Player Matchup

Chernobog
Chernobog
Silver II
BlackKakarot
Chernobog
Silver II
Level 45
God Stats
2W - 2L
1,606 SR
Queue Stats
14W - 22L
1,498 MMR
Solo
Ares
Ares
Gold IV
GTFOmySwamp
Ares
Gold IV
Level 105
God Stats
2W - 2L
1,732 SR
Queue Stats
8W - 17L
1,497 MMR
Solo
Merlin
Merlin
Silver II
Jukkx
Merlin
Silver II
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 89L
1,364 MMR
Party 3
Odin
Odin
Gold II
KingRayTheFirst
Odin
Gold II
Level 156
God Stats
19W - 18L
1,625 SR
Queue Stats
220W - 210L
1,507 MMR
Solo
Cabrakan
Cabrakan
Gold I
ceaay
Cabrakan
Gold I
Level 61
God Stats
1W - 1L
1,704 SR
Queue Stats
32W - 31L
1,663 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 94
1,633 SR
1,506 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 96
1,555 SR
1,518 MMR
Bastet
Bastet
Bronze III
 
Bastet
Bronze III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charybdis
Charybdis
Gold V
Cirnine
Charybdis
Gold V
Level 137
God Stats
4W - 4L
1,821 SR
Queue Stats
42W - 36L
1,643 MMR
Party 1
Hercules
Hercules
Bronze III
CowboyMini
Hercules
Bronze III
Level 32
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 31L
1,507 MMR
Party 2
Raijin
Raijin
Gold III
DANCINGxPOTATO
Raijin
Gold III
Level 125
God Stats
3W - 4L
1,206 SR
Queue Stats
130W - 134L
1,500 MMR
Solo
Maui
Maui
Gold IV
FireyDooDooBag
Maui
Gold IV
Level 104
God Stats
6W - 5L
1,746 SR
Queue Stats
59W - 51L
1,438 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BlackKakarot
Chernobog
14
0 / 2 / 0
8,358
522
5,218
9,903
3,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 3 / 0
6,556
410
5,385
12,574
9,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Merlin
Jukkx
Merlin
13
0 / 4 / 1
7,760
485
4,730
8,944
3,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 1 / 0
8,789
549
8,683
8,976
9,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cabrakan
ceaay
Cabrakan
12
1 / 5 / 0
7,439
465
6,243
18,094
12,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
HadesSun WukongPeleMulan

VS

Bans
CernunnosBakasuraLancelotRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
3 / 0 / 4
8,436
527
7,879
11,881
4,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Cirnine
Charybdis
14
3 / 0 / 3
8,993
562
7,719
8,208
3,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hercules
CowboyMini
Hercules
16
1 / 0 / 2
9,184
574
4,613
11,327
9,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
8 / 1 / 1
9,979
624
11,054
9,444
4,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 0 / 11
8,520
533
5,616
11,925
12,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
15
15
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
0
4
5
L
Chernobog
BlackKakarot
Chernobog
0
2
0
0
W
Charybdis
Cirnine
Charybdis
3
0
3
4.5
W
Hercules
CowboyMini
Hercules
1
0
2
2
W
8
1
1
8.5
W
0
0
11
5.5
L
0
3
0
0
L
Merlin
Jukkx
Merlin
0
4
1
0.13
L
0
1
0
0
L
Cabrakan
ceaay
Cabrakan
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,259
Damage
36,881
58,491
Taken
52,785
38,628
Mitigated
34,139
17,944
Healing
17,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
7,879
2,179
0
5,237
11,881
4,907
0
3,383
8,366
0
64,427
L
Chernobog
BlackKakarot
Chernobog
5,218
3,350
0
4,268
9,903
3,746
0
1,726
8,177
0
78,144
W
Charybdis
Cirnine
Charybdis
7,719
3,255
0
3,426
8,208
3,569
152
1,348
6,860
0
89,803
W
Hercules
CowboyMini
Hercules
4,613
1,800
0
2,895
11,327
9,095
299
750
9,506
0
69,231
W
11,054
1,018
69
2,856
9,444
4,356
240
6,522
2,922
86,463
0
W
5,616
1,202
0
2,710
11,925
12,212
0
4,999
6,926
29,862
3,037
L
5,385
172
0
3,145
12,574
9,510
0
3,861
8,713
29,890
174
L
Merlin
Jukkx
Merlin
4,730
183
0
625
8,944
3,718
0
5,768
3,176
62,046
0
L
8,683
2,153
0
3,122
8,976
9,538
405
0
8,370
0
77,970
L
Cabrakan
ceaay
Cabrakan
6,243
1,311
0
6,784
18,094
12,116
0
5,054
12,970
60,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,902
Gold Earned
45,112
539
Minions Killed
577
0
Camps Cleared
0
1,542,684
Distance Traveled
1,647,876
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,436
527
92
6
0
372,429
6
L
Chernobog
8,358
522
147
9
0
304,431
6
W
Charybdis
8,993
562
153
10
0
312,757
3
W
Hercules
9,184
574
137
9
0
315,294
0
W
Raijin
9,979
624
161
10
0
316,249
3
W
Maui
8,520
533
34
2
0
331,147
8
L
Ares
6,556
410
43
3
0
314,209
5
L
Merlin
7,760
485
117
7
0
306,033
0
L
Odin
8,789
549
144
9
0
322,681
6
L
Cabrakan
7,439
465
88
6
0
295,330
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role