Player Matchup

Chang'e
Chang'e
Alfrodite
Chang'e
Level 47
God Stats
1W - 0L
1,919 SR
Queue Stats
7W - 4L
1,634 Elo+
Party 1
Bacchus
Bacchus
BoneCold
Bacchus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,799 Elo+
Party 1
Ymir
Ymir
IAmChickenMan-
Ymir
Level 89
God Stats
7W - 6L
1,728 SR
Queue Stats
100W - 82L
1,532 Elo+
Party 1
Loki
Loki
Slay93
Loki
Level 46
God Stats
4W - 4L
1,622 SR
Queue Stats
53W - 44L
1,505 Elo+
Solo
Neith
Neith
muffintop1233
Neith
Level 30
God Stats
4W - 6L
1,199 SR
Queue Stats
8W - 13L
1,195 Elo+
Solo
Team Averages
Level 45
1,594 SR
1,533 Elo+

VS

Team Averages
Level 76
1,591 SR
1,581 Elo+
Set
Set
Ankesamun
Set
Level 132
God Stats
54W - 39L
1,487 SR
Queue Stats
330W - 216L
1,646 Elo+
Party 2
Tyr
Tyr
Microw311
Tyr
Level 67
God Stats
1W - 2L
1,587 SR
Queue Stats
149W - 169L
1,422 Elo+
Solo
Yemoja
Yemoja
REDJADO
Yemoja
Level 45
God Stats
2W - 2L
1,609 SR
Queue Stats
53W - 74L
1,483 Elo+
Solo
Sol
Sol
TyIor
Sol
Level 109
God Stats
1W - 2L
1,516 SR
Queue Stats
535W - 405L
1,593 Elo+
Party 2
Thor
Thor
ahmuzencoc
Thor
Level 25
God Stats
3W - 2L
1,755 SR
Queue Stats
45W - 15L
1,763 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Alfrodite
Chang'e
14
4 / 1 / 1
8,452
563
10,198
10,963
4,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
BoneCold
Bacchus
12
0 / 1 / 5
7,810
521
6,585
9,509
9,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 0 / 1
9,089
606
6,894
7,471
5,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Loki
Slay93
Loki
12
1 / 1 / 1
7,779
519
3,881
9,097
4,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 1 / 3
8,051
537
5,432
8,354
3,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,837
456
5,737
10,945
6,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 3 / 1
6,188
413
2,611
11,189
7,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
REDJADO
Yemoja
11
3 / 1 / 0
7,032
469
4,434
8,236
4,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sol
TyIor
Sol
11
0 / 3 / 1
6,753
450
4,078
8,443
3,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 1 / 1
6,920
461
4,749
11,834
6,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
8
Kills
4
4
Deaths
8
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Alfrodite
Chang'e
4
1
1
4.5
L
1
0
0
1
W
Bacchus
BoneCold
Bacchus
0
1
5
2.5
W
2
0
1
2.5
L
0
3
1
0.17
L
Yemoja
REDJADO
Yemoja
3
1
0
3
W
Loki
Slay93
Loki
1
1
1
1.5
L
Sol
TyIor
Sol
0
3
1
0.17
L
0
1
1
0.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,990
Damage
21,609
45,394
Taken
50,647
27,388
Mitigated
26,844
19,749
Healing
11,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Alfrodite
Chang'e
10,198
767
2,055
6,567
10,963
4,405
2,264
2,803
8,160
67,422
0
L
5,737
1,553
0
433
10,945
6,032
0
4,158
6,751
0
52,273
W
Bacchus
BoneCold
Bacchus
6,585
947
0
2,296
9,509
9,636
266
2,260
7,174
19,560
1,669
W
6,894
1,540
0
3,519
7,471
5,224
736
172
6,782
62,969
0
L
2,611
321
0
2,464
11,189
7,039
0
6,116
5,029
0
26,650
L
Yemoja
REDJADO
Yemoja
4,434
631
599
1,593
8,236
4,023
0
4,800
3,408
41,297
0
W
Loki
Slay93
Loki
3,881
1,134
0
1,854
9,097
4,169
166
1,015
7,995
0
60,750
L
Sol
TyIor
Sol
4,078
1,282
0
1,924
8,443
3,399
0
2,317
6,080
42,787
6,980
L
4,749
623
0
4,268
11,834
6,351
0
5,506
5,994
0
48,779
W
5,432
1,753
0
3,458
8,354
3,954
1,580
1,869
6,485
0
66,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,181
Gold Earned
33,730
475
Minions Killed
396
0
Camps Cleared
0
1,460,137
Distance Traveled
1,464,340
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,452
563
120
8
0
304,558
3
L
Set
6,837
456
93
6
0
352,535
3
W
Bacchus
7,810
521
19
1
0
299,405
1
W
Ymir
9,089
606
131
9
0
257,767
5
L
Tyr
6,188
413
31
2
0
304,751
1
L
Yemoja
7,032
469
101
7
0
270,329
5
W
Loki
7,779
519
91
6
0
309,210
5
L
Sol
6,753
450
93
6
0
244,215
2
L
Thor
6,920
461
78
5
0
292,510
8
W
Neith
8,051
537
114
8
0
289,197
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role