Player Matchup

Ares
Ares
Masters
Hcuat
Ares
Masters
Level 154
God Stats
22W - 8L
1,725 SR
Queue Stats
87W - 24L
2,423 MMR
Party 1
Cupid
Cupid
Grandmaster
Rayanator
Cupid
Grandmaster
Level 159
God Stats
64W - 14L
1,902 SR
Queue Stats
94W - 21L
2,880 MMR
Party 1
Horus
Horus
Masters
mateau
Horus
Masters
Level 137
God Stats
72W - 14L
1,906 SR
Queue Stats
90W - 24L
2,603 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 150
1,844 SR
2,635 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,522 SR
1,500 MMR
Sol
Sol
Gold II
 
Sol
Gold II
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold IV
 
Ne Zha
Gold IV
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze V
Kiri0Sama
Kuzenbo
Bronze V
Level 159
God Stats
0W - 1L
1,566 SR
Queue Stats
9W - 8L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Hcuat
Ares
15
3 / 0 / 5
10,250
788
12,594
15,080
18,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cupid
Rayanator
Cupid
15
4 / 1 / 4
9,890
761
15,695
13,334
8,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Horus
mateau
Horus
14
1 / 1 / 7
10,245
788
11,504
16,741
14,688
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Baron SamediAchillesAh Muzen CabThothAtlas

VS

Bans
ScyllaMorgan Le FayFreyaBaba YagaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 2 / 0
8,513
655
12,923
8,483
4,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
 
Ne Zha
12
0 / 3 / 1
7,735
595
6,321
16,585
9,934
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
Kiri0Sama
Kuzenbo
13
0 / 3 / 2
8,773
675
7,534
19,507
31,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
8
Kills
2
2
Deaths
8
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
2
0
1
L
Ne Zha
 
Ne Zha
0
3
1
0.17
W
Ares
Hcuat
Ares
3
0
5
5.5
L
Kuzenbo
Kiri0Sama
Kuzenbo
0
3
2
0.33
W
Cupid
Rayanator
Cupid
4
1
4
6
W
Horus
mateau
Horus
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,793
Damage
26,778
45,155
Taken
44,575
41,368
Mitigated
45,123
20,511
Healing
7,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,923
5,200
0
2,935
8,483
4,083
0
2,862
5,621
39,603
4,183
L
Ne Zha
 
Ne Zha
6,321
1,161
126
1,815
16,585
9,934
0
5,187
11,398
0
20,606
W
Ares
Hcuat
Ares
12,594
500
0
3,107
15,080
18,242
437
4,705
10,375
28,272
0
L
Kuzenbo
Kiri0Sama
Kuzenbo
7,534
2,471
0
2,408
19,507
31,106
0
4,638
14,869
26,562
0
W
Cupid
Rayanator
Cupid
15,695
9,385
723
3,503
13,334
8,438
2,346
6,015
7,319
0
87,280
W
Horus
mateau
Horus
11,504
4,479
5,830
7,348
16,741
14,688
451
8,637
8,104
0
30,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,385
Gold Earned
25,021
169
Minions Killed
128
0
Camps Cleared
0
774,710
Distance Traveled
716,584
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,513
655
75
6
0
217,972
1
L
Ne Zha
7,735
595
23
2
0
249,889
4
W
Ares
10,250
788
19
1
0
271,637
3
L
Kuzenbo
8,773
675
30
2
0
248,723
4
W
Cupid
9,890
761
119
9
0
239,885
2
W
Horus
10,245
788
31
2
0
263,188
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role