Player Matchup

Nemesis
Nemesis
TTKirito
Nemesis
Level 10
God Stats
8W - 2L
1,583 SR
Queue Stats
11W - 4L
1,575 Elo+
Party 1
Scylla
Scylla
TheFlamingSponge
Scylla
Level 154
God Stats
20W - 12L
1,660 SR
Queue Stats
298W - 169L
1,674 Elo+
Party 1
Cu Chulainn
Cu Chulainn
XploitGaming
Cu Chulainn
Level 145
God Stats
29W - 12L
1,655 SR
Queue Stats
229W - 113L
1,704 Elo+
Party 1
Team Averages
Level 103
1,633 SR
1,651 Elo+

VS

Team Averages
Level 99
1,637 SR
1,739 Elo+
Vamana
Vamana
DaddyScythe
Vamana
Level 127
God Stats
0W - 2L
1,777 SR
Queue Stats
113W - 48L
1,779 Elo+
Party 2
Janus
Janus
Roch13
Janus
Level 158
God Stats
55W - 56L
1,634 SR
Queue Stats
284W - 232L
1,686 Elo+
Solo
Thanatos
Thanatos
Vyrxx
Thanatos
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 55L
1,751 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
TTKirito
Nemesis
14
0 / 7 / 7
9,862
616
6,593
14,976
6,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
8 / 1 / 4
13,564
848
17,444
9,424
4,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cu Chulainn
XploitGaming
Cu Chulainn
20
8 / 2 / 7
13,046
815
20,235
15,246
20,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
3 / 4 / 5
12,150
759
16,012
26,231
23,971
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Roch13
Janus
18
6 / 4 / 4
12,652
791
12,670
11,724
4,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Vyrxx
Thanatos
13
1 / 8 / 2
9,410
588
3,428
14,202
6,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
16
Kills
10
10
Deaths
16
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Vamana
3
4
5
1.38
L
Janus
Roch13
Janus
6
4
4
2
W
Nemesis
TTKirito
Nemesis
0
7
7
0.5
W
8
1
4
10
L
Thanatos
Vyrxx
Thanatos
1
8
2
0.25
W
Cu Chulainn
XploitGaming
Cu Chulainn
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,272
Damage
32,110
39,646
Taken
52,157
31,318
Mitigated
35,576
7,638
Healing
14,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
16,012
8,817
1,688
9,128
26,231
23,971
315
8,398
16,768
794
50,723
L
Janus
Roch13
Janus
12,670
1,022
0
826
11,724
4,852
539
3,193
8,301
71,364
0
W
Nemesis
TTKirito
Nemesis
6,593
2,631
0
1,128
14,976
6,641
540
5,841
9,135
0
19,453
W
17,444
1,227
0
2,897
9,424
4,242
1,933
3,726
5,698
94,982
0
L
Thanatos
Vyrxx
Thanatos
3,428
1,317
0
2,665
14,202
6,753
0
5,903
8,038
0
12,569
W
Cu Chulainn
XploitGaming
Cu Chulainn
20,235
3,806
0
3,613
15,246
20,435
648
3,827
11,419
0
55,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,472
Gold Earned
34,212
230
Minions Killed
217
0
Camps Cleared
0
947,035
Distance Traveled
868,316
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
12,150
759
57
4
0
315,708
4
L
Janus
12,652
791
137
9
0
291,596
5
W
Nemesis
9,862
616
22
1
0
302,381
0
W
Scylla
13,564
848
131
8
0
331,124
3
L
Thanatos
9,410
588
23
1
0
261,012
0
W
Cu Chulainn
13,046
815
77
5
0
313,530
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role