Player Matchup

Sol
Sol
Diamond II
 
Sol
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xing Tian
Xing Tian
Masters
camasots
Xing Tian
Masters
Level 129
God Stats
21W - 6L
1,862 SR
Queue Stats
117W - 60L
2,646 MMR
Party 1
Medusa
Medusa
Diamond III
theyingyang
Medusa
Diamond III
Level 160
God Stats
11W - 4L
1,937 SR
Queue Stats
105W - 32L
2,795 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,766 SR
2,314 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 111
1,681 SR
2,045 MMR
Ao Kuang
Ao Kuang
Diamond IV
Slankzz
Ao Kuang
Diamond IV
Level 48
God Stats
10W - 9L
1,689 SR
Queue Stats
114W - 95L
1,974 MMR
Party 2
Chang'e
Chang'e
Diamond V
TrinityPride
Chang'e
Diamond V
Level 160
God Stats
1W - 2L
1,868 SR
Queue Stats
37W - 23L
2,252 MMR
Party 2
Guan Yu
Guan Yu
Diamond IV
sprayNpray2w1n
Guan Yu
Diamond IV
Level 125
God Stats
11W - 14L
1,486 SR
Queue Stats
497W - 486L
1,909 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
6 / 2 / 5
11,786
786
15,890
12,127
5,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
camasots
Xing Tian
16
2 / 0 / 9
11,616
774
11,635
20,610
32,410
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
17
5 / 3 / 7
11,828
789
24,999
17,311
6,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
DiscordiaAtlasHou YiAchillesBaron Samedi

VS

Bans
Ah Muzen CabDanzaburouMorgan Le FayShivaTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Slankzz
Ao Kuang
17
3 / 4 / 2
11,709
781
8,316
24,457
28,959
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
TrinityPride
Chang'e
17
1 / 5 / 3
10,394
693
18,241
19,561
10,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 4 / 4
10,944
730
10,391
21,401
26,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
13
Kills
5
5
Deaths
13
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
5
4.25
L
Ao Kuang
Slankzz
Ao Kuang
3
4
2
1
L
Chang'e
TrinityPride
Chang'e
1
5
3
0.5
W
Xing Tian
camasots
Xing Tian
2
0
9
6.5
L
1
4
4
0.75
W
Medusa
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,524
Damage
36,948
50,048
Taken
65,419
45,061
Mitigated
65,812
21,196
Healing
26,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,890
5,064
0
6,676
12,127
5,675
1,029
5,565
6,562
52,038
4,518
L
Ao Kuang
Slankzz
Ao Kuang
8,316
1,476
1,555
6,590
24,457
28,959
1,879
10,830
13,627
20,802
0
L
Chang'e
TrinityPride
Chang'e
18,241
836
5,473
7,721
19,561
10,057
1,422
6,656
12,905
79,297
0
W
Xing Tian
camasots
Xing Tian
11,635
1,275
438
6,958
20,610
32,410
388
11,510
9,100
33,338
0
L
10,391
602
1,946
3,544
21,401
26,796
708
8,496
12,905
0
27,545
W
Medusa
24,999
16,106
0
7,124
17,311
6,976
2,178
9,520
7,791
0
78,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,230
Gold Earned
33,047
195
Minions Killed
179
0
Camps Cleared
0
880,847
Distance Traveled
886,922
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,786
786
80
5
0
266,054
5
L
Ao Kuang
11,709
781
30
2
0
301,347
6
L
Chang'e
10,394
693
105
7
0
273,122
1
W
Xing Tian
11,616
774
17
1
0
340,742
3
L
Guan Yu
10,944
730
44
3
0
312,453
0
W
Medusa
11,828
789
98
7
0
274,051
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role