Player Matchup

Bellona
Bellona
 
Bellona
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
Cupid559
Cupid
Level 44
God Stats
4W - 9L
1,303 SR
Queue Stats
6W - 14L
1,264 Elo+
Party 3
Chaac
Chaac
YoDarkShadow
Chaac
Level 147
God Stats
15W - 20L
1,366 SR
Queue Stats
680W - 779L
1,318 Elo+
Party 3
Aphrodite
Aphrodite
Zea18441
Aphrodite
Level 59
God Stats
0W - 1L
1,433 SR
Queue Stats
1W - 2L
1,345 Elo+
Party 2
Bakasura
Bakasura
clonesixtwo
Bakasura
Level 37
God Stats
0W - 1L
1,433 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 83
1,407 SR
1,385 Elo+

VS

Team Averages
Level 112
1,581 SR
1,594 Elo+
Bellona
Bellona
 
Bellona
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Jerem1218
Sun Wukong
Level 160
God Stats
4W - 1L
1,679 SR
Queue Stats
406W - 247L
1,652 Elo+
Party 1
He Bo
He Bo
tmtmtm
He Bo
Level 87
God Stats
19W - 17L
1,548 SR
Queue Stats
282W - 269L
1,572 Elo+
Party 1
Tiamat
Tiamat
zeppelim
Tiamat
Level 147
God Stats
7W - 3L
1,679 SR
Queue Stats
687W - 398L
1,747 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
1 / 3 / 0
4,894
489
5,307
8,601
4,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
Cupid559
Cupid
7
0 / 4 / 1
4,330
433
2,006
5,520
1,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 2 / 0
4,301
430
3,079
9,817
5,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Zea18441
Aphrodite
5
0 / 3 / 0
4,010
401
1,289
3,914
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
clonesixtwo
Bakasura
6
0 / 5 / 0
4,103
410
1,456
8,038
2,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 0 / 1
6,657
666
7,160
7,754
6,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
 
Zhong Kui
10
1 / 1 / 6
6,186
619
4,090
6,271
4,164
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Jerem1218
Sun Wukong
12
6 / 0 / 3
7,119
712
5,398
5,485
3,063
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

He Bo
tmtmtm
He Bo
11
3 / 0 / 4
6,394
639
3,701
4,813
1,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
zeppelim
Tiamat
10
6 / 0 / 2
6,561
656
4,766
6,649
4,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
1
Kills
17
17
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
3
0
0.33
W
Bellona
 
Bellona
1
0
1
1.5
W
Zhong Kui
 
Zhong Kui
1
1
6
4
L
Cupid
Cupid559
Cupid
0
4
1
0.13
W
Sun Wukong
Jerem1218
Sun Wukong
6
0
3
7.5
L
0
2
0
0
L
Aphrodite
Zea18441
Aphrodite
0
3
0
0
L
Bakasura
clonesixtwo
Bakasura
0
5
0
0
W
He Bo
tmtmtm
He Bo
3
0
4
5
W
Tiamat
zeppelim
Tiamat
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,137
Damage
25,115
35,890
Taken
30,972
15,939
Mitigated
19,746
9,274
Healing
14,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,307
2,367
0
1,705
8,601
4,727
601
2,130
6,134
0
31,829
W
Bellona
 
Bellona
7,160
3,158
0
4,428
7,754
6,419
910
0
7,134
0
46,135
W
Zhong Kui
 
Zhong Kui
4,090
878
0
3,134
6,271
4,164
894
691
5,580
34,577
3,470
L
Cupid
Cupid559
Cupid
2,006
1,342
47
800
5,520
1,518
288
4,003
1,517
0
16,353
W
Sun Wukong
Jerem1218
Sun Wukong
5,398
1,520
0
1,977
5,485
3,063
78
0
5,449
0
47,920
L
3,079
739
0
4,211
9,817
5,407
0
988
8,829
0
23,586
L
Aphrodite
Zea18441
Aphrodite
1,289
262
388
1,336
3,914
1,556
124
3,270
644
11,405
0
L
Bakasura
clonesixtwo
Bakasura
1,456
888
0
787
8,038
2,731
0
1,416
6,375
0
12,524
W
He Bo
tmtmtm
He Bo
3,701
570
0
3,158
4,813
1,298
188
0
4,803
38,464
0
W
Tiamat
zeppelim
Tiamat
4,766
1,334
0
1,797
6,649
4,802
78
598
6,051
23,652
4,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,638
Gold Earned
32,917
157
Minions Killed
347
0
Camps Cleared
0
849,374
Distance Traveled
1,010,209
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,894
489
45
5
0
213,149
3
W
Bellona
6,657
666
86
9
0
205,308
3
W
Zhong Kui
6,186
619
56
6
0
171,721
1
L
Cupid
4,330
433
32
3
0
174,060
2
W
Sun Wukong
7,119
712
84
8
0
223,504
4
L
Chaac
4,301
430
32
3
0
174,437
0
L
Aphrodite
4,010
401
16
2
0
109,453
0
L
Bakasura
4,103
410
32
3
0
178,275
0
W
He Bo
6,394
639
79
8
0
219,741
2
W
Tiamat
6,561
656
42
4
0
189,935
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role