Player Matchup

Thoth
Thoth
 
Thoth
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
Alpha_SnakexX
Apollo
Level 48
God Stats
0W - 1L
1,909 SR
Queue Stats
1W - 4L
1,307 Elo+
Party 2
Ganesha
Ganesha
DeviousCrabs
Ganesha
Level 38
God Stats
4W - 3L
1,626 SR
Queue Stats
31W - 22L
1,527 Elo+
Solo
Thor
Thor
HonoredYouth
Thor
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 233L
1,371 Elo+
Party 3
Hercules
Hercules
Wpattz
Hercules
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,307 Elo+
Party 2
Team Averages
Level 68
1,607 SR
1,402 Elo+

VS

Team Averages
Level 47
1,401 SR
1,299 Elo+
Geb
Geb
Draigis
Geb
Level 22
God Stats
5W - 6L
1,412 SR
Queue Stats
21W - 34L
1,147 Elo+
Party 1
Chronos
Chronos
FIN4LITY
Chronos
Level 47
God Stats
3W - 6L
1,189 SR
Queue Stats
78W - 100L
1,361 Elo+
Party 4
Cernunnos
Cernunnos
Gamejunkie94
Cernunnos
Level 67
God Stats
16W - 26L
1,513 SR
Queue Stats
86W - 114L
1,278 Elo+
Party 1
Susano
Susano
bruhmomenthours
Susano
Level 36
God Stats
1W - 11L
1,153 SR
Queue Stats
30W - 57L
1,261 Elo+
Party 4
Sun Wukong
Sun Wukong
saltdtoest
Sun Wukong
Level 65
God Stats
2W - 0L
1,736 SR
Queue Stats
150W - 144L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
2 / 7 / 1
8,327
490
5,870
12,370
4,646
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 6 / 1
7,679
452
6,635
14,014
5,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
DeviousCrabs
Ganesha
11
1 / 2 / 4
7,855
462
6,129
12,171
12,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 5 / 3
6,912
407
4,078
12,900
4,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
Wpattz
Hercules
13
1 / 3 / 0
8,120
478
7,817
12,379
11,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
14
3 / 1 / 10
9,592
564
6,293
11,485
11,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
FIN4LITY
Chronos
16
7 / 2 / 6
10,334
608
8,947
10,462
4,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cernunnos
Gamejunkie94
Cernunnos
14
3 / 4 / 5
8,793
517
10,311
13,783
4,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
9 / 0 / 7
10,421
613
13,536
12,769
5,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
saltdtoest
Sun Wukong
14
0 / 1 / 4
8,926
525
6,211
13,840
8,784
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
54
8
Kills
22
23
Deaths
8
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
7
1
0.36
L
3
6
1
0.58
L
Ganesha
DeviousCrabs
Ganesha
1
2
4
1.5
W
Geb
3
1
10
8
W
Chronos
FIN4LITY
Chronos
7
2
6
5
W
Cernunnos
Gamejunkie94
Cernunnos
3
4
5
1.38
L
1
5
3
0.5
L
Hercules
Wpattz
Hercules
1
3
0
0.33
W
9
0
7
12.5
W
Sun Wukong
saltdtoest
Sun Wukong
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,529
Damage
45,298
63,834
Taken
62,339
37,909
Mitigated
35,380
13,567
Healing
19,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
5,870
298
0
1,911
12,370
4,646
552
5,065
7,305
54,600
0
L
6,635
4,120
405
3,440
14,014
5,426
725
4,352
9,662
0
47,256
L
Ganesha
DeviousCrabs
Ganesha
6,129
844
0
2,104
12,171
12,108
0
2,106
10,065
35,561
1,569
W
Geb
6,293
1,142
0
1,896
11,485
11,711
592
2,416
9,069
29,650
0
W
Chronos
FIN4LITY
Chronos
8,947
5,224
0
3,493
10,462
4,693
1,335
2,590
7,824
71,347
0
W
Cernunnos
Gamejunkie94
Cernunnos
10,311
5,655
0
5,251
13,783
4,522
5,394
4,822
8,961
0
68,234
L
4,078
514
0
485
12,900
4,461
0
2,023
10,877
0
37,250
L
Hercules
Wpattz
Hercules
7,817
2,058
0
5,222
12,379
11,268
298
1,694
10,685
0
48,430
W
13,536
3,865
0
5,750
12,769
5,670
107
1,876
10,893
0
70,178
W
Sun Wukong
saltdtoest
Sun Wukong
6,211
1,519
0
3,480
13,840
8,784
956
0
13,043
0
60,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,893
Gold Earned
48,066
379
Minions Killed
478
0
Camps Cleared
0
1,432,748
Distance Traveled
1,673,336
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,327
490
104
6
0
279,897
0
L
Apollo
7,679
452
106
6
0
265,377
1
L
Ganesha
7,855
462
27
2
0
317,597
4
W
Geb
9,592
564
32
2
0
347,547
0
W
Chronos
10,334
608
129
8
0
324,500
0
W
Cernunnos
8,793
517
106
6
0
272,359
0
L
Thor
6,912
407
53
3
0
315,774
0
L
Hercules
8,120
478
89
5
0
254,103
1
W
Susano
10,421
613
102
6
0
386,542
0
W
Sun Wukong
8,926
525
109
6
0
342,388
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role