Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
CrispySlump
Geb
Level 25
God Stats
4W - 3L
1,264 SR
Queue Stats
47W - 70L
1,281 Elo+
Party 1
Sun Wukong
Sun Wukong
KingLordGaming
Sun Wukong
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
40W - 61L
1,282 Elo+
Party 1
Agni
Agni
MoonMan6969
Agni
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 103L
1,297 Elo+
Party 1
Cupid
Cupid
freshqualityair
Cupid
Level 15
God Stats
4W - 7L
1,074 SR
Queue Stats
13W - 24L
1,095 Elo+
Party 1
Team Averages
Level 40
1,368 SR
1,291 Elo+

VS

Team Averages
Level 57
1,602 SR
1,239 Elo+
Sol
Sol
BrettNADE
Sol
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,018 Elo+
Party 2
Nemesis
Nemesis
BubsFPS
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,018 Elo+
Party 2
Izanami
Izanami
Lucketty210
Izanami
Level 52
God Stats
28W - 31L
1,399 SR
Queue Stats
102W - 127L
1,310 Elo+
Party 3
Khepri
Khepri
MyChrO
Khepri
Level 26
God Stats
5W - 2L
1,764 SR
Queue Stats
28W - 55L
1,214 Elo+
Party 3
Chaac
Chaac
OvalSteam
Chaac
Level 143
God Stats
3W - 2L
1,847 SR
Queue Stats
145W - 107L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
6 / 0 / 1
6,182
618
5,173
5,436
2,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 0 / 2
4,350
435
1,822
4,666
3,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
KingLordGaming
Sun Wukong
9
0 / 0 / 1
4,810
481
2,216
4,496
4,144
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
4 / 0 / 2
6,364
636
4,458
4,188
1,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

7
2 / 0 / 2
4,557
456
5,771
5,924
1,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,089
509
1,385
6,885
1,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
BubsFPS
Nemesis
5
0 / 4 / 0
4,002
400
760
6,112
1,367
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Lucketty210
Izanami
8
0 / 2 / 0
4,927
493
4,763
5,983
1,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
MyChrO
Khepri
5
0 / 3 / 0
4,515
452
2,491
8,791
5,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
OvalSteam
Chaac
10
0 / 1 / 0
5,666
567
3,566
6,756
3,999
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
12
Kills
0
0
Deaths
14
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
1
6.5
L
0
4
0
0
L
Nemesis
BubsFPS
Nemesis
0
4
0
0
W
0
0
2
1
W
Sun Wukong
KingLordGaming
Sun Wukong
0
0
1
0.5
L
Izanami
Lucketty210
Izanami
0
2
0
0
W
4
0
2
5
L
Khepri
MyChrO
Khepri
0
3
0
0
L
Chaac
OvalSteam
Chaac
0
1
0
0
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,440
Damage
12,965
24,710
Taken
34,527
12,775
Mitigated
14,153
6,271
Healing
9,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,173
1,158
0
1,106
5,436
2,109
0
210
5,226
0
31,206
L
1,385
644
0
2,105
6,885
1,924
0
2,231
4,362
25,774
0
L
Nemesis
BubsFPS
Nemesis
760
367
0
571
6,112
1,367
0
99
5,993
0
10,633
W
1,822
522
0
600
4,666
3,492
0
654
4,012
8,016
0
W
Sun Wukong
KingLordGaming
Sun Wukong
2,216
511
0
381
4,496
4,144
0
0
4,496
0
24,047
L
Izanami
Lucketty210
Izanami
4,763
3,162
0
1,815
5,983
1,829
778
1,778
4,144
0
36,370
W
4,458
675
0
375
4,188
1,404
0
1,212
2,976
36,890
0
L
Khepri
MyChrO
Khepri
2,491
514
137
2,213
8,791
5,034
0
1,757
6,992
7,893
1,091
L
Chaac
OvalSteam
Chaac
3,566
700
0
2,681
6,756
3,999
45
0
6,756
0
35,248
W
5,771
3,698
90
3,719
5,924
1,626
0
1,423
4,501
0
21,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,263
Gold Earned
24,199
234
Minions Killed
214
0
Camps Cleared
0
970,533
Distance Traveled
861,486
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,182
618
61
6
0
237,598
0
L
Sol
5,089
509
52
5
0
156,733
2
L
Nemesis
4,002
400
17
2
0
181,086
0
W
Geb
4,350
435
9
1
0
198,925
0
W
Sun Wukong
4,810
481
43
4
0
199,042
0
L
Izanami
4,927
493
59
6
0
165,920
2
W
Agni
6,364
636
92
9
0
176,303
0
L
Khepri
4,515
452
15
2
0
182,151
2
L
Chaac
5,666
567
71
7
0
175,596
2
W
Cupid
4,557
456
29
3
0
158,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role