Player Matchup

King Arthur
King Arthur
FazeJarviPRO
King Arthur
Level 124
God Stats
4W - 3L
1,397 SR
Queue Stats
170W - 169L
1,548 Elo+
Solo
Terra
Terra
NoLxve7265
Terra
Level 106
God Stats
2W - 3L
1,383 SR
Queue Stats
60W - 58L
1,540 Elo+
Party 2
Ah Puch
Ah Puch
ObeyyScoobxOYEA
Ah Puch
Level 127
God Stats
20W - 7L
1,686 SR
Queue Stats
450W - 457L
1,474 Elo+
Party 2
Charybdis
Charybdis
Skrumft
Charybdis
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 157L
1,471 Elo+
Party 4
Chronos
Chronos
lief473
Chronos
Level 137
God Stats
3W - 2L
1,481 SR
Queue Stats
231W - 239L
1,484 Elo+
Party 4
Team Averages
Level 106
1,490 SR
1,503 Elo+

VS

Team Averages
Level 93
1,509 SR
1,595 Elo+
Rama
Rama
EIbas
Rama
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 15L
1,623 Elo+
Party 3
Hou Yi
Hou Yi
IRCrayoneater
Hou Yi
Level 18
God Stats
0W - 1L
1,455 SR
Queue Stats
6W - 6L
1,563 Elo+
Solo
Scylla
Scylla
ITZCANELO
Scylla
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
101W - 115L
1,535 Elo+
Party 3
Atlas
Atlas
LordShepard
Atlas
Level 85
God Stats
0W - 1L
1,474 SR
Queue Stats
15W - 6L
1,716 Elo+
Party 1
Chang'e
Chang'e
TempSafe2324
Chang'e
Level 114
God Stats
2W - 2L
1,618 SR
Queue Stats
279W - 262L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FazeJarviPRO
King Arthur
14
3 / 4 / 10
8,929
744
6,659
14,291
15,241
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Terra
16
2 / 2 / 19
9,518
793
9,101
25,877
19,344
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

18
10 / 4 / 16
11,008
917
19,182
16,294
7,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
Skrumft
Charybdis
16
4 / 3 / 16
9,648
804
10,392
13,829
5,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
lief473
Chronos
18
9 / 3 / 15
11,070
923
24,134
17,429
8,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
EIbas
Rama
16
2 / 6 / 6
8,972
748
13,053
16,986
7,401
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 4 / 10
9,284
774
11,944
11,558
4,933
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Scylla
ITZCANELO
Scylla
17
7 / 8 / 7
10,574
881
14,925
16,027
7,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
3 / 8 / 7
9,100
758
12,679
18,364
24,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
TempSafe2324
Chang'e
15
1 / 3 / 8
8,177
681
8,939
11,114
4,779
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
53
28
Kills
15
16
Deaths
29
76
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Rama
EIbas
Rama
2
6
6
0.83
W
King Arthur
FazeJarviPRO
King Arthur
3
4
10
2
L
2
4
10
1.75
L
Scylla
ITZCANELO
Scylla
7
8
7
1.31
L
3
8
7
0.81
W
Terra
2
2
19
5.75
W
10
4
16
4.5
W
Charybdis
Skrumft
Charybdis
4
3
16
4
L
Chang'e
TempSafe2324
Chang'e
1
3
8
1.67
W
Chronos
lief473
Chronos
9
3
15
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,468
Damage
61,540
87,720
Taken
74,049
56,670
Mitigated
49,222
46,554
Healing
20,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
EIbas
Rama
13,053
7,789
442
2,950
16,986
7,401
753
10,717
6,269
0
26,744
W
King Arthur
FazeJarviPRO
King Arthur
6,659
656
1,064
1,675
14,291
15,241
187
5,848
8,443
0
12,988
L
11,944
3,936
0
1,050
11,558
4,933
812
8,654
2,904
0
23,105
L
Scylla
ITZCANELO
Scylla
14,925
1,236
1,048
1,975
16,027
7,687
124
10,957
5,070
22,241
0
L
12,679
3,694
0
609
18,364
24,422
0
12,727
5,637
21,099
0
W
Terra
9,101
611
10,561
12,693
25,877
19,344
524
10,228
15,649
17,953
0
W
19,182
451
3,226
5,399
16,294
7,138
640
7,873
8,421
37,439
0
W
Charybdis
Skrumft
Charybdis
10,392
3,594
2,991
3,382
13,829
5,975
914
5,937
7,892
0
23,968
L
Chang'e
TempSafe2324
Chang'e
8,939
880
7,260
5,111
11,114
4,779
120
9,362
1,752
14,465
0
W
Chronos
lief473
Chronos
24,134
8,028
1,401
4,162
17,429
8,972
5,590
6,657
10,772
42,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,173
Gold Earned
46,107
127
Minions Killed
135
0
Camps Cleared
0
1,116,843
Distance Traveled
939,202
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,972
748
30
3
0
170,054
1
W
King Arthur
8,929
744
13
1
0
191,182
3
L
Hou Yi
9,284
774
35
3
0
158,240
2
L
Scylla
10,574
881
24
2
0
192,057
1
L
Atlas
9,100
758
16
1
0
193,056
1
W
Terra
9,518
793
17
1
0
256,607
1
W
Ah Puch
11,008
917
29
2
0
219,182
0
W
Charybdis
9,648
804
17
1
0
225,679
0
L
Chang'e
8,177
681
30
3
0
225,795
2
W
Chronos
11,070
923
51
4
0
224,193
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role