,057 SR
Queue Stats
81W - 5L
2,730 MMR
Party 1
Cerberus
Cerberus
Grandmaster
pandanorte
Cerberus
Grandmaster
Level 149
God Stats
1W - 0L
1,925 SR
Queue Stats
75W - 7L
3,399 MMR
Party 1
Scylla
Scylla
Grandmaster
thorista
Scylla
Grandmaster
Level 154
God Stats
17W - 6L
1,681 SR
Queue Stats
169W - 60L
2,984 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 137
1,887 SR
3,038 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 145
1,538 SR
1,812 MMR
Medusa
Medusa
Gold V
Nomenad
Medusa
Gold V
Level 127
God Stats
7W - 4L
1,779 SR
Queue Stats
10W - 7L
1,805 MMR
Solo
Guan Yu
Guan Yu
Platinum III
Tibolab
Guan Yu
Platinum III
Level 155
God Stats
10W - 18L
1,478 SR
Queue Stats
174W - 231L
1,861 MMR
Solo
Chang'e
Chang'e
Platinum IV
cesaryalba1999x
Chang'e
Platinum IV
Level 154
God Stats
1W - 2L
1,358 SR
Queue Stats
747W - 970L
1,770 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 7
10,357
797
12,686
17,153
18,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
pandanorte
Cerberus
16
3 / 1 / 10
10,044
773
12,807
21,317
22,016
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
thorista
Scylla
18
8 / 2 / 4
11,367
874
16,067
7,646
3,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Ao KuangThothBaron SamediAtlasAh Muzen Cab

VS

Bans
AchillesYu HuangAresPersephoneHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Nomenad
Medusa
14
1 / 5 / 3
9,167
705
13,160
13,846
6,379
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Tibolab
Guan Yu
14
1 / 3 / 4
9,869
759
8,102
19,698
22,468
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
3 / 5 / 1
8,695
669
11,874
14,108
5,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
13
Kills
5
5
Deaths
13
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
2
7
2.75
L
Medusa
Nomenad
Medusa
1
5
3
0.5
L
Guan Yu
Tibolab
Guan Yu
1
3
4
1
L
3
5
1
0.7
W
Cerberus
pandanorte
Cerberus
3
1
10
8
W
Scylla
thorista
Scylla
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,560
Damage
33,136
46,116
Taken
47,652
44,394
Mitigated
34,382
13,626
Healing
11,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,686
2,538
0
4,700
17,153
18,788
892
4,577
12,576
676
35,245
L
Medusa
Nomenad
Medusa
13,160
6,606
0
739
13,846
6,379
46
7,398
6,448
0
44,488
L
Guan Yu
Tibolab
Guan Yu
8,102
1,603
1,298
4,109
19,698
22,468
56
12,286
7,412
0
18,583
L
11,874
918
3,080
2,488
14,108
5,535
0
9,778
4,330
29,642
0
W
Cerberus
pandanorte
Cerberus
12,807
1,796
0
8,451
21,317
22,016
162
5,964
15,353
30,212
0
W
Scylla
thorista
Scylla
16,067
3,344
0
475
7,646
3,590
1,390
1,441
6,205
80,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,768
Gold Earned
27,731
216
Minions Killed
127
0
Camps Cleared
0
775,644
Distance Traveled
723,014
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,357
797
34
3
0
272,597
1
L
Medusa
9,167
705
71
5
0
223,294
5
L
Guan Yu
9,869
759
13
1
0
270,997
1
L
Chang'e
8,695
669
43
3
0
228,723
1
W
Cerberus
10,044
773
48
4
0
260,610
1
W
Scylla
11,367
874
134
10
0
242,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role