Player Matchup

Gilgamesh
Gilgamesh
IWantNikesThighs
Gilgamesh
Level 67
God Stats
3W - 4L
1,679 SR
Queue Stats
65W - 71L
1,529 Elo+
Party 2
Maui
Maui
JAWIII
Maui
Level 126
God Stats
11W - 7L
1,703 SR
Queue Stats
48W - 30L
1,413 Elo+
Solo
Xbalanque
Xbalanque
K1LLSWITCH925
Xbalanque
Level 117
God Stats
7W - 7L
1,517 SR
Queue Stats
768W - 814L
1,457 Elo+
Party 1
Nox
Nox
MrKrosis
Nox
Level 146
God Stats
0W - 9L
1,414 SR
Queue Stats
490W - 483L
1,517 Elo+
Party 1
Chang'e
Chang'e
Spaceismyhigh
Chang'e
Level 65
God Stats
7W - 12L
1,675 SR
Queue Stats
77W - 85L
1,489 Elo+
Party 2
Team Averages
Level 104
1,598 SR
1,481 Elo+

VS

Team Averages
Level 106
1,468 SR
1,479 Elo+
Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Razer2121
Nike
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 194L
1,454 Elo+
Solo
Neith
Neith
Redriki
Neith
Level 147
God Stats
3W - 2L
1,281 SR
Queue Stats
78W - 85L
1,463 Elo+
Solo
Bakasura
Bakasura
honeybadgerftw
Bakasura
Level 107
God Stats
30W - 26L
1,560 SR
Queue Stats
757W - 770L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
14
2 / 5 / 6
8,691
511
7,088
17,649
13,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Maui
JAWIII
Maui
12
4 / 1 / 3
8,172
481
5,918
13,034
13,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
K1LLSWITCH925
Xbalanque
12
1 / 6 / 2
7,955
468
5,101
14,453
3,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 2 / 3
9,477
557
12,023
10,157
6,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
12
2 / 4 / 5
7,886
464
6,419
15,604
6,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 0 / 6
9,115
536
12,367
9,097
3,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shiva
 
Shiva
12
2 / 3 / 8
7,741
455
7,301
16,026
12,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nike
15
2 / 3 / 6
9,346
550
7,566
15,244
8,365
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Neith
Redriki
Neith
18
4 / 1 / 3
10,800
635
9,993
10,193
4,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
16
7 / 5 / 2
10,021
589
10,710
18,341
9,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
43
12
Kills
18
18
Deaths
12
19
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
6
6
W
Shiva
 
Shiva
2
3
8
2
L
Gilgamesh
2
5
6
1
L
Maui
JAWIII
Maui
4
1
3
5.5
L
Xbalanque
K1LLSWITCH925
Xbalanque
1
6
2
0.33
L
3
2
3
2.25
W
Nike
2
3
6
1.67
W
Neith
Redriki
Neith
4
1
3
5.5
L
Chang'e
2
4
5
1.13
W
Bakasura
7
5
2
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,549
Damage
47,937
70,897
Taken
68,901
44,312
Mitigated
39,164
21,551
Healing
27,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,367
4,479
0
6,898
9,097
3,523
1,000
4,265
4,832
73,841
0
W
Shiva
 
Shiva
7,301
778
1,239
3,688
16,026
12,996
37
6,031
9,995
0
24,011
L
Gilgamesh
7,088
2,305
0
3,476
17,649
13,071
0
2,252
14,033
0
67,416
L
Maui
JAWIII
Maui
5,918
1,029
0
2,286
13,034
13,930
0
3,566
8,906
33,330
0
L
Xbalanque
K1LLSWITCH925
Xbalanque
5,101
2,433
0
4,065
14,453
3,912
1,053
0
14,155
0
55,900
L
12,023
1,317
0
2,791
10,157
6,843
336
1,595
8,482
71,335
0
W
Nike
7,566
1,160
0
4,380
15,244
8,365
457
8,246
6,998
0
60,476
W
Neith
Redriki
Neith
9,993
5,317
0
6,356
10,193
4,384
571
464
9,729
0
108,251
L
Chang'e
6,419
345
2,189
6,744
15,604
6,556
0
4,954
9,907
50,072
0
W
Bakasura
10,710
6,139
0
5,369
18,341
9,896
0
5,354
12,987
0
74,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,181
Gold Earned
47,023
463
Minions Killed
554
0
Camps Cleared
0
1,541,431
Distance Traveled
1,779,456
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,115
536
113
7
0
343,629
5
W
Shiva
7,741
455
24
1
0
349,742
1
L
Gilgamesh
8,691
511
106
6
0
337,130
7
L
Maui
8,172
481
38
2
0
329,394
6
L
Xbalanque
7,955
468
98
6
0
255,308
1
L
Nox
9,477
557
138
8
0
302,987
2
W
Nike
9,346
550
111
7
0
334,403
7
W
Neith
10,800
635
181
11
0
332,096
6
L
Chang'e
7,886
464
83
5
0
316,612
6
W
Bakasura
10,021
589
125
7
0
419,586
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role