Player Matchup

Neith
Neith
Darkbringer33
Neith
Level 88
God Stats
4W - 11L
1,225 SR
Queue Stats
18W - 31L
1,320 Elo+
Party 2
Yemoja
Yemoja
Goodsoup51704
Yemoja
Level 8
God Stats
0W - 6L
1,103 SR
Queue Stats
4W - 15L
1,143 Elo+
Party 2
Olorun
Olorun
RainRyx
Olorun
Level 156
God Stats
8W - 12L
1,551 SR
Queue Stats
330W - 479L
1,388 Elo+
Solo
Team Averages
Level 84
1,293 SR
1,284 Elo+

VS

Team Averages
Level 74
1,511 SR
1,453 Elo+
Lancelot
Lancelot
 
Lancelot
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
 
Ishtar
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
FanniVa13
Atlas
Level 69
God Stats
1W - 2L
1,534 SR
Queue Stats
17W - 25L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,698
670
3,518
6,188
2,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
0 / 0 / 0
6,704
670
2,081
5,339
3,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
RainRyx
Olorun
10
1 / 2 / 0
6,627
663
7,871
7,333
3,429
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
2 / 0 / 2
7,393
739
6,784
7,361
3,448
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
 
Ishtar
11
1 / 1 / 1
6,751
675
4,801
5,374
2,251
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
FanniVa13
Atlas
11
1 / 0 / 2
7,616
762
4,480
8,492
8,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
9
1
Kills
4
4
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
0
2
3
W
Ishtar
 
Ishtar
1
1
1
1.5
L
0
2
0
0
W
Atlas
FanniVa13
Atlas
1
0
2
2
L
0
0
0
0
L
Olorun
RainRyx
Olorun
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,470
Damage
16,065
18,860
Taken
21,227
10,285
Mitigated
13,899
7,429
Healing
3,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
6,784
2,539
0
2,084
7,361
3,448
0
3,795
3,566
0
29,002
W
Ishtar
 
Ishtar
4,801
3,270
0
928
5,374
2,251
639
2,468
2,906
0
18,015
L
3,518
1,690
0
817
6,188
2,871
0
1,465
4,723
0
31,576
W
Atlas
FanniVa13
Atlas
4,480
1,993
0
981
8,492
8,200
472
3,224
5,268
18,988
0
L
2,081
1,034
2,587
1,140
5,339
3,985
0
1,244
4,095
6,844
0
L
Olorun
RainRyx
Olorun
7,871
3,163
132
2,753
7,333
3,429
0
1,805
5,528
21,336
3,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,029
Gold Earned
21,760
106
Minions Killed
101
0
Camps Cleared
0
466,659
Distance Traveled
578,941
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,393
739
41
4
0
219,756
2
W
Ishtar
6,751
675
39
4
0
180,936
4
L
Neith
6,698
670
57
6
0
170,187
2
W
Atlas
7,616
762
21
2
0
178,249
0
L
Yemoja
6,704
670
9
1
0
160,233
0
L
Olorun
6,627
663
40
4
0
136,239
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role