Player Matchup

Ne Zha
Ne Zha
BestWaifuwu
Ne Zha
Level 84
God Stats
2W - 8L
1,524 SR
Queue Stats
436W - 407L
1,548 Elo+
Party 2
Scylla
Scylla
Lexaiswhat
Scylla
Level 139
God Stats
6W - 9L
1,457 SR
Queue Stats
58W - 63L
1,475 Elo+
Party 2
Hou Yi
Hou Yi
MIGUELMECGG
Hou Yi
Level 136
God Stats
8W - 4L
1,520 SR
Queue Stats
162W - 168L
1,504 Elo+
Solo
Tyr
Tyr
Romanadas
Tyr
Level 141
God Stats
3W - 7L
1,356 SR
Queue Stats
127W - 120L
1,502 Elo+
Solo
Atlas
Atlas
SilverMercy
Atlas
Level 104
God Stats
9W - 7L
1,639 SR
Queue Stats
256W - 272L
1,432 Elo+
Solo
Team Averages
Level 121
1,499 SR
1,492 Elo+

VS

Team Averages
Level 81
1,536 SR
1,630 Elo+
Rama
Rama
 
Rama
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
AlphaLizard
Odin
Level 156
God Stats
6W - 2L
1,757 SR
Queue Stats
372W - 217L
1,779 Elo+
Party 1
Da Ji
Da Ji
Djmasterz187
Da Ji
Level 87
God Stats
5W - 10L
1,423 SR
Queue Stats
405W - 444L
1,517 Elo+
Solo
Nox
Nox
ZapsCoomSock
Nox
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 5L
1,852 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
8
1 / 6 / 0
4,889
489
3,661
8,763
3,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Scylla
Lexaiswhat
Scylla
8
0 / 1 / 1
4,833
483
1,831
4,679
1,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hou Yi
9
3 / 3 / 0
5,333
533
3,821
7,987
2,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 0
5,397
540
1,706
8,465
4,173
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 3 / 4
5,125
513
3,671
9,774
5,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
5 / 1 / 1
6,423
642
6,951
5,659
1,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Janus
 
Janus
9
0 / 0 / 2
5,222
522
3,804
2,842
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 1
6,269
627
4,974
5,258
5,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
6 / 1 / 1
5,889
589
4,795
7,601
2,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 2 / 5
5,866
587
4,168
5,888
2,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
4
Kills
13
13
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
1
1
5.5
W
Janus
 
Janus
0
0
2
1
W
1
0
1
1.5
L
Ne Zha
1
6
0
0.17
W
6
1
1
6.5
L
Scylla
Lexaiswhat
Scylla
0
1
1
0.5
L
Hou Yi
3
3
0
1
L
0
0
0
0
L
0
3
4
0.67
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,690
Damage
24,692
39,668
Taken
27,248
16,398
Mitigated
12,921
9,981
Healing
12,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,951
6,312
0
2,774
5,659
1,731
0
1,159
4,500
0
43,347
W
Janus
 
Janus
3,804
322
31
1,028
2,842
927
0
759
2,083
32,409
0
W
4,974
662
0
2,072
5,258
5,152
0
0
5,258
0
41,992
L
Ne Zha
3,661
1,537
0
1,784
8,763
3,056
0
1,895
6,868
0
21,899
W
4,795
1,681
0
3,036
7,601
2,709
690
1,758
5,843
0
28,178
L
Scylla
Lexaiswhat
Scylla
1,831
398
0
250
4,679
1,471
0
1,036
3,643
30,170
0
L
Hou Yi
3,821
2,632
0
2,595
7,987
2,295
0
1,465
6,522
0
29,896
L
1,706
828
0
3,692
8,465
4,173
0
262
7,243
0
39,857
L
3,671
1,824
0
1,660
9,774
5,403
0
3,270
6,504
17,770
0
W
4,168
1,246
1,472
1,868
5,888
2,402
0
1,826
4,062
13,339
46

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,577
Gold Earned
29,669
246
Minions Killed
283
0
Camps Cleared
0
953,968
Distance Traveled
964,714
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,423
642
69
7
0
173,480
1
W
Janus
5,222
522
55
6
0
200,892
1
W
Odin
6,269
627
88
9
0
189,472
3
L
Ne Zha
4,889
489
47
5
0
194,715
3
W
Da Ji
5,889
589
53
5
0
222,117
1
L
Scylla
4,833
483
56
6
0
196,118
5
L
Hou Yi
5,333
533
52
5
0
164,201
2
L
Tyr
5,397
540
70
7
0
192,832
0
L
Atlas
5,125
513
21
2
0
206,102
1
W
Nox
5,866
587
18
2
0
178,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role