Player Matchup

Tsukuyomi
Tsukuyomi
CharmyIsThick
Tsukuyomi
Level 54
God Stats
15W - 9L
1,618 SR
Queue Stats
51W - 54L
1,485 Elo+
Party 1
Kukulkan
Kukulkan
IXTAB666
Kukulkan
Level 75
God Stats
15W - 32L
1,418 SR
Queue Stats
58W - 69L
1,422 Elo+
Solo
Neith
Neith
JuEnSa
Neith
Level 139
God Stats
0W - 1L
1,260 SR
Queue Stats
83W - 91L
1,557 Elo+
Solo
Bellona
Bellona
Loss_Gamer
Bellona
Level 17
God Stats
0W - 1L
1,493 SR
Queue Stats
0W - 2L
1,246 Elo+
Party 1
Horus
Horus
Moogiic
Horus
Level 108
God Stats
5W - 2L
1,558 SR
Queue Stats
104W - 99L
1,509 Elo+
Party 1
Team Averages
Level 79
1,469 SR
1,444 Elo+

VS

Team Averages
Level 129
1,578 SR
1,510 Elo+
Tyr
Tyr
Chumbis-N-Abe
Tyr
Level 103
God Stats
43W - 51L
1,500 SR
Queue Stats
241W - 229L
1,512 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Sestui
Kumbhakarna
Level 109
God Stats
19W - 18L
1,563 SR
Queue Stats
201W - 178L
1,498 Elo+
Party 2
Chaac
Chaac
TheBloodywings
Chaac
Level 147
God Stats
3W - 1L
1,574 SR
Queue Stats
73W - 72L
1,498 Elo+
Solo
Nu Wa
Nu Wa
humanfreakshow
Nu Wa
Level 159
God Stats
178W - 147L
1,574 SR
Queue Stats
417W - 407L
1,486 Elo+
Solo
Sol
Sol
shortensign4707
Sol
Level 125
God Stats
4W - 2L
1,677 SR
Queue Stats
135W - 114L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CharmyIsThick
Tsukuyomi
18
5 / 7 / 2
11,041
736
15,722
24,742
11,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
IXTAB666
Kukulkan
15
0 / 5 / 6
9,262
617
9,946
10,999
5,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
JuEnSa
Neith
17
4 / 4 / 4
10,515
701
14,501
15,331
8,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Loss_Gamer
Bellona
16
1 / 4 / 7
9,826
655
11,904
23,064
25,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Horus
Moogiic
Horus
16
1 / 5 / 7
9,458
631
11,494
23,773
28,833
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 11
11,879
792
17,347
18,774
19,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kumbhakarna
Sestui
Kumbhakarna
19
3 / 5 / 13
11,819
788
10,345
19,867
28,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
6 / 3 / 11
11,744
783
19,930
19,528
23,066
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
5 / 1 / 10
12,543
836
19,535
6,013
2,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
3 / 1 / 9
11,505
767
14,507
15,414
6,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
79
11
Kills
25
25
Deaths
11
26
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
CharmyIsThick
Tsukuyomi
5
7
2
0.86
W
8
1
11
13.5
L
Kukulkan
IXTAB666
Kukulkan
0
5
6
0.6
L
Neith
JuEnSa
Neith
4
4
4
1.5
L
Bellona
Loss_Gamer
Bellona
1
4
7
1.13
L
Horus
Moogiic
Horus
1
5
7
0.9
W
Kumbhakarna
Sestui
Kumbhakarna
3
5
13
1.9
W
6
3
11
3.83
W
5
1
10
10
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,567
Damage
81,664
97,909
Taken
79,596
78,958
Mitigated
79,786
22,215
Healing
18,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
CharmyIsThick
Tsukuyomi
15,722
4,050
0
6,799
24,742
11,072
0
11,781
12,961
0
54,260
W
17,347
1,790
0
4,760
18,774
19,210
85
2,014
16,760
0
29,874
L
Kukulkan
IXTAB666
Kukulkan
9,946
1,121
0
0
10,999
5,395
164
5,303
5,696
33,749
0
L
Neith
JuEnSa
Neith
14,501
4,743
0
2,903
15,331
8,423
0
7,670
7,661
0
59,019
L
Bellona
Loss_Gamer
Bellona
11,904
6,273
0
2,451
23,064
25,235
0
10,476
12,588
0
31,538
L
Horus
Moogiic
Horus
11,494
5,183
2,795
7,267
23,773
28,833
0
9,157
14,616
0
28,687
W
Kumbhakarna
Sestui
Kumbhakarna
10,345
737
0
1,454
19,867
28,517
0
2,749
17,118
26,775
0
W
19,930
4,919
0
5,229
19,528
23,066
666
2,354
17,174
0
43,773
W
19,535
2,762
492
1,637
6,013
2,382
4,232
468
5,545
75,662
0
W
14,507
4,251
0
4,616
15,414
6,611
3,219
2,361
13,053
48,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,102
Gold Earned
59,490
286
Minions Killed
313
0
Camps Cleared
0
1,382,131
Distance Traveled
1,647,112
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,041
736
77
5
0
299,066
0
W
Tyr
11,879
792
35
2
0
350,091
0
L
Kukulkan
9,262
617
44
3
0
235,877
2
L
Neith
10,515
701
89
6
0
255,304
3
L
Bellona
9,826
655
50
3
0
288,056
0
L
Horus
9,458
631
26
2
0
303,828
0
W
Kumbhakarna
11,819
788
31
2
0
354,464
1
W
Chaac
11,744
783
48
3
0
323,500
0
W
Nu Wa
12,543
836
109
7
0
316,300
3
W
Sol
11,505
767
90
6
0
302,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role