Player Matchup

Skadi
Skadi
 
Skadi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Nsnake
Bacchus
Level 156
God Stats
1W - 0L
1,227 SR
Queue Stats
66W - 22L
1,673 Elo+
Party 1
Nemesis
Nemesis
ShaoGhost
Nemesis
Level 127
God Stats
2W - 0L
1,454 SR
Queue Stats
60W - 62L
1,455 Elo+
Solo
Eset
Eset
jhoDUNADA
Eset
Level 160
God Stats
7W - 2L
1,662 SR
Queue Stats
247W - 106L
1,639 Elo+
Party 1
Team Averages
Level 149
1,469 SR
1,554 Elo+

VS

Team Averages
Level 136
1,457 SR
1,522 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Aristoteles23
Scylla
Level 144
God Stats
5W - 8L
1,585 SR
Queue Stats
448W - 387L
1,625 Elo+
Solo
Geb
Geb
ShakiriaGaga
Geb
Level 138
God Stats
2W - 7L
1,200 SR
Queue Stats
235W - 251L
1,457 Elo+
Solo
Nemesis
Nemesis
TheGomides
Nemesis
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 84L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
3 / 0 / 4
8,060
806
10,175
5,376
2,903
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
 
Sun Wukong
13
2 / 2 / 3
7,623
762
7,748
13,752
13,174
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Nsnake
Bacchus
13
0 / 1 / 7
8,109
811
6,013
9,816
11,513
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
ShaoGhost
Nemesis
12
0 / 1 / 7
7,730
773
2,454
7,783
6,938
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Eset
15
2 / 1 / 4
8,341
834
10,999
8,526
4,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
1 / 3 / 2
7,456
746
7,026
13,583
13,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
 
Zhong Kui
9
0 / 1 / 1
6,147
615
3,382
3,343
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 0 / 1
8,318
832
14,038
4,728
2,263
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 0 / 3
7,356
736
5,598
7,260
6,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
TheGomides
Nemesis
13
0 / 3 / 4
7,374
737
4,672
12,669
12,579
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
7
Kills
5
5
Deaths
7
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
0
4
5
W
Sun Wukong
 
Sun Wukong
2
2
3
1.75
L
Gilgamesh
 
Gilgamesh
1
3
2
0.67
L
Zhong Kui
 
Zhong Kui
0
1
1
0.5
L
4
0
1
4.5
W
Bacchus
Nsnake
Bacchus
0
1
7
3.5
L
0
0
3
1.5
W
Nemesis
ShaoGhost
Nemesis
0
1
7
3.5
L
Nemesis
TheGomides
Nemesis
0
3
4
0.67
W
Eset
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,389
Damage
34,716
45,253
Taken
41,583
38,928
Mitigated
37,140
23,904
Healing
15,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
10,175
4,313
565
989
5,376
2,903
1,248
2,644
2,732
0
19,926
W
Sun Wukong
 
Sun Wukong
7,748
1,241
1,572
5,210
13,752
13,174
248
7,579
6,173
0
16,416
L
Gilgamesh
 
Gilgamesh
7,026
1,261
2,342
1,751
13,583
13,710
0
4,545
9,038
0
13,109
L
Zhong Kui
 
Zhong Kui
3,382
261
664
776
3,343
2,455
0
1,037
2,306
8,041
0
L
14,038
1,845
2,124
957
4,728
2,263
0
2,543
2,185
35,507
0
W
Bacchus
Nsnake
Bacchus
6,013
685
2,785
3,407
9,816
11,513
30
4,121
5,695
11,770
0
L
5,598
108
656
1,623
7,260
6,133
0
3,304
3,956
11,359
0
W
Nemesis
ShaoGhost
Nemesis
2,454
846
2,128
1,897
7,783
6,938
254
3,717
4,066
0
5,264
L
Nemesis
TheGomides
Nemesis
4,672
875
1,561
3,256
12,669
12,579
0
5,583
7,086
0
7,867
W
Eset
10,999
887
2,868
2,483
8,526
4,400
440
4,957
3,569
28,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,863
Gold Earned
36,651
104
Minions Killed
97
0
Camps Cleared
0
1,053,157
Distance Traveled
817,658
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,060
806
19
2
0
207,853
1
W
Sun Wukong
7,623
762
15
2
0
216,672
1
L
Gilgamesh
7,456
746
10
1
0
208,848
0
L
Zhong Kui
6,147
615
14
1
0
79,939
2
L
Scylla
8,318
832
61
6
0
178,014
0
W
Bacchus
8,109
811
10
1
0
223,715
0
L
Geb
7,356
736
4
0
0
154,940
1
W
Nemesis
7,730
773
8
1
0
202,284
0
L
Nemesis
7,374
737
8
1
0
195,917
3
W
Eset
8,341
834
52
5
0
202,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role