Player Matchup

Janus
Janus
 
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Jormungandr
Jormungandr
Mcreeseeks
Jormungandr
Level 106
God Stats
24W - 22L
1,529 SR
Queue Stats
337W - 335L
1,480 Elo+
Party 3
Thor
Thor
SvgarSkullz
Thor
Level 82
God Stats
4W - 2L
1,650 SR
Queue Stats
163W - 166L
1,478 Elo+
Party 3
Ymir
Ymir
Zance21
Ymir
Level 80
God Stats
6W - 3L
1,824 SR
Queue Stats
204W - 218L
1,482 Elo+
Solo
Izanami
Izanami
roseae2
Izanami
Level 124
God Stats
2W - 5L
1,370 SR
Queue Stats
59W - 68L
1,435 Elo+
Party 4
Team Averages
Level 100
1,574 SR
1,475 Elo+

VS

Team Averages
Level 100
1,317 SR
1,433 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Aylox
Tyr
Level 122
God Stats
5W - 7L
1,425 SR
Queue Stats
124W - 139L
1,386 Elo+
Party 2
Danzaburou
Danzaburou
Bugealo
Danzaburou
Level 68
God Stats
2W - 5L
1,210 SR
Queue Stats
52W - 58L
1,479 Elo+
Party 1
Merlin
Merlin
OriginalThoth
Merlin
Level 139
God Stats
0W - 3L
1,182 SR
Queue Stats
162W - 137L
1,478 Elo+
Party 2
Mercury
Mercury
TGIToast
Mercury
Level 104
God Stats
0W - 2L
1,266 SR
Queue Stats
4W - 11L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 0 / 2
9,170
655
4,280
3,994
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Mcreeseeks
Jormungandr
15
6 / 0 / 5
9,727
695
10,954
9,936
6,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 1 / 4
8,720
623
4,600
9,706
3,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
Zance21
Ymir
12
1 / 1 / 6
7,688
549
3,673
10,822
8,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
roseae2
Izanami
14
3 / 0 / 4
8,262
590
6,571
7,959
2,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
8
0 / 6 / 2
6,039
431
4,286
14,530
8,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tyr
Aylox
Tyr
6
0 / 3 / 0
5,375
384
790
7,000
3,121
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Bugealo
Danzaburou
10
1 / 2 / 0
6,572
469
6,147
11,766
4,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 3 / 0
7,959
569
7,523
8,944
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
TGIToast
Mercury
10
0 / 1 / 0
6,480
463
518
9,669
3,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
15
Kills
2
2
Deaths
15
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
2
4
L
Tsukuyomi
 
Tsukuyomi
0
6
2
0.17
L
Tyr
Aylox
Tyr
0
3
0
0
L
Danzaburou
Bugealo
Danzaburou
1
2
0
0.5
W
Jormungandr
Mcreeseeks
Jormungandr
6
0
5
8.5
L
1
3
0
0.33
W
2
1
4
4
L
Mercury
TGIToast
Mercury
0
1
0
0
W
Ymir
Zance21
Ymir
1
1
6
4
W
Izanami
roseae2
Izanami
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,078
Damage
19,264
42,417
Taken
51,909
22,478
Mitigated
22,849
14,838
Healing
10,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,280
81
0
1,187
3,994
1,512
578
1,289
2,705
67,572
0
L
Tsukuyomi
 
Tsukuyomi
4,286
970
0
1,535
14,530
8,288
0
5,628
8,902
0
21,365
L
Tyr
Aylox
Tyr
790
144
0
1,682
7,000
3,121
0
4,711
2,289
0
19,014
L
Danzaburou
Bugealo
Danzaburou
6,147
2,817
0
5,351
11,766
4,246
0
2,780
8,986
0
50,734
W
Jormungandr
Mcreeseeks
Jormungandr
10,954
4,200
0
2,000
9,936
6,308
1,950
1,826
8,110
71,806
0
L
7,523
400
0
1,596
8,944
3,926
0
4,886
4,058
69,586
0
W
4,600
1,147
0
3,842
9,706
3,929
690
1,948
7,758
0
52,650
L
Mercury
TGIToast
Mercury
518
235
0
500
9,669
3,268
0
1,871
7,798
0
40,356
W
Ymir
Zance21
Ymir
3,673
907
240
2,451
10,822
8,099
145
2,197
8,625
29,091
2,455
W
Izanami
roseae2
Izanami
6,571
4,716
0
5,118
7,959
2,630
2,946
263
7,696
0
57,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,567
Gold Earned
32,425
501
Minions Killed
342
0
Camps Cleared
0
1,465,056
Distance Traveled
1,095,214
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,170
655
123
9
0
314,591
1
L
Tsukuyomi
6,039
431
18
1
0
233,468
3
L
Tyr
5,375
384
36
3
0
122,240
3
L
Danzaburou
6,572
469
76
5
0
216,775
2
W
Jormungandr
9,727
695
116
8
0
276,589
7
L
Merlin
7,959
569
132
9
0
259,119
3
W
Thor
8,720
623
103
7
0
318,229
3
L
Mercury
6,480
463
80
6
0
263,612
2
W
Ymir
7,688
549
49
4
0
288,007
3
W
Izanami
8,262
590
110
8
0
267,640
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role