Player Matchup

Gilgamesh
Gilgamesh
Jarkiss
Gilgamesh
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,449 Elo+
Solo
Medusa
Medusa
PhennRogers
Medusa
Level 28
God Stats
21W - 6L
1,880 SR
Queue Stats
167W - 67L
1,683 Elo+
Party 2
He Bo
He Bo
lyovthetyrant
He Bo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
305W - 171L
1,666 Elo+
Party 2
Team Averages
Level 45
1,627 SR
1,600 Elo+

VS

Team Averages
Level 78
1,600 SR
1,583 Elo+
Cerberus
Cerberus
Chunkita
Cerberus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,550 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
CliftonDaily
Morgan Le Fay
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 50L
1,504 Elo+
Party 1
Danzaburou
Danzaburou
Øakie
Danzaburou
Level 82
God Stats
1W - 0L
1,799 SR
Queue Stats
5W - 2L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jarkiss
Gilgamesh
12
1 / 3 / 4
8,557
611
7,535
8,915
6,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
16
4 / 6 / 2
10,174
727
16,940
12,640
5,303
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 5 / 4
9,173
655
10,050
12,908
4,800
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chunkita
Cerberus
16
5 / 0 / 8
11,184
799
10,035
20,528
29,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
CliftonDaily
Morgan Le Fay
17
5 / 3 / 8
10,858
776
11,000
10,037
5,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Øakie
Danzaburou
15
4 / 3 / 4
10,057
718
6,840
11,334
5,968
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
6
Kills
14
14
Deaths
6
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Chunkita
Cerberus
5
0
8
9
W
Morgan Le Fay
CliftonDaily
Morgan Le Fay
5
3
8
3
L
Gilgamesh
Jarkiss
Gilgamesh
1
3
4
1
L
Medusa
4
6
2
0.83
L
1
5
4
0.6
W
Danzaburou
Øakie
Danzaburou
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,525
Damage
27,875
34,463
Taken
41,899
16,628
Mitigated
40,880
2,596
Healing
8,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Chunkita
Cerberus
10,035
937
0
4,613
20,528
29,668
266
5,049
15,479
31,993
0
W
Morgan Le Fay
CliftonDaily
Morgan Le Fay
11,000
1,070
487
2,140
10,037
5,244
1,312
2,744
7,293
45,338
0
L
Gilgamesh
Jarkiss
Gilgamesh
7,535
2,318
0
201
8,915
6,525
0
4,582
4,333
0
22,671
L
Medusa
16,940
7,865
0
788
12,640
5,303
161
7,854
4,786
0
56,767
L
10,050
1,299
0
1,607
12,908
4,800
0
8,699
4,209
29,580
0
W
Danzaburou
Øakie
Danzaburou
6,840
2,717
0
1,733
11,334
5,968
1,563
2,317
9,017
0
37,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,904
Gold Earned
32,099
155
Minions Killed
185
0
Camps Cleared
0
606,140
Distance Traveled
748,700
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,184
799
76
5
0
277,462
1
W
Morgan Le Fay
10,858
776
53
4
0
248,696
3
L
Gilgamesh
8,557
611
28
2
0
188,151
0
L
Medusa
10,174
727
83
6
0
195,281
0
L
He Bo
9,173
655
44
3
0
222,708
1
W
Danzaburou
10,057
718
56
4
0
222,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role