Player Matchup

Guan Yu
Guan Yu
BestWhenDrunk
Guan Yu
Level 160
God Stats
4W - 1L
1,691 SR
Queue Stats
117W - 98L
1,624 Elo+
Party 2
Apollo
Apollo
Failedit
Apollo
Level 144
God Stats
30W - 21L
1,589 SR
Queue Stats
719W - 692L
1,632 Elo+
Party 1
Awilix
Awilix
XxBEASTnBULLxX
Awilix
Level 153
God Stats
18W - 3L
1,742 SR
Queue Stats
183W - 134L
1,653 Elo+
Party 2
Vulcan
Vulcan
iFullAffecti
Vulcan
Level 145
God Stats
11W - 5L
1,758 SR
Queue Stats
114W - 92L
1,610 Elo+
Party 1
Ymir
Ymir
xFullTiltx
Ymir
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
176W - 151L
1,657 Elo+
Party 1
Team Averages
Level 149
1,656 SR
1,635 Elo+

VS

Team Averages
Level 142
1,635 SR
1,591 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
BaronSlamdeez
Tyr
Level 129
God Stats
3W - 3L
1,709 SR
Queue Stats
61W - 45L
1,630 Elo+
Party 3
Neith
Neith
Canas
Neith
Level 127
God Stats
1W - 2L
1,742 SR
Queue Stats
60W - 36L
1,640 Elo+
Party 3
Nox
Nox
RαgnαS
Nox
Level 154
God Stats
0W - 3L
1,502 SR
Queue Stats
85W - 82L
1,594 Elo+
Solo
Lancelot
Lancelot
The918sFinest
Lancelot
Level 149
God Stats
16W - 14L
1,723 SR
Queue Stats
591W - 595L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
15
3 / 1 / 2
9,535
596
10,550
12,419
14,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Apollo
Failedit
Apollo
16
3 / 1 / 2
10,101
631
12,630
11,469
4,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
7 / 2 / 5
9,626
602
11,478
13,136
4,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Vulcan
14
2 / 2 / 3
8,746
547
7,668
5,374
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
1 / 1 / 7
8,868
554
6,295
13,379
14,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
0 / 3 / 3
6,902
431
3,958
15,856
11,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
0 / 2 / 2
7,961
498
4,374
14,478
8,629
Mystical Earring

Mystical Earring

+15
Mp 5

Neith
Canas
Neith
14
2 / 2 / 0
8,364
523
5,214
9,863
4,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

13
0 / 5 / 5
7,896
494
5,358
9,254
3,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
The918sFinest
Lancelot
13
5 / 5 / 1
8,084
505
9,854
16,149
6,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
16
Kills
7
7
Deaths
17
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
0
3
3
0.5
L
0
2
2
0.5
W
Guan Yu
3
1
2
4
L
Neith
Canas
Neith
2
2
0
1
W
Apollo
Failedit
Apollo
3
1
2
4
L
0
5
5
0.5
L
Lancelot
The918sFinest
Lancelot
5
5
1
1.1
W
7
2
5
4.75
W
Vulcan
2
2
3
1.75
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,621
Damage
28,758
55,777
Taken
65,600
40,917
Mitigated
34,207
21,352
Healing
18,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
3,958
249
1,905
2,295
15,856
11,220
0
4,637
11,165
23,030
0
L
4,374
896
0
6,271
14,478
8,629
0
203
13,286
0
61,079
W
Guan Yu
10,550
1,861
743
8,043
12,419
14,941
155
382
12,037
0
60,927
L
Neith
Canas
Neith
5,214
2,032
0
3,323
9,863
4,443
0
680
9,183
0
67,441
W
Apollo
Failedit
Apollo
12,630
6,932
0
7,599
11,469
4,748
368
1,780
9,689
0
95,600
L
5,358
479
0
0
9,254
3,890
0
5,692
3,318
68,301
0
L
Lancelot
The918sFinest
Lancelot
9,854
2,918
0
4,856
16,149
6,025
0
1,935
13,964
0
55,930
W
11,478
4,699
0
500
13,136
4,903
962
744
12,022
0
69,129
W
Vulcan
7,668
2,195
0
609
5,374
2,285
363
1,797
3,577
73,941
0
W
6,295
1,109
0
3,858
13,379
14,040
261
5,457
7,922
27,444
2,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,876
Gold Earned
39,207
513
Minions Killed
482
0
Camps Cleared
0
1,591,135
Distance Traveled
1,515,412
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,902
431
30
2
0
308,744
0
L
Tyr
7,961
498
109
7
0
324,038
5
W
Guan Yu
9,535
596
98
6
0
337,065
6
L
Neith
8,364
523
110
7
0
280,258
7
W
Apollo
10,101
631
150
9
0
295,453
5
L
Nox
7,896
494
135
8
0
290,139
5
L
Lancelot
8,084
505
98
6
0
312,233
1
W
Awilix
9,626
602
85
5
0
371,210
1
W
Vulcan
8,746
547
142
9
0
308,729
5
W
Ymir
8,868
554
38
2
0
278,678
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role