Player Matchup

Bastet
Bastet
ChemCorps96
Bastet
Level 160
God Stats
6W - 6L
1,271 SR
Queue Stats
554W - 566L
1,476 Elo+
Party 3
Fenrir
Fenrir
Roxmarn
Fenrir
Level 29
God Stats
1W - 0L
1,328 SR
Queue Stats
40W - 50L
1,370 Elo+
Party 3
Sol
Sol
Selestro
Sol
Level 139
God Stats
3W - 1L
1,856 SR
Queue Stats
73W - 62L
1,484 Elo+
Party 1
Ares
Ares
iEatSouls-
Ares
Level 105
God Stats
2W - 0L
1,794 SR
Queue Stats
24W - 22L
1,427 Elo+
Party 1
Maui
Maui
rastatok
Maui
Level 127
God Stats
1W - 0L
1,635 SR
Queue Stats
184W - 226L
1,375 Elo+
Party 3
Team Averages
Level 112
1,577 SR
1,426 Elo+

VS

Team Averages
Level 90
1,622 SR
1,397 Elo+
Sun Wukong
Sun Wukong
ReiDypp
Sun Wukong
Level 66
God Stats
2W - 4L
1,499 SR
Queue Stats
50W - 52L
1,367 Elo+
Party 2
Cthulhu
Cthulhu
Snowjemmer
Cthulhu
Level 107
God Stats
7W - 1L
2,005 SR
Queue Stats
188W - 188L
1,409 Elo+
Solo
Rama
Rama
raypghost
Rama
Level 101
God Stats
2W - 2L
1,482 SR
Queue Stats
41W - 44L
1,398 Elo+
Party 2
Vamana
Vamana
realrain2334
Vamana
Level 119
God Stats
2W - 2L
1,622 SR
Queue Stats
94W - 94L
1,393 Elo+
Solo
Sobek
Sobek
sofakingleet
Sobek
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 24L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
5 / 1 / 9
9,522
794
7,925
9,355
4,976
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Roxmarn
Fenrir
16
4 / 3 / 10
9,766
814
10,127
12,767
13,296
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
6 / 3 / 8
10,406
867
22,730
13,863
7,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 3 / 8
9,287
774
9,498
15,225
20,935
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Maui
15
0 / 2 / 14
9,589
799
5,386
12,785
13,233
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ReiDypp
Sun Wukong
15
2 / 4 / 7
8,650
721
7,479
13,982
10,627
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Snowjemmer
Cthulhu
14
1 / 5 / 6
8,697
725
10,482
14,212
15,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
17
7 / 3 / 5
10,002
834
19,584
14,868
8,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
12
0 / 2 / 3
7,599
633
4,227
9,570
6,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
2 / 5 / 8
9,602
800
7,265
19,955
23,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
41
19
Kills
12
12
Deaths
19
49
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Bastet
5
1
9
9.5
L
Sun Wukong
ReiDypp
Sun Wukong
2
4
7
1.38
W
Fenrir
Roxmarn
Fenrir
4
3
10
3
W
6
3
8
3.33
L
Cthulhu
Snowjemmer
Cthulhu
1
5
6
0.8
W
4
3
8
2.67
W
Maui
0
2
14
3.5
L
Rama
7
3
5
3.17
L
Vamana
0
2
3
0.75
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,666
Damage
49,037
63,995
Taken
72,587
59,936
Mitigated
64,752
22,561
Healing
20,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
7,925
1,895
3,496
2,892
9,355
4,976
1,558
2,119
7,236
0
19,999
L
Sun Wukong
ReiDypp
Sun Wukong
7,479
1,057
233
3,306
13,982
10,627
57
6,962
7,020
0
17,512
W
Fenrir
Roxmarn
Fenrir
10,127
1,775
738
1,210
12,767
13,296
1,526
3,131
9,636
0
18,646
W
22,730
10,976
1,173
5,106
13,863
7,496
4,253
4,838
9,025
49,618
0
L
Cthulhu
Snowjemmer
Cthulhu
10,482
420
916
2,553
14,212
15,475
168
7,971
6,241
22,484
0
W
9,498
283
991
468
15,225
20,935
417
4,091
11,134
12,340
0
W
Maui
5,386
957
3,666
2,821
12,785
13,233
399
3,568
9,217
17,500
0
L
Rama
19,584
12,010
1,176
4,036
14,868
8,270
1,414
8,298
6,570
0
30,635
L
Vamana
4,227
1,885
46
4,171
9,570
6,806
37
4,166
5,404
0
8,126
L
7,265
818
834
3,127
19,955
23,574
0
10,217
9,738
13,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,570
Gold Earned
44,550
104
Minions Killed
96
0
Camps Cleared
0
1,209,650
Distance Traveled
1,016,311
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,522
794
23
2
0
302,968
6
L
Sun Wukong
8,650
721
25
2
0
249,549
0
W
Fenrir
9,766
814
12
1
0
264,662
2
W
Sol
10,406
867
52
4
0
181,966
0
L
Cthulhu
8,697
725
15
1
0
216,656
2
W
Ares
9,287
774
1
0
0
217,336
0
W
Maui
9,589
799
16
1
0
242,718
1
L
Rama
10,002
834
38
3
0
187,591
0
L
Vamana
7,599
633
8
1
0
146,134
1
L
Sobek
9,602
800
10
1
0
216,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role