Player Matchup

Lancelot
Lancelot
GARCH0MP
Lancelot
Level 80
God Stats
0W - 3L
1,628 SR
Queue Stats
147W - 146L
1,541 Elo+
Solo
Shiva
Shiva
PradumaRS
Shiva
Level 95
God Stats
0W - 1L
1,689 SR
Queue Stats
6W - 3L
1,742 Elo+
Solo
Merlin
Merlin
TrailMilk
Merlin
Level 124
God Stats
11W - 18L
1,464 SR
Queue Stats
77W - 78L
1,535 Elo+
Solo
Jing Wei
Jing Wei
p0lakpaw
Jing Wei
Level 148
God Stats
5W - 10L
1,488 SR
Queue Stats
204W - 179L
1,540 Elo+
Party 2
Guan Yu
Guan Yu
tut0ne
Guan Yu
Level 157
God Stats
1W - 2L
1,509 SR
Queue Stats
149W - 131L
1,592 Elo+
Party 2
Team Averages
Level 121
1,555 SR
1,590 Elo+

VS

Team Averages
Level 67
1,624 SR
1,646 Elo+
Shiva
Shiva
 
Shiva
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
 
Sylvanus
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
AllíedStrong
Aphrodite
Level 113
God Stats
2W - 0L
1,728 SR
Queue Stats
31W - 25L
1,593 Elo+
Solo
Awilix
Awilix
BlueeFlamee
Awilix
Level 85
God Stats
26W - 15L
1,608 SR
Queue Stats
308W - 331L
1,575 Elo+
Party 3
Ishtar
Ishtar
nonfragger
Ishtar
Level 28
God Stats
3W - 0L
1,784 SR
Queue Stats
52W - 9L
2,062 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GARCH0MP
Lancelot
13
1 / 6 / 1
7,946
441
5,535
15,646
5,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
PradumaRS
Shiva
10
0 / 3 / 0
6,710
373
1,977
11,466
6,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
TrailMilk
Merlin
13
1 / 6 / 1
8,259
459
14,492
12,949
5,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
p0lakpaw
Jing Wei
12
0 / 6 / 0
7,513
417
3,224
11,643
3,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
tut0ne
Guan Yu
14
1 / 2 / 1
8,811
490
5,982
18,262
22,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
2 / 1 / 5
10,195
566
8,462
15,522
12,266
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
 
Sylvanus
15
5 / 0 / 6
9,850
547
6,137
18,562
22,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Aphrodite
AllíedStrong
Aphrodite
15
2 / 1 / 8
9,882
549
9,648
13,359
7,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
16
6 / 1 / 5
10,336
574
8,748
11,781
5,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ishtar
nonfragger
Ishtar
18
8 / 0 / 4
12,112
673
15,877
13,211
6,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
3
Kills
23
23
Deaths
3
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
1
5
4.5
W
Sylvanus
 
Sylvanus
5
0
6
8
W
Aphrodite
AllíedStrong
Aphrodite
2
1
8
6
W
Awilix
6
1
5
8.5
L
Lancelot
GARCH0MP
Lancelot
1
6
1
0.25
L
Shiva
PradumaRS
Shiva
0
3
0
0
L
Merlin
TrailMilk
Merlin
1
6
1
0.25
W
Ishtar
nonfragger
Ishtar
8
0
4
10
L
Jing Wei
p0lakpaw
Jing Wei
0
6
0
0
L
Guan Yu
tut0ne
Guan Yu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,210
Damage
48,872
69,966
Taken
72,435
42,405
Mitigated
53,837
12,453
Healing
41,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
8,462
837
168
3,285
15,522
12,266
1,308
2,651
12,383
0
70,791
W
Sylvanus
 
Sylvanus
6,137
2,427
3,123
6,014
18,562
22,212
978
2,744
15,691
36,845
11,596
W
Aphrodite
AllíedStrong
Aphrodite
9,648
1,892
5,912
10,184
13,359
7,208
1,694
6,270
7,089
68,577
0
W
Awilix
8,748
3,474
0
5,248
11,781
5,496
1,390
3,052
8,541
0
70,436
L
Lancelot
GARCH0MP
Lancelot
5,535
1,424
0
4,018
15,646
5,901
0
2,788
12,858
0
65,262
L
Shiva
PradumaRS
Shiva
1,977
217
40
1,434
11,466
6,288
0
1,749
9,717
0
27,413
L
Merlin
TrailMilk
Merlin
14,492
867
0
1,370
12,949
5,101
0
5,091
7,858
72,552
0
W
Ishtar
nonfragger
Ishtar
15,877
10,257
0
7,591
13,211
6,655
5,968
2,101
11,010
0
122,771
L
Jing Wei
p0lakpaw
Jing Wei
3,224
2,240
0
1,191
11,643
3,091
1,332
1,993
9,650
0
42,445
L
Guan Yu
tut0ne
Guan Yu
5,982
890
221
4,179
18,262
22,024
0
3,136
15,126
0
62,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,239
Gold Earned
52,375
484
Minions Killed
579
0
Camps Cleared
0
1,615,830
Distance Traveled
1,736,741
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,195
566
109
6
0
342,835
0
W
Sylvanus
9,850
547
66
4
0
296,630
5
W
Aphrodite
9,882
549
113
6
0
331,222
8
W
Awilix
10,336
574
108
6
0
416,184
2
L
Lancelot
7,946
441
106
6
0
365,219
2
L
Shiva
6,710
373
43
2
0
303,043
5
L
Merlin
8,259
459
132
7
0
284,333
2
W
Ishtar
12,112
673
183
10
0
349,870
9
L
Jing Wei
7,513
417
78
4
0
310,422
3
L
Guan Yu
8,811
490
125
7
0
352,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role