Player Matchup

Arachne
Arachne
CheddarBob8557
Arachne
Level 85
God Stats
12W - 3L
1,688 SR
Queue Stats
54W - 40L
1,411 Elo+
Solo
Chernobog
Chernobog
Prod by 6ixx
Chernobog
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 100L
1,391 Elo+
Party 3
Ah Puch
Ah Puch
ehh squidwarddd
Ah Puch
Level 144
God Stats
7W - 7L
1,399 SR
Queue Stats
345W - 357L
1,402 Elo+
Party 3
Sun Wukong
Sun Wukong
invaderWL
Sun Wukong
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,183 Elo+
Party 2
Sol
Sol
ja306ck
Sol
Level 122
God Stats
9W - 7L
1,589 SR
Queue Stats
339W - 310L
1,475 Elo+
Party 2
Team Averages
Level 87
1,535 SR
1,372 Elo+

VS

Team Averages
Level 81
1,387 SR
1,419 Elo+
Sobek
Sobek
I VitooR I
Sobek
Level 102
God Stats
0W - 2L
1,428 SR
Queue Stats
163W - 172L
1,422 Elo+
Solo
Nu Wa
Nu Wa
Kianagorawrr
Nu Wa
Level 74
God Stats
31W - 31L
1,472 SR
Queue Stats
234W - 266L
1,382 Elo+
Party 1
Da Ji
Da Ji
LBCallahan
Da Ji
Level 96
God Stats
3W - 5L
1,374 SR
Queue Stats
331W - 326L
1,466 Elo+
Party 1
Achilles
Achilles
Ragin Selk
Achilles
Level 76
God Stats
4W - 1L
1,273 SR
Queue Stats
146W - 148L
1,482 Elo+
Party 1
Hou Yi
Hou Yi
nemocassandra
Hou Yi
Level 59
God Stats
17W - 20L
1,390 SR
Queue Stats
122W - 158L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
7,730
483
2,714
11,332
4,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chernobog
Prod by 6ixx
Chernobog
11
0 / 2 / 4
6,760
423
5,177
8,270
3,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 1
7,408
463
10,518
9,076
5,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sun Wukong
invaderWL
Sun Wukong
13
0 / 2 / 1
7,446
465
4,345
12,141
11,726
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
14
6 / 0 / 2
8,805
550
14,403
11,421
5,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
8
0 / 3 / 3
6,050
378
4,316
13,892
11,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 4 / 2
6,659
416
7,103
11,041
5,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Da Ji
13
2 / 0 / 3
7,801
488
5,730
11,833
5,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
Ragin Selk
Achilles
13
2 / 0 / 0
7,354
460
8,750
11,298
12,742
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
2 / 3 / 1
7,355
460
4,669
11,553
5,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
10
Kills
8
8
Deaths
10
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
Sobek
0
3
3
0.5
L
2
4
2
0.75
L
Da Ji
2
0
3
3.5
W
Chernobog
Prod by 6ixx
Chernobog
0
2
4
1
L
Achilles
Ragin Selk
Achilles
2
0
0
2
W
2
3
1
0.83
W
Sun Wukong
invaderWL
Sun Wukong
0
2
1
0.25
W
Sol
6
0
2
7
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,157
Damage
30,568
52,240
Taken
59,617
30,334
Mitigated
40,221
16,882
Healing
17,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,714
2,268
0
2,217
11,332
4,644
0
884
10,448
0
55,056
L
Sobek
4,316
434
0
2,615
13,892
11,337
0
7,629
6,263
12,425
1,678
L
7,103
2,096
0
3,472
11,041
5,757
0
7,331
3,710
28,976
0
L
Da Ji
5,730
656
0
6,049
11,833
5,362
0
2,773
9,060
0
58,106
W
Chernobog
Prod by 6ixx
Chernobog
5,177
2,945
0
3,238
8,270
3,158
431
2,065
6,205
0
40,289
L
Achilles
Ragin Selk
Achilles
8,750
2,740
99
3,287
11,298
12,742
144
1,209
10,089
0
52,429
W
10,518
392
0
3,140
9,076
5,561
271
2,544
6,532
40,823
1,086
W
Sun Wukong
invaderWL
Sun Wukong
4,345
1,469
0
1,789
12,141
11,726
0
1,152
10,989
0
48,707
W
Sol
14,403
4,852
0
6,498
11,421
5,245
948
4,661
6,760
67,511
8,607
L
4,669
1,377
0
2,018
11,553
5,023
0
4,155
7,398
0
55,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,149
Gold Earned
35,219
402
Minions Killed
331
0
Camps Cleared
0
1,495,108
Distance Traveled
1,497,290
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,730
483
98
6
0
356,995
4
L
Sobek
6,050
378
17
1
0
300,190
6
L
Nu Wa
6,659
416
37
2
0
291,763
3
L
Da Ji
7,801
488
105
7
0
340,167
3
W
Chernobog
6,760
423
62
4
0
275,349
0
L
Achilles
7,354
460
63
4
0
325,595
3
W
Ah Puch
7,408
463
59
4
0
286,569
2
W
Sun Wukong
7,446
465
72
5
0
273,374
7
W
Sol
8,805
550
111
7
0
302,821
5
L
Hou Yi
7,355
460
109
7
0
239,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role