Player Matchup

Hel
Hel
 
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Corruptedbear
Medusa
Level 140
God Stats
0W - 1L
1,411 SR
Queue Stats
27W - 26L
1,510 Elo+
Party 1
Agni
Agni
Heriberto455
Agni
Level 159
God Stats
1W - 4L
1,565 SR
Queue Stats
166W - 159L
1,588 Elo+
Party 2
Nu Wa
Nu Wa
Nashycado
Nu Wa
Level 140
God Stats
1W - 1L
1,266 SR
Queue Stats
79W - 72L
1,529 Elo+
Party 1
Mercury
Mercury
criizthian
Mercury
Level 157
God Stats
0W - 1L
1,106 SR
Queue Stats
63W - 65L
1,507 Elo+
Party 2
Team Averages
Level 151
1,370 SR
1,527 Elo+

VS

Team Averages
Level 117
1,534 SR
1,498 Elo+
Kukulkan
Kukulkan
AzureFatalis191
Kukulkan
Level 115
God Stats
3W - 2L
1,539 SR
Queue Stats
206W - 217L
1,436 Elo+
Solo
Jormungandr
Jormungandr
Hydralyn
Jormungandr
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
118W - 128L
1,507 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NV Madman
Morgan Le Fay
Level 128
God Stats
6W - 8L
1,446 SR
Queue Stats
431W - 440L
1,468 Elo+
Solo
Hel
Hel
laxdue07
Hel
Level 112
God Stats
2W - 1L
1,513 SR
Queue Stats
436W - 310L
1,587 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
orangeagle
Ah Muzen Cab
Level 87
God Stats
7W - 4L
1,671 SR
Queue Stats
319W - 348L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
20
0 / 2 / 17
10,825
541
12,389
21,409
21,913
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
7 / 5 / 7
12,338
617
28,610
27,906
14,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Bow

Short Bow

+15%
Attack Speed

19
5 / 3 / 8
11,349
567
30,760
16,953
7,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
Nashycado
Nu Wa
19
5 / 5 / 12
12,006
600
21,819
17,874
8,178
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
criizthian
Mercury
17
2 / 8 / 6
10,398
520
19,049
26,088
11,707
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
7 / 1 / 11
14,180
709
25,512
20,016
12,768
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Hydralyn
Jormungandr
18
4 / 8 / 13
12,452
623
15,076
37,306
50,494
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
NV Madman
Morgan Le Fay
20
6 / 4 / 12
13,953
698
30,515
30,068
17,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

19
3 / 2 / 17
12,491
625
14,012
20,220
19,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
orangeagle
Ah Muzen Cab
20
3 / 4 / 11
13,362
668
18,552
25,594
14,888
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
87
19
Kills
23
23
Deaths
19
50
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
17
4.25
W
Kukulkan
7
1
11
12.5
L
7
5
7
2.1
L
5
3
8
3
W
Jormungandr
Hydralyn
Jormungandr
4
8
13
1.31
W
Morgan Le Fay
NV Madman
Morgan Le Fay
6
4
12
3
L
Nu Wa
Nashycado
Nu Wa
5
5
12
2.2
L
Mercury
criizthian
Mercury
2
8
6
0.63
W
3
2
17
5.75
W
Ah Muzen Cab
orangeagle
Ah Muzen Cab
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,627
Damage
103,667
110,230
Taken
133,204
64,030
Mitigated
115,309
60,711
Healing
73,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
12,389
1,005
23,406
14,134
21,409
21,913
0
14,844
6,565
20,417
0
W
Kukulkan
25,512
1,521
3,734
3,622
20,016
12,768
1,817
10,608
9,204
68,433
0
L
28,610
12,104
1,362
7,803
27,906
14,241
0
21,416
6,490
0
58,058
L
30,760
435
2,704
3,278
16,953
7,991
0
12,563
4,390
44,714
0
W
Jormungandr
Hydralyn
Jormungandr
15,076
850
982
4,373
37,306
50,494
0
14,885
22,095
36,340
0
W
Morgan Le Fay
NV Madman
Morgan Le Fay
30,515
1,179
1,754
4,382
30,068
17,858
1,161
14,864
14,922
59,732
0
L
Nu Wa
Nashycado
Nu Wa
21,819
6,092
765
1,120
17,874
8,178
0
15,444
2,430
43,384
0
L
Mercury
criizthian
Mercury
19,049
4,793
1,303
4,836
26,088
11,707
0
20,848
5,240
0
27,818
W
14,012
591
31,523
13,236
20,220
19,301
260
8,653
11,324
19,184
0
W
Ah Muzen Cab
orangeagle
Ah Muzen Cab
18,552
3,598
1,283
8,931
25,594
14,888
4,288
14,797
10,691
0
54,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,916
Gold Earned
66,438
206
Minions Killed
248
0
Camps Cleared
0
1,918,062
Distance Traveled
1,871,902
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,825
541
19
1
0
412,844
1
W
Kukulkan
14,180
709
88
4
0
407,004
1
L
Medusa
12,338
617
60
3
0
343,208
0
L
Agni
11,349
567
49
2
0
382,071
5
W
Jormungandr
12,452
623
20
1
0
342,738
0
W
Morgan Le Fay
13,953
698
65
3
0
355,116
1
L
Nu Wa
12,006
600
58
3
0
367,917
0
L
Mercury
10,398
520
20
1
0
412,022
0
W
Hel
12,491
625
12
1
0
401,755
0
W
Ah Muzen Cab
13,362
668
63
3
0
365,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role